Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2 Round 2!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 5

    Combat Move - ANZAC
                1 transport moved from 52 Sea Zone to 64 Sea Zone
                1 fighter moved from Yunnan to Sumatra
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39534_Fre5.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Caucasus to Novosibirsk
                      Germans take Kazakhstan from Russians
                      Germans take Novosibirsk from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 bombers moved from Ukraine to Volgograd
                1 fighter moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                2 mech_infantrys moved from Bryansk to Archangel

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 4 bombers; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Volgograd to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                3 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                9 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 bombers placed in Western Germany
                2 bombers placed in Germany
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,1,4,2,6
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_39534_Ger6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                2 infantry moved from Samara to Novosibirsk
                1 fighter moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                3 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Korea
                8 infantry moved from Amur to Korea

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Korea
                    Russians attack with 9 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                2 fighters moved from Volgograd to Russia

    Place Units - Russians
                1 armour and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
                Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_39534_Rus6.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Combat Move - Japanese
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                2 bombers moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                2 mech_infantrys moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Anhwe to Kwangsi
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Hunan
                3 transports moved from 36 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 mech_infantry moved from Shantung to Kiangsi
                2 fighters and 3 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
                1 fighter moved from 30 Sea Zone to 26 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    triplea_39534_Jap6.tsvg

  • '15

    Scramble off Hawaii?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Combat Move - Japanese
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                2 bombers moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                2 mech_infantrys moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Anhwe to Kwangsi
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Hunan
                3 transports moved from 36 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 mech_infantry moved from Shantung to Kiangsi
                2 fighters and 3 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
                1 fighter moved from 30 Sea Zone to 26 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports
                    French defend with 1 cruiser; Americans defend with 3 destroyers and 2 submarines
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        3 destroyers owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 4 :  5/7 hits
                        Americans roll dice for 1 cruiser in 26 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 cruiser owned by the French lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 36
                    Casualties for French: 1 cruiser
                    Casualties for Americans: 3 destroyers and 2 submarines
                    Casualties for Japanese: 1 cruiser
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 4 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 :  7/11 hits
                        Americans roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 :  4/8 hits
                        4 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 3 fighters owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 :  4/7 hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Americans: 4 fighters, 2 infantry and 2 mech_infantrys
                    Casualties for Japanese: 4 infantry and 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers could not land in Hawaiian Islands and were removed
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
                5 fighters moved from Japan to Kwangsi
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Marshall Islands

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
                EDIT: Adding units owned by Japanese to Japan: 2 fighters
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in New South Wales
                Japanese undo move 2.
                1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
                1 artillery and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    triplea_39534_Jap6.tsvg

  • '15

    Wait just a sec, ncm change incoming

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Combat Move - Japanese
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                2 bombers moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Kwangsi
                2 mech_infantrys moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Anhwe to Kwangsi
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Hunan
                3 transports moved from 36 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 mech_infantry moved from Shantung to Kiangsi
                2 fighters and 3 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
                1 fighter moved from 30 Sea Zone to 26 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports
                    French defend with 1 cruiser; Americans defend with 3 destroyers and 2 submarines
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        3 destroyers owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 26 Sea Zone, round 4 :  5/7 hits
                        Americans roll dice for 1 cruiser in 26 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 cruiser owned by the French lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 36
                    Casualties for French: 1 cruiser
                    Casualties for Americans: 3 destroyers and 2 submarines
                    Casualties for Japanese: 1 cruiser
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 4 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 :  7/11 hits
                        Americans roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 :  4/8 hits
                        4 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 3 fighters owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 :  4/7 hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Americans: 4 fighters, 2 infantry and 2 mech_infantrys
                    Casualties for Japanese: 4 infantry and 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers could not land in Hawaiian Islands and were removed
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
                5 fighters moved from Japan to Kwangsi
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Marshall Islands

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
                EDIT: Adding units owned by Japanese to Japan: 2 fighters
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in New South Wales
                Japanese undo move 2.
                1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
                1 artillery and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry
                EDIT: Adding units owned by Japanese to Philippines: 2 infantry
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Kwangsi: 4 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Kwangtung: 4 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_39534_Jap6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 6

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 bombers and 1 fighter moved from Western United States to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 4 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports

    triplea_39534_Ame6.tsvg

  • '15

    Did you catch the edit?  I saw that naval base as I was posting.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no, but need ool…

    dont worry, the end is near anyway, i will edit in at end of usa

  • '15

    OK.  Lose the two tilted carriers and the cruiser.

  • '15

    Actually, lose the two tilted carriers and tilt the last one.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I got 2 hits w/3 bombers left.

    You have 1 damaged cv, dd, cc, damaged bb and 2 ftrs

    OOL?

  • '15

    Lose the destroyer and the tilted carrier.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    AH I see you reinforced the PHI.  That was my only hope that you overlooked that. Very good.

    I would have 2 inf, 2 bombards.  You’d maybe scram 1 tacb to stop bombards?

    Let see (assuming no scram)

    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (1)1@4: (4)

    D
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 3)1@3: (2)1@4: (2)

  • '15

    Yea, I wasn’t gonna scramble.  Looks like that’s it, then!

    I don’t think I’ve ever won this way before.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    there it is… the end!

    What a crazy game… I thought after the Germans lost their air force the Allies were on the road to victory.  But what the dice giveth they taketh away!  Japan’s easy victory over the US fleet and then Australia was a real game changer… oh well.

    You’ve got to give me the allies again.  This was embarrassing.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    embarrassing to me that is

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