I only just noticed that I beat off a 2 transport landing in Celebes. Getting some reversals of the earlier dice but I think a fair bit of damage has been done.
The Luftwaffe have too many jobs here. That Italian DD was a good ship.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 fighter and 4 submarines
Japanese defend with 2 battleships and 1 transport
ANZAC win with 1 fighter and 3 submarines remaining. Battle score for attacker is 41
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Guam
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 bombers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 fighter moved from Bryansk to Samara
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 armour moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Samara
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Eire
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win, taking 125 Sea Zone from British, taking Eire from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters moved from Samara to Smolensk
4 bombers moved from Bryansk to Western Germany
3 aaGuns, 9 armour, 4 artilleries, 21 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
5 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
2 armour moved from Ukraine to Smolensk
3 fighters moved from Ukraine to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Novgorod to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
Germans undo move 1.
2 artilleries and 1 infantry placed in Western Germany
2 bombers placed in Western Germany
3 mech_infantrys placed in Ukraine
2 armour placed in Novgorod
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2
Germans collect 58 PUs (3 lost to blockades); end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
11 artilleries and 11 infantry moved from Vologda to Samara
Combat - Russians
Battle in Samara
Russians attack with 11 artilleries and 11 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Germans with 11 artilleries and 10 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
11 artilleries and 22 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
3 aaGuns moved from Vologda to Samara
1 mech_infantry moved from Vologda to Evenkiyskiy
1 aaGun moved from Kweichow to Anhwe
1 armour and 4 mech_infantrys moved from Vologda to Samara
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 0/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 4 : 3/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Siam
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Okinawa to 37 Sea Zone
2 fighters moved from Marianas to Japan
1 fighter moved from Marianas to Philippines
1 bomber moved from 25 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 32 PUs (8 lost to blockades); end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
sub from sz 6 goes to formosa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Greece
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Crete
Battle in Cyprus
Battle in Greece
Americans attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans win, taking Crete from Italians, taking Cyprus from Italians, taking Greece from Italians with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from Greece to 99 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry moved from Kiangsu to Anhwe
3 bombers moved from French West Africa to United Kingdom
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers, 7 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Hunan
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
British creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
British win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Egypt
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 aaGun and 2 armour
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 2 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 6 Sea Zone to 20 Sea Zone
EDIT: British undo move 1.
EDIT: 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to Iraq
1 aaGun moved from Yunnan to Burma
1 submarine moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to British Guiana
1 bomber moved from 91 Sea Zone to Malta
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Algeria to 99 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 factory_minor placed in Persia
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,6,4,6,3,4,5,6,3,1,1,6
British collect 30 PUs (8 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Kazakhstan
Italians attack with 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Rostov to Caucasus
1 aaGun and 1 infantry moved from Bryansk to Russia
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,5,1,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
3 submarines moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 submarines moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 115 PUs;
Germans buy 3 artilleries, 1 carrier, 3 fighters, 3 infantry, 1 marine, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
7 bombers moved from Western Germany to United Kingdom
3 fighters moved from Northern Italy to United Kingdom
1 artillery moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Smolensk to Urals
1 fighter moved from Smolensk to Vologda
1 armour moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 115 PUs;
Germans buy 3 artilleries, 1 carrier, 3 fighters, 3 infantry, 1 marine, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
3 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
7 bombers moved from Western Germany to United Kingdom
3 fighters moved from Northern Italy to United Kingdom
1 artillery moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Smolensk to Urals
1 fighter moved from Smolensk to Vologda
1 armour moved from Volgograd to Kazakhstan
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 7 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 3 bombers
AA fire in United Kingdom : 1/6 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 7 bombers, 7 fighters and 2 infantry in United Kingdom, round 2 : 10/18 hits
British roll dice for 2 aaGuns, 3 bombers, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/13 hits
3 bombers owned by the Americans, 2 aaGuns owned by the British, 4 fighters owned by the Germans, 1 infantry owned by the French, 2 artilleries owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 bombers, 3 fighters and 2 infantry in United Kingdom, round 3 : 7/12 hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/4 hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Germans: 2 artilleries, 6 fighters and 1 tactical_bomber
Casualties for British: 2 aaGuns, 7 infantry and 1 mech_infantry
Casualties for Americans: 3 bombers
Battle in Vologda
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Urals
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Urals, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Urals, round 3 : 2/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 fighter moved from Urals to Russia
1 fighter moved from Vologda to Russia
2 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 aaGuns, 11 armour, 4 artilleries, 22 infantry and 20 mech_infantrys moved from Smolensk to Russia
1 artillery moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to France
1 fighter moved from United Kingdom to 110 Sea Zone
7 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
Germans undo move 1.
1 carrier, 1 fighter and 1 transport placed in 110 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western Germany
1 infantry placed in Volgograd
2 fighters placed in Russia
1 artillery and 1 infantry placed in Western Germany
5 mech_infantrys placed in Western Germany
1 artillery placed in Germany
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,6,3
Germans collect 62 PUs (5 lost to blockades); end with 95 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs
It is unbeliveable how stupid rookie mistakes i make :roll: :-o
It is unbeliveable how stupid rookie mistakes i make :roll: :-o
Thought it was part of your plan?! :-D :-D
Euro Axis holds 8 VC’s yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Evenkiyskiy to Urals
9 artilleries and 9 infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 9 artilleries and 9 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 9 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
1 mech_infantry owned by the Russians retreated to Timguska
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Turkmenistan to Kazakhstan
3 aaGuns, 1 armour, 13 artilleries, 20 infantry and 4 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Buryatia to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
@aequitas:
It is unbeliveable how stupid rookie mistakes i make� :roll: :-o
Thought it was part of your plan?! :-D :-D
Euro Axis holds 8 VC’s yet.
Suicidal ideas are not good :D it was an oversight.
btw, the axis have 7 vc :P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Philippines to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 6 Sea Zone from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to Siam
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Siam
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - Japanese
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,6,6
Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
roll kamikaze if u want here
:? :?
Are you going for Tokio?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Greece to Turkey
2 artilleries moved from 99 Sea Zone to Turkey
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Turkey
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
Americans attack with 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Turkey to Greece
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from Western United States to Morocco
1 submarine moved from 101 Sea Zone to 106 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 aaGun moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
1 airfield, 1 factory_minor and 1 harbour placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kiangsi
6 infantry moved from Yunnan to Burma
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone
1 armour, 1 artillery and 1 marine moved from 100 Sea Zone to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Malta to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Scotland to Eire
British take Eire from Germans
Combat - British
Japanese scrambles 3 units out of Siam to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines; Russians loiter and taunt
Japanese defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Battle in Caucasus
British attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 armour and 5 mech_infantrys; Italians defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 3 armour and 5 mech_infantrys
Casualties for British: 2 artilleries, 1 infantry and 1 marine
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Moving scrambled unit from 37 Sea Zone back to originating territory: Siam
Moving scrambled unit from 37 Sea Zone back to originating territory: Siam
2 fighters owned by the Japanese forced to land in Siam
Non Combat Move - British
2 artilleries and 4 infantry moved from Iraq to Turkey
2 fighters moved from Caucasus to 99 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from Yunnan to Burma
1 submarine moved from 88 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Caucasus to 99 Sea Zone
1 bomber moved from Caucasus to Greece
Place Units - UK_Pacific
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines