Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
StuckTojo (Allies +16) vs Marshmallow of War (Axis) Global 1940
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 5 infantry and 14 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to 65 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 85 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 65 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour moved from Argentina to Chile
2 mech_infantrys moved from Brazil to Argentina
2 mech_infantrys moved from Argentina to Chile
2 armour moved from Argentina to Brazil
1 fighter moved from Brazil to Chile
1 tactical_bomber moved from New Zealand to Hawaiian Islands
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 bomber moved from Western Ukraine to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry and 2 mech_infantrys moved from Burma to India
2 armour moved from Yunnan to Burma
4 armour moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from Yenisey to Timguska
4 fighters moved from Burma to India
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kweichow to BurmaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 4 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Chile
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 2 infantry
Japanese win, taking Chile from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Timguska
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 armour
1 mech_infantry owned by the Japanese retreated to Shensi
Chinese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Timguska to Yenisey
1 fighter moved from Timguska to Yenisey
3 fighters moved from India to 42 Sea Zone
1 fighter moved from India to Burma
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Chile to Brazil
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 carriers, 1 cruiser, 2 infantry, 4 tactical_bombers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 artillery and 2 infantry placed in Brazil
3 infantry placed in Argentina
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Japanese collect 82 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 4 mech_infantrys
EDIT: Removing units owned by Japanese from Burma: 4 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to 89 Sea Zone
3 armour moved from Colombia to Central America
6 mech_infantrys moved from Colombia to Central America
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
Scramble from Hawaii?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to 89 Sea Zone
3 armour moved from Colombia to Central America
6 mech_infantrys moved from Colombia to Central America
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 3 destroyers, 6 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 2 destroyers and 6 fighters remaining. Battle score for attacker is 65
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 5 transports
Battle in 89 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer and 2 transports
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in Central America
Americans attack with 3 armour and 6 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Central America from Germans with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to Central America
1 bomber moved from 89 Sea Zone to Central America
2 fighters moved from 26 Sea Zone to Midway
4 fighters moved from 26 Sea Zone to Midway
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
2 armour and 2 infantry moved from 64 Sea Zone to Central America
1 battleship and 1 carrier moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Central America to 64 Sea Zone
2 bombers moved from 26 Sea Zone to Western United States
1 armour and 1 infantry moved from South Australia to Queensland
1 fighter moved from Western Australia to Northern Territory
2 fighters moved from Northern Territory to Queensland
3 fighters and 1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 bomber moved from Central America to Western United States
2 artilleries and 4 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to PersiaPlace Units - Americans
2 armour and 2 mech_infantrys placed in Central United States
3 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
17 armour, 6 artilleries and 1 mech_infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
2 armour and 2 mech_infantrys moved from Afghanistan to India
1 bomber moved from Persia to India
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in India
British attack with 19 armour, 6 artilleries, 1 bomber and 4 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 6 mech_infantrys
British win, taking India from Japanese with 19 armour, 4 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 infantry and 6 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kansu: 1 armour
EDIT: Adding units owned by Americans to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
3 aaGuns moved from West India to India
9 fighters and 2 tactical_bombers moved from West India to Russia
1 fighter moved from Persia to Russia
1 bomber moved from India to Persia
1 infantry moved from Trans-Jordan to Syria
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
3 artilleries placed in Persia
2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,2,2
British collect 28 PUs (8 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
3 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Kweichow to KansuCombat - Italians
Battle in Kansu
Italians attack with 2 fighters
Chinese defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 battleship, 1 cruiser and 2 destroyers
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 destroyer
Battle in Syria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Syria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Morocco to Algeria
2 fighters moved from Kansu to YeniseyPlace Units - Italians
1 fighter placed in Southern Italy
1 airfield placed in Eastern PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to 98 Sea Zone
6 armour moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bulgaria to Greece
3 infantry moved from Yugoslavia to Bulgaria
6 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
3 artilleries and 1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Turkey to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 artilleries and 3 infantry moved from Turkey to Iraq
1 artillery and 3 infantry moved from Turkey to Northwest Persia
14 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
Germans take Trans-Jordan from British
1 armour and 1 infantry moved from Tobruk to Alexandria
Germans take Alexandria from British
1 artillery moved from Venezuela to BrazilCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 3 infantry
British defend with 2 mech_infantrys
Germans win, taking Northwest Persia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Iraq
Germans attack with 2 artilleries and 3 infantry
British defend with 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Battle in 98 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Archangel to BryanskPlace Units - Germans
1 airfield, 2 fighters and 1 infantry placed in Turkey
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
3 infantry placed in Novgorod
3 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Germans collect 73 PUs (1 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
3 armour and 2 mech_infantrys moved from Novosibirsk to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
1 mech_infantry owned by the Russians and 3 armour owned by the Russians retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Afghanistan to India
6 fighters and 1 tactical_bomber moved from Russia to India
3 armour moved from Russia to Kazakhstan
3 armour moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Urals
4 infantry moved from Russia to Tambov
4 aaGuns, 5 artilleries and 21 infantry moved from Russia to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 15 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
1 bomber and 1 fighter moved from Yenisey to Urals
6 mech_infantrys moved from Yunnan to India
23 armour, 5 artilleries, 1 fighter and 12 mech_infantrys moved from Burma to India
1 armour, 2 artilleries and 3 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 5 carriers, 1 cruiser, 4 fighters, 3 infantry, 5 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
3 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 4 infantry moved from Brazil to Colombia
1 fighter moved from Brazil to Colombia
1 armour and 1 mech_infantry moved from Chile to Argentina
1 armour and 1 mech_infantry moved from Argentina to Brazil
3 infantry moved from Argentina to Brazil
7 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Buryatia to Yenisey
3 mech_infantrys moved from Manchuria to Buryatia
1 armour and 2 mech_infantrys moved from Shantung to Hopei
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
6 mech_infantrys moved from Hunan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
2 infantry moved from Kweichow to Shensi -
Scramble to sea zone 39?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 15 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
1 bomber and 1 fighter moved from Yenisey to Urals
6 mech_infantrys moved from Yunnan to India
23 armour, 5 artilleries, 1 fighter and 12 mech_infantrys moved from Burma to India
1 armour, 2 artilleries and 3 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 5 carriers, 1 cruiser, 4 fighters, 3 infantry, 5 tactical_bombers and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
3 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 4 infantry moved from Brazil to Colombia
1 fighter moved from Brazil to Colombia
1 armour and 1 mech_infantry moved from Chile to Argentina
1 armour and 1 mech_infantry moved from Argentina to Brazil
3 infantry moved from Argentina to Brazil
7 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Buryatia to Yenisey
3 mech_infantrys moved from Manchuria to Buryatia
1 armour and 2 mech_infantrys moved from Shantung to Hopei
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
6 mech_infantrys moved from Hunan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
2 infantry moved from Kweichow to ShensiCombat - Japanese
Battle in Colombia
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 3 mech_infantrys
Japanese win, taking Colombia from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 24 armour, 7 artilleries, 4 fighters, 3 infantry, 18 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 19 armour, 4 artilleries and 3 mech_infantrys; Russians defend with 2 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 24 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 139
Casualties for British: 3 aaGuns, 19 armour, 4 artilleries and 3 mech_infantrys
Casualties for Russians: 2 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 7 artilleries, 3 infantry and 18 mech_infantrys
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 8 fighters and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese win with 8 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
8 fighters moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Sikang to Hopei
1 fighter moved from Urals to Yenisey
1 bomber moved from Urals to Hopei
1 fighter moved from Colombia to BrazilPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Argentina
3 armour placed in Brazil
6 armour and 3 infantry placed in Japan
Japanese undo move 4.
3 infantry placed in Japan
3 armour placed in Kiangsu
3 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 85 PUs (1 lost to blockades); end with 90 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 105 PUs -
Well, looks like that’s it for the Allies. No way I can get India or Hawaii back this turn. It was a good game, quite enjoyable. I don’t think I’ve ever had a game before where S America played any significant role.
One could take issue with Larry Harris’ design for S America, to be sure. There’s no way land units should be able to get from Argentina to Colombia in a single turn, considering the distance, and that they’d be traveling though 1000s of km of dense jungles with no roads or trains, or having to cross the Andes instead (if the Himalayas are uncrossable, I’m not sure why the Andes would be). Equally unrealistic that land units can cross the Darien Gap from Colombia to Panama, when even today that isn’t possible. But oh well, I doubt Mr. Harris anticipated S America being an issue in any game, and it certainly wasn’t the deciding factor in this one.
Let me know if you’re up for a re-match. I’ll post the results.
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You’re correct that the game doesn’t take terrain into account at all, but that’s because adding terrain rules would slow down game play considerably. For instance, India and Burma were virtually all jungle back in the day and has no roads either – Japan could make no headway there because it was a slog. China was the same way.
Yep, we can do another. Which side do you want, and do you want to change the bid?
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Yup, I hear what you’re saying.
Anyways I’ll bid 20 for the Allies. Counter?
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You can have 20 for the Allies.





