Scramble to Taranto?
17L BM3.2 Giallo(L) vs AetV (X) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 6 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
5 infantry moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Yugoslavia
1 mech_infantry moved from Greece to Yugoslavia
3 infantry moved from Greece to Bulgaria
2 armour and 1 mech_infantry moved from Greece to Bulgaria
1 artillery moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 artilleries and 1 marine moved from Southern France to France
4 fighters moved from Southern France to FranceCombat - Americans
Battle in Yugoslavia
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Bulgaria
Americans attack with 2 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans win, taking Bulgaria from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in France
Americans attack with 3 artilleries, 4 fighters and 1 marine
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Guiana from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans, taking Tunisia from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 marine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
4 fighters moved from France to Southern Italy
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Yunnan to CaucasusPlace Units - Americans
3 armour placed in Southern Italy
1 artillery and 2 infantry placed in Greece
6 fighters placed in Western United States
1 artillery and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to AnhweCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 2 cruisers, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 30 PUs;
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Shan State
3 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
8 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Battle in Celebes
Battle in Sikang
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Celebes from Japanese, taking Sikang from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Sikang to Yunnan
1 armour moved from Yunnan to Hopei
1 bomber moved from Kazakhstan to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Southern ItalyPlace Units - British
2 cruisers and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;Combat Move - ANZAC
2 battleships and 1 carrier moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Greater Southern Germany
3 mech_infantrys moved from Romania to Bulgaria
2 bombers moved from Western Germany to Bulgaria
3 fighters moved from Western Germany to Greater Southern Germany
3 bombers moved from Western Germany to Northern Italy
1 infantry moved from Volgograd to Kazakhstan
3 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Northern Italy
Germans attack with 1 armour, 3 bombers, 4 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 6 infantry
Germans win, taking Northern Italy from Americans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Casualties for Americans: 6 infantry
Battle in Greater Southern Germany
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 3 mech_infantrys
Americans defend with 2 armour, 1 infantry and 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for Americans: 2 armour, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Ukraine to Romania
3 fighters moved from Greater Southern Germany to Western Germany
2 fighters moved from Holland Belgium to Germany
3 bombers moved from Northern Italy to Western Germany
1 bomber moved from Bulgaria to Western Germany
2 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
1 aaGun and 4 infantry placed in Germany
4 infantry placed in Western Germany
1 armour and 2 infantry placed in Volgograd
2 armour placed in Western Germany
2 armour placed in Ukraine
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Rostov: 1 aaGun
EDIT: Removing units owned by Italians from Bryansk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 armour moved from Yunnan to Hopei
1 fighter moved from Yunnan to CaucasusCombat - Russians
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Chahar to HopeiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kansu to Hopei
1 infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from British
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 armour, 1 fighter and 1 tactical_bomber
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 armour
Casualties for Russians: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 fighters moved from Hopei to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Kansu to SuiyuyanPlace Units - Japanese
2 fighters and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 armour moved from Southern Italy to Northern Italy
4 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Caucasus to UkraineCombat - Americans
Battle in Northern Italy
Americans attack with 2 armour and 4 fighters
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Ukraine to Caucasus
4 fighters moved from Northern Italy to France
1 armour moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Greece to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Greece
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Central United States
1 carrier, 3 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 4.
3 destroyers and 5 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
6 artilleries, 1 fighter and 9 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 6 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 33 PUs;
UK_Pacific buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 armour and 6 mech_infantrys moved from India to Yunnan
1 bomber moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Battle in Kiangsi
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Philippines from Japanese, taking Kiangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 bomber moved from Kazakhstan to Caucasus
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Southern Italy to France
1 fighter moved from 110 Sea Zone to FrancePlace Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 33 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
4 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 4 armour and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by British to Kwangtung: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - French
French buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceNon Combat Move - French
Place Units - French
3 infantry placed in France
French undo move 1.
3 infantry placed in France
1 aaGun and 1 infantry placed in Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
Let’s do this epic battle!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
26 armour, 10 artilleries, 3 fighters, 13 infantry, 34 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Albania
Germans take Albania from Americans
4 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 3 fighters and 2 infantry
Americans defend with 2 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 28 armour, 10 artilleries, 4 bombers, 3 fighters, 16 infantry, 34 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 fighter and 64 infantry; British defend with 3 armour, 7 artilleries, 1 bomber, 24 infantry and 6 mech_infantrys; Americans defend with 1 armour and 1 bomber -
I rolled below average with 36 hits.
Do you want to keep AA-Guns and/or Bmbrs for another round? -
I think you mean you rolled above average big time! so max defense
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I think you mean you rolled above average big time! so max defense
36 out of 92 units?
Good that i asked before choosing casualties :-D -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
26 armour, 10 artilleries, 3 fighters, 13 infantry, 34 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Albania
Germans take Albania from Americans
4 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 3 fighters and 2 infantry
Americans defend with 2 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 28 armour, 10 artilleries, 4 bombers, 3 fighters, 16 infantry, 34 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 fighter and 64 infantry; British defend with 3 armour, 7 artilleries, 1 bomber, 24 infantry and 6 mech_infantrys; Americans defend with 1 armour and 1 bomber
25 armour owned by the Germans retreated to Volgograd
Russians win with 6 armour, 10 artilleries, 1 fighter, 36 infantry and 6 mech_infantrys remaining. Battle score for attacker is -64
Casualties for Germans: 3 armour, 10 artilleries, 16 infantry, 34 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 bomber
Casualties for Russians: 4 aaGuns and 52 infantry
Casualties for Americans: 1 bomberNon Combat Move - Germans
3 fighters moved from Caucasus to Volgograd
4 bombers moved from Caucasus to Volgograd
3 fighters moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 1.
Germans undo move 3.
2 mech_infantrys placed in Germany
3 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - Russians
2 armour, 3 artilleries and 12 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour, 3 artilleries and 12 infantry
Italians defend with 1 aaGun
Russians win, taking Rostov from Germans with 2 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 fighter moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
2 fighters moved from Kiangsu to Kiangsi
2 fighters moved from French Indo China to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Alaska
Battle in Kiangsi
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Alaska from Americans, taking Kiangsi from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys
Russians defend with 2 armour, 3 artilleries and 12 infantry
Japanese win, taking Rostov from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 28
Casualties for Russians: 2 armour, 3 artilleries and 12 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Philippines to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
2 fighters moved from Kiangsi to KiangsuPlace Units - Japanese
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 submarine placed in 36 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs