L17 BM3 G40 Amon-Sul (L) vs Aetv (X)


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 115 PUs;
                Germans buy 3 artilleries, 1 carrier, 3 fighters, 3 infantry, 1 marine, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eire to 109 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                7 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Northern Italy to United Kingdom
                1 artillery moved from Nenetsia to Urals
                1 mech_infantry moved from Nenetsia to Vologda
                1 fighter moved from Smolensk to Urals
                1 fighter moved from Smolensk to Vologda
                1 armour moved from Volgograd to Kazakhstan

    triplea_40575_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 115 PUs;
                Germans buy 3 artilleries, 1 carrier, 3 fighters, 3 infantry, 1 marine, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom
                3 fighters moved from 109 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eire to 109 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                7 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Northern Italy to United Kingdom
                1 artillery moved from Nenetsia to Urals
                1 mech_infantry moved from Nenetsia to Vologda
                1 fighter moved from Smolensk to Urals
                1 fighter moved from Smolensk to Vologda
                1 armour moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 2 artilleries, 7 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 3 bombers
                        AA fire in United Kingdom :  1/6 hits
                        1 tactical_bomber owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 2 artilleries, 7 bombers, 7 fighters and 2 infantry in United Kingdom, round 2 :  10/18 hits
                        British roll dice for 2 aaGuns, 3 bombers, 9 infantry and 1 mech_infantry in United Kingdom, round 2 :  6/13 hits
                        3 bombers owned by the Americans, 2 aaGuns owned by the British, 4 fighters owned by the Germans, 1 infantry owned by the French, 2 artilleries owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 7 bombers, 3 fighters and 2 infantry in United Kingdom, round 3 :  7/12 hits
                        British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/4 hits
                        1 mech_infantry owned by the British, 2 fighters owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 7 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for French: 2 infantry
                    Casualties for Germans: 2 artilleries, 6 fighters and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 7 infantry and 1 mech_infantry
                    Casualties for Americans: 3 bombers
                Battle in Vologda
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Germans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Urals
                    Germans attack with 1 artillery and 1 fighter
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 fighter in Urals, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Urals, round 3 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Urals, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 fighter moved from Urals to Russia
                1 fighter moved from Vologda to Russia
                2 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                3 aaGuns, 11 armour, 4 artilleries, 22 infantry and 20 mech_infantrys moved from Smolensk to Russia
                1 artillery moved from Western Germany to Holland Belgium
                1 aaGun moved from Holland Belgium to France
                1 fighter moved from United Kingdom to 110 Sea Zone
                7 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
                Germans undo move 1.
                1 carrier, 1 fighter and 1 transport placed in 110 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in Western Germany
                1 infantry placed in Volgograd
                2 fighters placed in Russia
                1 artillery and 1 infantry placed in Western Germany
                5 mech_infantrys placed in Western Germany
                1 artillery placed in Germany
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,6,3
                Germans collect 62 PUs (5 lost to blockades); end with 95 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs

    triplea_40575_Ger8.tsvg


  • It is unbeliveable how stupid rookie mistakes i make  :roll: :-o


  • @Amon-Sul:

    It is unbeliveable how stupid rookie mistakes i make  :roll: :-o

    Thought it was part of your plan?!  :-D :-D

    Euro Axis holds 8 VC’s yet.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Timguska to Urals
                1 mech_infantry moved from Evenkiyskiy to Urals
                9 artilleries and 9 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 9 artilleries and 9 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    1 mech_infantry owned by the Russians retreated to Timguska
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Turkmenistan to Kazakhstan
                3 aaGuns, 1 armour, 13 artilleries, 20 infantry and 4 mech_infantrys moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Buryatia to Sakha
                1 infantry moved from Yakut S.S.R. to Buryatia

    Turn Complete - Russians

    triplea_40575_Rus8.tsvg


  • @aequitas:

    @Amon-Sul:

    It is unbeliveable how stupid rookie mistakes i make�  :roll: :-o

    Thought it was part of your plan?!  :-D :-D

    Euro Axis holds 8 VC’s yet.

    Suicidal ideas are not good :D it was an oversight.

    btw, the axis have 7 vc :P


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 fighter moved from Philippines to 42 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Siam to 42 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 6 Sea Zone from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 tactical_bombers moved from 42 Sea Zone to Siam
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo China to Shan State
                1 bomber moved from Japan to Siam
                1 fighter moved from Japan to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to Siam
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                2 mech_infantrys placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,6,6
                Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs

    triplea_40575_Jap8.tsvg


  • roll kamikaze if u want here


  • :? :?

    Are you going for Tokio?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 3 bombers, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                2 artilleries, 1 infantry and 1 mech_infantry moved from Greece to Turkey
                2 artilleries moved from 99 Sea Zone to Turkey
                2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Turkey
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Turkey
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from French Equatorial Africa to Ethiopia
                      Americans take Ethiopia from Italians

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    Americans attack with 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Turkey to Greece
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 bombers moved from Western United States to Morocco
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
                1 aaGun moved from Central United States to Eastern United States
                1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone

    Place Units - Americans
                3 bombers placed in Eastern United States
                1 airfield, 1 factory_minor and 1 harbour placed in Greece

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Kiangsi
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Anhwe to Kiangsi
                6 infantry moved from Yunnan to Burma

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone
                1 armour, 1 artillery and 1 marine moved from 100 Sea Zone to Caucasus
                2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
                1 artillery, 1 fighter and 1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Malta to Caucasus
                2 fighters moved from 99 Sea Zone to Caucasus
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
                      British take British Somaliland from Italians
                1 infantry moved from Scotland to Eire
                      British take Eire from Germans

    Combat - British
                Japanese scrambles 3 units out of Siam to defend against the attack in 37 Sea Zone
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines; Russians loiter and taunt
                    Japanese defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
                Battle in Caucasus
                    British attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                    Germans defend with 3 armour and 5 mech_infantrys; Italians defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 3 armour and 5 mech_infantrys
                    Casualties for British: 2 artilleries, 1 infantry and 1 marine
                    Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
                Moving scrambled unit from 37 Sea Zone back to originating territory: Siam
                Moving scrambled unit from 37 Sea Zone back to originating territory: Siam
                    2 fighters owned by the Japanese forced to land in Siam

    Non Combat Move - British
                2 artilleries and 4 infantry moved from Iraq to Turkey
                2 fighters moved from Caucasus to 99 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                1 aaGun moved from Yunnan to Burma
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from Caucasus to 99 Sea Zone
                1 bomber moved from Caucasus to Greece

    Place Units - UK_Pacific
                2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in 39 Sea Zone change ownership: 2 submarines

    triplea_40575_UK_8.tsvg


  • @aequitas:

    :? :?

    Are you going for Tokio?

    Iwo Jima.


  • U re pullin the worst and the best from me in this game  :lol: 8-) :-D


  • please move my sub from midway to iwo jima


  • @Amon-Sul:

    please move my sub from midway to iwo jima

    wait i ll do it


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from British Guiana: 1 infantry
                EDIT: Removing units owned by British from Suriname: 1 infantry
                EDIT: Removing units owned by British from French Guiana: 1 infantry
                EDIT: Adding units owned by British to Brazil: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_40575_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from British Guiana: 1 infantry
                EDIT: Removing units owned by British from Suriname: 1 infantry
                EDIT: Removing units owned by British from French Guiana: 1 infantry
                EDIT: Adding units owned by British to Brazil: 3 infantry
                EDIT: Turning off Edit Mode
                Italians buy 2 armour; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 6 submarines and 1 transport
                    6 submarines owned by the Americans Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                4 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Italians
                2 armour placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,5
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs

    triplea_40575_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Guam to 17 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40575_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Guam to 17 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40575_Fre8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
                Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                1 artillery moved from Urals to Nenetsia
                1 fighter moved from Russia to Nenetsia
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to 100 Sea Zone
                6 bombers moved from Western Germany to 100 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus

    triplea_40575_Ger9.tsvg


  • no scramble

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