scrambles ?
L17 G40 Kamikaze_pilot (L+19) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Northwest Persia to Russia
3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,1,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 2 mech_infantrys moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 units repaired.
1 mech_infantry moved from Novgorod to Finland
2 fighters moved from 113 Sea Zone to Finland
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Finland
Germans attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Finland, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Finland to Novgorod
1 fighter moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 carriers moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Caucasus to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to Vologda
1 aaGun moved from Yugoslavia to Northern Italy
2 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
2 bombers placed in Western Germany
1 fighter placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
2 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Russians
4 infantry moved from Chahar to JeholPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Szechwan to Sikang
1 bomber moved from Yunnan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to Burma
1 aaGun, 1 armour, 3 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys moved from Yunnan to Burma
6 fighters and 1 mech_infantry moved from French Indo China to Burma
1 aaGun, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Shan State to Burma
2 fighters and 1 mech_infantry moved from Malaya to Burma
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone -
Kamikaze and OOL?
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Use five Tokens please:
2x BB
1x CR
1x next CR
1x DDUse Max Def. you don’t need a specific Ool in this case :-D
Except!
You fail miserably first round and Kamis hit as well 8-)No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 5 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transportNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
5 fighters and 4 tactical_bombers moved from Sumatra to India
1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 102 Sea Zone
2 transports moved from 83 Sea Zone to 88 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
4 destroyers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
9 infantry moved from Jehol to Shantung
1 fighter moved from Suiyuyan to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to JeholPlace Units - Chinese
1 infantry placed in Jehol
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 battleship moved from 33 Sea Zone to 6 Sea ZoneCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 harbour
British win, taking Egypt from Germans with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry -
Are you still playing?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to 95 Sea Zone
1 artillery moved from Bryansk to RostovPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 2 mech_infantrys moved from South Australia to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
4 fighters moved from Bryansk to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Battle in Caucasus
Germans attack with 4 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Trans-Jordan from British, taking Caucasus from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
4 fighters moved from Caucasus to Bryansk
3 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Northern Italy to France
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Western Ukraine
Germans undo move 2.
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
1 infantry placed in France
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Jehol to ShantungPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Burma to Shensi
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Volgograd
3 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to BurmaPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,6,3,1,3,1,1,6,4
Japanese collect 25 PUs (19 lost to blockades); end with 25 PUs





