L17 G40 Kamikaze_pilot (L+19) vs AetV (X)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Szechwan to Sikang
                1 bomber moved from Yunnan to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to Burma
                1 aaGun, 1 armour, 3 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys moved from Yunnan to Burma
                6 fighters and 1 mech_infantry moved from French Indo China to Burma
                1 aaGun, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Shan State to Burma
                2 fighters and 1 mech_infantry moved from Malaya to Burma
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Malaya
                2 mech_infantrys placed in French Indo China
                2 infantry placed in Kiangsu
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs

    triplea_40070_Jap11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 bombers moved from Caroline Islands to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone

    triplea_40070_Ame11.tsvg


  • Kamikaze and OOL?

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    Use five Tokens please:

    2x BB
    1x CR
    1x next CR
    1x DD

    Use Max Def. you don’t need a specific Ool in this case  :-D

    Except!
    You fail miserably first round and Kamis hit as well 8-)

    No scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 bombers moved from Caroline Islands to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,5
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for Americans: 5 destroyers and 1 submarine
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                2 bombers moved from 6 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                5 fighters and 4 tactical_bombers moved from Sumatra to India
                1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Algeria to Morocco
                1 transport moved from 92 Sea Zone to 102 Sea Zone
                2 transports moved from 83 Sea Zone to 88 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                4 destroyers placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_40070_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                9 infantry moved from Jehol to Shantung
                1 fighter moved from Suiyuyan to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 1 factory_minor and 2 infantry
                    Chinese win, taking Shantung from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Jehol

    Place Units - Chinese
                1 infantry placed in Jehol
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total

    triplea_40070_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Northwest Persia to Caucasus
                3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
                1 battleship moved from 33 Sea Zone to 6 Sea Zone

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 harbour
                    British win, taking Egypt from Germans with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Caucasus
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                4 armour and 2 mech_infantrys moved from Eastern Persia to India
                1 artillery and 2 infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry

    triplea_40070_UK_11.tsvg


  • Are you still playing?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Bryansk to Rostov

    Place Units - Italians
                1 destroyer and 1 fighter placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_40070_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 7 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun, 1 infantry and 2 mech_infantrys moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40070_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 infantry moved from Eire to Scotland

    Non Combat Move - French

    Turn Complete - French

    triplea_40070_Fre11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Americans
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                4 fighters moved from Bryansk to Caucasus
                1 infantry moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                Battle in Caucasus
                    Germans attack with 4 fighters and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 4 fighters and 2 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans win, taking Trans-Jordan from British, taking Caucasus from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                4 fighters moved from Caucasus to Bryansk
                3 armour moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 artillery moved from Northern Italy to France
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour placed in Western Ukraine
                Germans undo move 2.
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers placed in Western Germany
                1 infantry placed in France
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40070_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                4 infantry moved from Jehol to Shantung

    Place Units - Russians
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total

    triplea_40070_Rus12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 fighters and 9 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Burma to Shensi
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Volgograd
                3 mech_infantrys moved from Malaya to Burma
                2 mech_infantrys moved from French Indo China to Burma

    Place Units - Japanese
                2 fighters and 8 infantry placed in Japan
                1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,6,3,1,3,1,1,6,4
                Japanese collect 25 PUs (19 lost to blockades); end with 25 PUs

    triplea_40070_Jap12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
                1 armour moved from Soviet Far East to Amur
                      Russians take Amur from Japanese
                1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 artillery and 4 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Soviet Far East to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 battleship moved from 6 Sea Zone to 8 Sea Zone

    triplea_40070_Ame12.tsvg


  • Kamikaze/scramble/intercept?

  • 22 21 20 19 18 17 16

    @Kamikaze_pilot:

    Kamikaze/scramble/intercept?

    Triple NO

    Thank you for asking. :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
                1 armour moved from Soviet Far East to Amur
                      Russians take Amur from Japanese
                1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 artillery and 4 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Soviet Far East to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 battleship moved from 6 Sea Zone to 8 Sea Zone

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 5 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in Japan causes 17 damage total.  Damaged units is as follows: factory_major = 16, airfield = 1
                Battle in Korea
                Battle in Finland
                    Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Korea from Japanese, taking Finland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 19 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Shantung
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Morocco to Algeria
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Eastern United States
                3 armour placed in Norway
                3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_40070_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                11 infantry moved from Shantung to Kiangsu
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Anhwe to Hopei
                1 fighter moved from Jehol to Hopei

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 11 infantry
                    Japanese defend with 1 factory_minor and 4 infantry
                    Chinese win, taking Kiangsu from Japanese with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 4 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shantung
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs total

    triplea_40070_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
                1 fighter moved from Northwest Persia to Russia
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Northwest Persia to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
                2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter moved from 98 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Place Units - British
                1 fighter and 3 infantry placed in United Kingdom
                2 mech_infantrys placed in Persia
                2 artilleries placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry

    triplea_40070_UK_12.tsvg

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