TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I agree, but with Vichy or Taranto the course is laid for the Allies. There must be something you could do with ITA to take more action instead of only react.
Lately i am using my bmbr to knock out the russian CR in 114.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Gibraltar to 93 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Intercept in W Germany?
There is also the standard move of moving into the Ukraine to can open into Rostov.
Taking down the SZ91 cruiser denies a lot of flexibility for UK1. They then have to decide whether to use 2 UK planes for Taranto or something somewhat different.
If possible, taking and holding Gibraltar is a very strong move as Italy. They’re a bit of a weak point for the Axis so protecting their waters in this way is awesome.
Yes Please.
The CR in 91 is def. a good thing to take care of.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Americans
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Gibraltar to 93 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 2/3 hits
2 fighters owned by the Americans lost in Western Germany
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Norway
Battle in 31 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters moved from 123 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
EDIT: 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 fighters moved from Sumatra to Yunnan
1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 artilleries, 1 fighter and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 2 : 0/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hunan, round 3 : 4/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 3 : 0/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Purchase Units - British
British buy 1 artillery, 3 destroyers and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 marine
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 marine in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 marine owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 battleship moved from 77 Sea Zone to 71 Sea Zone
2 fighters moved from Sumatra to India
2 fighters moved from Sumatra to India
1 aaGun, 6 artilleries and 11 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from India to Burma
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Burma to Kweichow
1 armour and 1 mech_infantry moved from Burma to Hunan
3 fighters moved from Iceland to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
Place Units - British
2 destroyers placed in 71 Sea Zone
1 marine placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Trans-Jordan to Northwest Persia
Italians take Northwest Persia from Russians
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 carrier, 1 fighter and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Non Combat Move - ANZAC
1 fighter moved from Queensland to New Zealand
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from New South Wales to New Zealand
1 artillery and 2 infantry moved from Burma to Yunnan
3 fighters moved from Sumatra to Java
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,3,3,2,4,5,5
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
Combat - French
Battle in 81 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Iraq to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Western Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 70 PUs;
Germans buy 1 aaGun, 1 bomber, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/5 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 105 Sea Zone to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Egypt to Ukraine
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Iraq
1 bomber and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
19 infantry moved from Sakha to Buryatia
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Japanese
1 fighter and 1 infantry moved from Olgiy to Kansu
1 infantry moved from Bryansk to Smolensk
3 artilleries and 3 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Buryatia
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians roll dice for 19 infantry in Buryatia, round 2 : 3/19 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Kansu to Russia
1 fighter moved from Belarus to Russia
2 aaGuns, 1 armour, 11 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
2 aaGuns moved from Sakha to Buryatia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Russians
19 infantry moved from Sakha to Buryatia
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Japanese
1 fighter and 1 infantry moved from Olgiy to Kansu
1 infantry moved from Bryansk to Smolensk
3 artilleries and 3 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Buryatia
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians roll dice for 19 infantry in Buryatia, round 2 : 3/19 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Kansu to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Sakha to Buryatia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 aaGun and 1 fighter moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Japanese
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Timguska
1 fighter moved from Suiyuyan to Timguska
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Timguska
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Timguska, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 31 Sea Zone
2 carriers moved from 34 Sea Zone to 46 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
2 artilleries, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Timguska to Suiyuyan
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 armour placed in Manchuria
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,3
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Southern France to 113 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
3 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from Yunnan to Shensi
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat - Americans
Scramble to SZ112/113?
Full scramble into sz 113 please.
Ool:
Planes Ober Navy.
Sink CV first.
Max D.
Thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Southern France to 113 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
3 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from Yunnan to Shensi
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 2 bombers and 5 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers and 5 fighters in 113 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 5/8 hits
1 tactical_bomber owned by the Germans, 1 destroyer owned by the Germans and 5 fighters owned by the Americans lost in 113 Sea Zone
retreated to 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -31
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 5 fighters
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shensi
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Americans roll dice for 3 fighters in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
2 bombers moved from 113 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Shensi to Hunan
2 fighters moved from Yunnan to Kwangsi
3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 factory_minor placed in Norway
1 artillery, 1 bomber, 3 fighters and 2 infantry placed in Eastern United States
1 artillery and 1 bomber placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 fighter and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 artilleries and 3 infantry moved from Hunan to Anhwe
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Kansu from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Anhwe, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - British
1 fighter moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Norway to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 battleship, 2 destroyers and 1 marine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 marine moved from 80 Sea Zone to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter moved from India to Persia
Purchase Units - British
British buy 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Persia
British attack with 1 fighter, 2 infantry and 1 marine
Germans defend with 1 infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
British attack with 1 destroyer and 6 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport
British roll dice for 1 destroyer and 6 fighters in 113 Sea Zone, round 2 : 1/7 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 3/6 hits
1 carrier owned by the Germans, 2 fighters owned by the British and 1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 4 fighters in 113 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 113 Sea Zone, round 3 : 5/5 hits
4 fighters owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 destroyer and 6 fighters
Battle in Suiyuyan
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 fighter and 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 tactical_bomber moved from Suiyuyan to Anhwe
1 aaGun, 1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 aaGun, 6 artilleries and 11 infantry moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from Persia to Eastern Persia
Place Units - British
1 submarine and 1 transport placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - Italians
1 armour moved from Northwest Persia to Kazakhstan
Italians take Kazakhstan from Russians
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Rostov to Tambov
2 infantry moved from France to Southern France
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians roll dice for 1 bomber and 2 infantry in Tunisia, round 3 : 1/3 hits
Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 armour and 1 infantry placed in Ukraine
1 armour and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
2 fighters moved from New Zealand to Queensland
1 artillery and 2 infantry moved from Yunnan to Hunan
3 fighters moved from Java to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from France to Normandy Bordeaux
1 bomber moved from Germany to Norway
3 infantry moved from Western Germany to Denmark
1 bomber moved from Southern Italy to Denmark
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery, 1 marine and 3 mech_infantrys moved from Iraq to Persia
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 bombers and 1 fighter moved from Ukraine to Russia
1 armour moved from Caucasus to Persia
Purchase Units - Germans
Germans repair damage of 8x factory_major, 3x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 armour, 1 destroyer, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Norway
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans win, taking Norway from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 1 marine and 3 mech_infantrys
British defend with 2 infantry and 1 marine
Germans win, taking Persia from British with 1 armour, 1 artillery, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 infantry and 1 marine
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour
British defend with 1 artillery
Germans win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Denmark
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Southern France
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Southern France to Western Germany
2 fighters moved from Norway to Western Germany
1 bomber moved from Denmark to Novgorod
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Russia to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
Place Units - Germans
1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
3 armour placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
3 mech_infantrys placed in Novgorod
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 artilleries and 2 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Bryansk to Samara
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 0/2 hits
2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 artilleries and 2 infantry moved from Vologda to Urals
2 aaGuns and 19 infantry moved from Buryatia to Sakha
2 fighters moved from Volgograd to Russia
3 aaGuns, 12 artilleries and 33 infantry moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs