i am away for the weekend, so maybe sunday night
Odonis (Allies +25) vs Marshmallow of War (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangsi to Szechwan
1 armour moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from Shensi to Kansu
4 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
2 fighters moved from Suiyuyan to Russia
4 bombers moved from Western Ukraine to Russia
1 infantry moved from Shensi to Sikang
1 artillery moved from Yunnan to Szechwan
4 fighters and 4 tactical_bombers moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Yunnan
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to TsinghaiCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Air Battle in Russia
Japanese attacks with 6 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Sikang
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
ANZAC defend with 1 cruiser
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 3 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Java
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to Yunnan
3 fighters and 4 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from Tsinghai to Shensi
2 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 bomber moved from Manchuria to Suiyuyan
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 tactical_bombers placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 bomber moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from 25 Sea Zone to Korea
2 fighters moved from Western United States to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 bomber moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from 25 Sea Zone to Korea
2 fighters moved from Western United States to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 2 destroyers
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Southern France
Battle in Soviet Far EastNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Amur
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Greece
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Greece from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 infantry moved from West India to India
2 armour moved from Iraq to Caucasus
1 armour moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 battleships moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Egypt to 93 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 98 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Rostov to Bryansk
2 infantry moved from Bessarabia to RomaniaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Malta to Greece
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Baltic States to Archangel
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to 127 Sea Zone
1 armour moved from 127 Sea Zone to Nenetsia
1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
5 infantry moved from Western Germany to France
2 mech_infantrys moved from Eastern Poland to Bryansk
6 armour moved from Eastern Poland to Bryansk
3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Caucasus
6 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to France
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 2 armour
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 armour
Battle in Nenetsia
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
6 aaGuns moved from Western Germany to France
1 bomber moved from Caucasus to BryanskPlace Units - Germans
10 infantry placed in Western Germany
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Amur to Manchuria
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
4 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 aaGun moved from Amur to KoreaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Amur to Manchuria
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
4 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 aaGun moved from Amur to KoreaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 aaGun and 6 infantry
EDIT: Adding units owned by Russians to Timguska: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 1 harbour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 1 fighter moved from Bryansk to Russia
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Kansu to Shensi
1 armour and 1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 armour moved from Yunnan to Anhwe
1 bomber moved from Suiyuyan to Russia
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 armour moved from Shan State to Hunan
1 artillery moved from Szechwan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
1 destroyer moved from 45 Sea Zone to 36 Sea Zone -
I’m going to assume that you want to intercept in Moscow again, despite being outnumbered.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 1 harbour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 1 fighter moved from Bryansk to Russia
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Kansu to Shensi
1 armour and 1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 armour moved from Yunnan to Anhwe
1 bomber moved from Suiyuyan to Russia
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 armour moved from Shan State to Hunan
1 artillery moved from Szechwan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
1 destroyer moved from 45 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Russia to Suiyuyan
1 fighter moved from Tsinghai to Caucasus
1 fighter moved from Sikang to Caucasus
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 harbour placed in Kwangsi
2 armour and 1 mech_infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,3,5,4,3,3,5,5,1,6,3,5,5,5,6,1,1,6
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Firk dinging blast it AA guns!
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AND the string of 1s continued into the damage roll for my one remaining bomber. Ugh!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
4 carriers moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone -
scramble in the “6”?





