@msoot scramble 109 and/or 111?
17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from British Columbia to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Iraq
Americans take Iraq from GermansCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 destroyer moved from 52 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,6,3,4,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 bomber
Japanese win, taking Hunan from Japanese with 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 bomber
Japanese win, taking Hunan from Japanese with 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 35 PUs;
British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Egypt to PersiaCombat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to MoroccoPlace Units - British
2 infantry placed in Union of South Africa
1 bomber and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 29 PUs (3 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Persia
2 fighters moved from Southern Italy to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 armour moved from Belarus to BessarabiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in TobrukNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 93 Sea Zone
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
2 infantry moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Norway to Finland
6 armour moved from Norway to Finland
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
5 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Finland
Germans attack with 6 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Finland from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 artillery
Russians defend with 1 aaGun
Germans win, taking Northwest Persia from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
11 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 artilleries moved from Persia to Eastern Persia
10 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Novgorod to Nenetsia
2 aaGuns and 15 artilleries moved from Novgorod to Belarus
3 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Ukraine
3 bombers moved from Bryansk to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 aaGun moved from Norway to FinlandPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 armour placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Samara
5 artilleries moved from Tambov to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Russia
1 infantry moved from Dzavhan to OlgiyPlace Units - Russians
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from India to West India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Siam to French Indo China
1 artillery and 2 transports moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Turkmenistan to West India
1 bomber moved from Sikang to French Indo China
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Szechwan to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
2 fighters moved from Java to 42 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in West India
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Sorry for delay, work has been beyond insane, like Joker level. Will work on this tonight.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 10 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 artillery
Americans win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 tactical_bomber
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
4 destroyers moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 fighter moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 32 PUs;
British buy 1 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Morocco to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Malta
1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Egypt to 98 Sea Zone
2 armour, 6 artilleries, 8 infantry and 5 mech_infantrys moved from Iraq to Persia
1 bomber and 1 fighter moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in Persia
British attack with 2 armour, 6 artilleries, 8 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 fighter; Japanese defend with 1 tactical_bomber
British win, taking Persia from Germans with 2 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter
Casualties for Japanese: 1 tactical_bomber
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Caucasus from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Malta
British attack with 2 fighters and 4 infantry
Italians defend with 2 infantry
British win, taking Malta from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Malta to 96 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from 98 Sea Zone to Iraq
3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to IraqPlace Units - British
1 fighter placed in United Kingdom
1 armour, 1 bomber and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Tobruk to Libya
Italians take Libya from British
2 armour moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
7 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
7 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier, 3 destroyers, 2 fighters and 1 transport
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier, 3 destroyers, 2 fighters and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
5 armour moved from Turkmenistan to West India
2 artilleries moved from Eastern Persia to West India
2 fighters moved from Ukraine to Russia
4 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Belarus to Smolensk
1 submarine moved from 113 Sea Zone to 119 Sea Zone
7 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
15 artilleries and 7 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
4 armour and 3 mech_infantrys moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
6 armour moved from Finland to Novgorod
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Germany to Eastern Poland
11 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Bryansk to UkraineCombat - Germans
Battle in Kazakhstan
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 6 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3,5,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 fighters moved from Western Germany to Ukraine
1 fighter moved from Bryansk to UkrainePlace Units - Germans
1 aaGun and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
7 mech_infantrys placed in Germany
Germans undo move 3.
3 armour and 4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
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