@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Desert Admiral (Axis) vs omega1759 (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
1 artillery and 2 infantry moved from Belarus to Baltic States
8 infantry moved from Novgorod to Karelia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 8 infantry
Germans defend with 4 infantry
Russians roll dice for 8 infantry in Karelia, round 2 : 3/8 hits
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
3 infantry owned by the Germans lost in Karelia
Russians roll dice for 8 infantry in Karelia, round 3 : 1/8 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 5 infantry
Russians roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/15 hits
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Bessarabia, round 2 : 3/10 hits
5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/12 hits
Germans roll dice for 3 armour and 2 artilleries in Bessarabia, round 3 : 3/5 hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/9 hits
Germans roll dice for 3 armour in Bessarabia, round 4 : 0/3 hits
2 armour owned by the Germans lost in Bessarabia
2 artilleries owned by the Russians and 4 infantry owned by the Russians retreated to Ukraine
Germans win with 1 armour remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 6 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
2 aaGuns and 9 infantry moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bessarabia to Rostov
2 fighters moved from Bessarabia to Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Szechwan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Ukraine to Rostov
2 aaGuns, 3 artilleries and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
4 mech_infantrys placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Szechwan : 2 armour and 2 mech_infantrys
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Karelia : 8 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns and 11 infantry
Rostov : 1 fighter and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 47
Russians : 35 / 40
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 12 / 10
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 fighters moved from Kwangsi to Szechwan
8 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
7 infantry moved from Anhwe to Kweichow
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 fighters moved from Kwangsi to Szechwan
8 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
7 infantry moved from Anhwe to Kweichow
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in Szechwan
Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys; Chinese defend with 3 artilleries, 1 fighter and 7 infantry
Japanese win, taking Soviet Far East from Russians with 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 2 fighters and 6 tactical_bombersNon Combat Move - Japanese
8 fighters moved from Szechwan to Anhwe
2 tactical_bombers moved from Szechwan to Anhwe
2 bombers moved from Szechwan to Anhwe
1 armour moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
1 artillery moved from Shantung to Jehol
1 artillery moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
6 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 artillery, 2 bombers and 1 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 fighter placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
45 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
10 Sea Zone : 1 carrier, 1 submarine and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
101 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 47
Russians : 33 / 40
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 5 / 15
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 12 / 10
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Sikang : 4 infantryProduction/PUs Summary :
Germans : 43 / 47
Russians : 33 / 40
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 29 / 38
UK_Pacific : 21 / 21
Italians : 12 / 10
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 fighter placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalPurchase Units - British
British buy 1 airfield, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Syria to Iraq
1 armour moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Syria to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from India to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 bomber and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
British roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 8 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 9 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 10 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 11 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 11 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 airfield placed in Trans-Jordan
1 bomber and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 1 artillery and 2 infantry
Kansu : 1 infantry
Sikang : 4 infantry
Shan State : 3 infantry
Burma : 3 aaGuns, 8 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
10 Sea Zone : 1 carrier, 1 submarine and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 airfield, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries and 2 infantry
Tanganyika Territory : 1 bomber and 2 infantry
80 Sea Zone : 1 battleship and 1 cruiser
89 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
109 Sea Zone : 1 destroyer
Greece : 1 flag, 1 aaGun and 5 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 47
Russians : 33 / 40
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 34 / 33
UK_Pacific : 24 / 29
Italians : 11 / 10
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
British defend with 1 aaGun and 5 infantry
British win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Casualties for British: 1 aaGun and 3 infantry
3 fighters owned by the Italians retreated
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from 92 Sea Zone to Southern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 fighters moved from Java to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Siam, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 3 fighters in Siam, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
ANZAC win with 2 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Siam to Shan State
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 47
Russians : 33 / 40
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 32 / 33
UK_Pacific : 24 / 29
Italians : 13 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 fighters moved from Java to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Siam, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 3 fighters in Siam, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
ANZAC win with 2 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Siam to Shan State
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for ANZAC and French :
Shan State : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 47
Russians : 33 / 40
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 32 / 33
UK_Pacific : 24 / 29
Italians : 13 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Bessarabia to Baltic States
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Bessarabia to Baltic States
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Germany
1 mech_infantry moved from Holland Belgium to Germany
6 armour moved from Greater Southern Germany to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Baltic States to Germany
2 bombers moved from Novgorod to Poland
3 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
10 armour moved from Romania to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Norway to FinlandPlace Units - Germans
7 armour and 1 mech_infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 46 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Karelia to Novgorod
7 infantry moved from Ukraine to Western Ukraine
11 infantry moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Russia to Western Ukraine
6 artilleries moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Rostov to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
3 artilleries and 17 infantry moved from Amur to Sakha
1 fighter moved from Rostov to Western Ukraine
1 infantry moved from Karelia to Novgorod
4 infantry moved from Karelia to FinlandCombat - Russians
Battle in Novgorod
Russians attack with 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Finland
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
Russians roll dice for 4 infantry in Finland, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits
Russians roll dice for 4 infantry in Finland, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 4 infantry in Finland, round 5 : 0/4 hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 3 infantry in Finland, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 2 infantry in Finland, round 7 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 8 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 8 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 9 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 9 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 10 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 10 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 11 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 11 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 infantry in Finland, round 12 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 12 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Sakha
Russians attack with 3 artilleries and 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 17 infantry in Sakha, round 2 : 5/20 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 2 artilleries and 11 infantry
Russians roll dice for 6 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 13/32 hits
Germans roll dice for 10 armour, 2 artilleries and 11 infantry in Western Ukraine, round 2 : 6/23 hits
11 infantry owned by the Germans, 6 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 9/26 hits
Germans roll dice for 10 armour in Western Ukraine, round 3 : 6/10 hits
9 armour owned by the Germans and 6 infantry owned by the Russians lost in Western Ukraine
5 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the Russians retreated to Ukraine
Germans win with 1 armour remaining. Battle score for attacker is 59
Casualties for Germans: 9 armour, 2 artilleries and 11 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 6 artilleries, 6 infantry and 5 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 6 artilleries, 6 infantry and 5 mech_infantrys
EDIT: Turning off Edit Mode
2 aaGuns moved from Ukraine to Bryansk
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 aaGuns moved from Amur to SakhaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns, 3 artilleries and 17 infantry
Siberia : 1 infantry
Trans-Jordan : 1 mech_infantry
Bryansk : 4 aaGuns, 6 artilleries, 6 infantry and 6 mech_infantrys
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 39
Japanese : 32 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 32 / 33
UK_Pacific : 24 / 29
Italians : 13 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Mis-clicked on the retreat, wanted to go to Bryansk
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from Jehol to 19 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
6 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Yunnan
2 bombers moved from Japan to Kwangsi
2 bombers moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from Jehol to 19 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
6 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Yunnan
2 bombers moved from Japan to Kwangsi
2 bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Battle in Yunnan
Japanese attack with 4 bombers and 3 infantry
British defend with 1 artillery and 2 infantry
retreated to Yunnan
Chinese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
4 bombers moved from Yunnan to Hunan
2 bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Jehol to Suiyuyan
1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to 36 Sea Zone
2 bombers moved from Kwangsi to Hunan
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
45 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
101 Sea Zone : 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 39
Japanese : 39 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 21 / 29
Italians : 13 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 1 bomber, 5 fighters and 1 tactical_bomber
45 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
101 Sea Zone : 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 39
Japanese : 39 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 21 / 29
Italians : 13 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 39
Japanese : 39 / 51
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 21 / 29
Italians : 13 / 15
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





