Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
9 infantry moved from Jehol to Shantung
1 fighter moved from Suiyuyan to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Jehol
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 destroyers and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 battleship moved from 33 Sea Zone to 6 Sea Zone
Combat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 harbour
British win, taking Egypt from Germans with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry
Are you still playing?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to 95 Sea Zone
1 artillery moved from Bryansk to Rostov
Place Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 2 mech_infantrys moved from South Australia to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
4 fighters moved from Bryansk to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Battle in Caucasus
Germans attack with 4 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Trans-Jordan from British, taking Caucasus from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
4 fighters moved from Caucasus to Bryansk
3 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Northern Italy to France
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
3 infantry placed in Novgorod
3 armour placed in Western Ukraine
Germans undo move 2.
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
1 infantry placed in France
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Jehol to Shantung
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Burma to Shensi
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Volgograd
3 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,6,3,1,3,1,1,6,4
Japanese collect 25 PUs (19 lost to blockades); end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Soviet Far East to Japan
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
Kamikaze/scramble/intercept?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Soviet Far East to Japan
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Japan causes 17 damage total. Damaged units is as follows: factory_major = 16, airfield = 1
Battle in Korea
Battle in Finland
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Korea from Japanese, taking Finland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Shantung
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Morocco to Algeria
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 armour placed in Norway
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Shantung to Kiangsu
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Jehol to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 11 infantry
Japanese defend with 1 factory_minor and 4 infantry
Chinese win, taking Kiangsu from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Hopei to Shantung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Russia
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Persia to West India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Persia
2 artilleries placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Rostov to Volgograd
Place Units - Italians
1 fighter placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from New South Wales to 62 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
30 armour, 17 artilleries, 4 fighters, 19 infantry and 30 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
2 fighters moved from Novgorod to Russia
4 bombers moved from Western Germany to Russia
2 bombers moved from Southern Italy to Russia
1 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
30 armour, 17 artilleries, 4 fighters, 19 infantry and 30 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
2 fighters moved from Novgorod to Russia
4 bombers moved from Western Germany to Russia
2 bombers moved from Southern Italy to Russia
1 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/5 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Finland
Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 3 : 1/5 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Finland, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Finland, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Finland, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yenisey
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Yenisey
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Russia
Germans attack with 33 armour, 17 artilleries, 6 bombers, 6 fighters, 23 infantry and 36 mech_infantrys
Russians defend with 6 aaGuns, 1 airfield, 3 armour, 28 artilleries, 1 factory_major, 2 fighters, 75 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 4 fighters; ANZAC defend with 3 fighters
AA fire in Russia : 3/12 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 33 armour, 17 artilleries, 6 bombers, 3 fighters, 23 infantry and 36 mech_infantrys in Russia, round 2 : 35/118 hits
Russians roll dice for 6 aaGuns, 3 armour, 28 artilleries, 9 fighters, 75 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 43/117 hits
20 mech_infantrys owned by the Germans, 6 aaGuns owned by the Russians, 23 infantry owned by the Germans and 29 infantry owned by the Russians lost in Russia
Germans roll dice for 33 armour, 17 artilleries, 6 bombers, 3 fighters and 16 mech_infantrys in Russia, round 3 : 44/75 hits
Russians roll dice for 3 armour, 28 artilleries, 9 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 31/88 hits
14 mech_infantrys owned by the Germans, 17 artilleries owned by the Germans and 44 infantry owned by the Russians lost in Russia
Germans roll dice for 33 armour, 6 bombers, 3 fighters and 2 mech_infantrys in Russia, round 4 : 23/44 hits
Russians roll dice for 3 armour, 28 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 22/44 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 20 artilleries owned by the Russians, 20 armour owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 13 armour, 6 bombers and 3 fighters in Russia, round 5 : 10/22 hits
Russians roll dice for 3 armour, 8 artilleries, 9 fighters and 1 tactical_bomber in Russia, round 5 : 10/21 hits
2 armour owned by the Russians, 8 artilleries owned by the Russians and 10 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour, 6 bombers and 3 fighters in Russia, round 6 : 8/12 hits
Russians roll dice for 1 armour, 9 fighters and 1 tactical_bomber in Russia, round 6 : 5/11 hits
1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the British, 1 armour owned by the Russians, 1 armour owned by the Germans and 3 fighters owned by the ANZAC lost in Russia
Germans roll dice for 2 armour, 4 bombers and 1 fighter in Russia, round 7 : 4/7 hits
Russians roll dice for 3 fighters in Russia, round 7 : 2/3 hits
1 bomber owned by the Germans, 2 fighters owned by the Russians, 1 fighter owned by the British and 1 armour owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is -69
Casualties for Germans: 32 armour, 17 artilleries, 3 bombers, 5 fighters, 23 infantry and 36 mech_infantrys
Casualties for Russians: 6 aaGuns, 3 armour, 28 artilleries, 2 fighters, 75 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 4 fighters
Casualties for ANZAC: 3 fighters
Non Combat Move - Germans
1 fighter moved from Russia to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
3 bombers moved from Russia to Bryansk
1 fighter moved from Finland to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Bryansk to Western Ukraine
Place Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
2 infantry placed in Germany
1 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
Germans undo move 2.
Germans undo move 3.
2 infantry placed in Western Germany
1 destroyer placed in 115 Sea Zone
1 mech_infantry placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 69 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs