@crockett36 scrambles?
L17 G40 Kamikaze_pilot (L+19) vs AetV (X)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone -
Kamikaze and OOL?
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Use five Tokens please:
2x BB
1x CR
1x next CR
1x DDUse Max Def. you don’t need a specific Ool in this case :-D
Except!
You fail miserably first round and Kamis hit as well 8-)No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 5 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transportNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
5 fighters and 4 tactical_bombers moved from Sumatra to India
1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 102 Sea Zone
2 transports moved from 83 Sea Zone to 88 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
4 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
9 infantry moved from Jehol to Shantung
1 fighter moved from Suiyuyan to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to JeholPlace Units - Chinese
1 infantry placed in Jehol
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 battleship moved from 33 Sea Zone to 6 Sea ZoneCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 harbour
British win, taking Egypt from Germans with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry -
Are you still playing?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to 95 Sea Zone
1 artillery moved from Bryansk to RostovPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 2 mech_infantrys moved from South Australia to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
4 fighters moved from Bryansk to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Battle in Caucasus
Germans attack with 4 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Trans-Jordan from British, taking Caucasus from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
4 fighters moved from Caucasus to Bryansk
3 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Northern Italy to France
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Western Ukraine
Germans undo move 2.
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
1 infantry placed in France
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Jehol to ShantungPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Burma to Shensi
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Volgograd
3 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to BurmaPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,6,3,1,3,1,1,6,4
Japanese collect 25 PUs (19 lost to blockades); end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Soviet Far East to Japan
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone -
Kamikaze/scramble/intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Soviet Far East to Japan
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Japan causes 17 damage total. Damaged units is as follows: factory_major = 16, airfield = 1
Battle in Korea
Battle in Finland
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Korea from Japanese, taking Finland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Shantung
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Morocco to Algeria
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 armour placed in Norway
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 infantry moved from Shantung to Kiangsu
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Jehol to HopeiCombat - Chinese
Battle in Kiangsu
Chinese attack with 11 infantry
Japanese defend with 1 factory_minor and 4 infantry
Chinese win, taking Kiangsu from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Hopei to Shantung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Russia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Persia to West India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - British
1 fighter and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Persia
2 artilleries placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 95 Sea Zone to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Rostov to VolgogradPlace Units - Italians
1 fighter placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs





