TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter moved from Sikang to Hopei
2 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 bomber moved from French Equatorial Africa to Ethiopia
Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Ethiopia
British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Ethiopia from Italians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Persia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Persia
3 aaGuns, 2 artilleries and 12 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 submarine moved from 106 Sea Zone to 88 Sea Zone
2 fighters moved from United Kingdom to French West Africa
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 2 artilleries and 16 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Kwangtung : 1 harbour
43 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 2 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 4 infantry
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
French West Africa : 2 fighters
Ethiopia : 1 flag, 2 armour and 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber
88 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 49
Russians : 34 / 42
Japanese : 44 / 0
Americans : 59 / 147
Chinese : 8 / 10
British : 33 / 40
UK_Pacific : 10 / 13
Italians : 15 / 31
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I think that’s the best I can do as Brits. Try to contain Italy in North Africa as best I can.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 artilleries and 4 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 2 artilleries and 4 infantry
Non Combat Move - Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Tobruk to Alexandria
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Romania to Greece
1 submarine moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Ita needed to use 1 tran to reinforce Egypt against Bri tanks in Africa and RAF, so only used 2 trans against TransJ. All land units died. so was unable to control Suez and thus couldn’t move sub thru Suez into Red Sea. Bri still has formidable force in Afr/Mid East. In perhaps our first Europe game with you as Axis, you took London, but Bri had sufficient existing units to hold back Ita and Allies finally won despite never retaking London. Alas, I doubt that the loss of Japan can result in an Axis win.
After it was too late, I realized that Japan should have taken Malay dd with a dd instead of sub, in order to prevent UK Pac from hitting the trans in Borneo. Or used a dd and sub.
I should be able to move in couple hours. Im still heated over that game that i lost despite holding london. So many dumb moves as Italy that game. Im not sure if Jpn will be able to effectively recover but it will certainly hurt not being able to build land units in Man. and FIC to progress in and garrison china.
I’ll just chalk it up to being my first Global 40 game and will always keep 3 figs in Japan and garrison some more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - French
Combat - French
Turn Complete - French
In case you arent familiar with nation order in Global, you are up. I missed post button for Anz.
A quick tip: SZ16 is great place for Japan to shipblock attacks on the capitol. One destroyer works wonders. SZ25 is a great place for the US to shipblock attacks on Hawaii. Often these blocking units are easier than trying to defend from a big attack. In many games, Japan is trading blocking units back and forth with the US. The Allies come out slightly ahead in the exchange, but it still can be worth it for Japan.
Another comment: don’t try to stop landings with a sub. An escort could come with the transport, allowing troops to move off the transport. The escort could decide not to initiate combat and you would not have the option to use kamikaze attacks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 mech_infantry moved from Germany to Romania
5 artilleries moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
6 infantry moved from Baltic States to Eastern Poland
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 bomber, 2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
I don’t seem to be getting email notifications for all of your posts.
I don’t get emails for posts either unless you mean MARTI.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
9 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Sikang to Russia
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery, 1 bomber and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Territory Summary for Russians :
Kweichow : 1 mech_infantry
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 4 artilleries, 2 fighters and 49 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 5 infantry
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 39
Japanese : 44 / 0
Americans : 59 / 147
Chinese : 8 / 10
British : 31 / 40
UK_Pacific : 10 / 13
Italians : 17 / 32
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 4 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 tactical_bombers moved from French Indo China to 43 Sea Zone
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangtung from UK_Pacific
Scramble Bri fig in India? If scramble, give OOL. Need OOL for Japan or I can roll first.
No scram, max defense
I concede our game. The only air that could support retaking Japan had to land on the only carrier that could reach. My 4 land and 2 air couldn’t defeat your 4 land. My land and AA all missed on your invasion, or else, I would have won this battle. The loss of my capital was my fault, but just an average die roll in your invasion or my counterattack would have given it back to me.
I’d like to try Global 40 bal mod again as Axis, no bid. This way we can both redeem ourselves. What’s your preference?
Well played for your first G40 game, Rommel. I saw there was a 10% chance of a failed Tokyo recapture and those types of outcomes happen all too often. There is nothing that you can do when the dice decide to hate you.
I am sure that both of you will play much better on the second match.