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G40 Bal Mod Rommel X; Colt45 L no bid

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 fighter moved from Sikang to Hopei
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    triplea_39317_Chi3.tsvg

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 armour and 1 mech_infantry moved from Egypt to Ethiopia
                1 bomber moved from French Equatorial Africa to Ethiopia

    Combat - British
                Battle in 43 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                    British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Ethiopia
                    British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Ethiopia from Italians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 bomber moved from Ethiopia to Persia
                2 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to Kenya
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                3 aaGuns, 2 artilleries and 12 infantry moved from India to Burma
                1 fighter moved from 41 Sea Zone to India
                1 submarine moved from 106 Sea Zone to 88 Sea Zone
                2 fighters moved from United Kingdom to French West Africa

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 factory_minor placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 2 artilleries and 16 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Kwangtung : 1 harbour
        43 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 battleship and 1 cruiser
        Belgian Congo : 2 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 4 infantry
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        French West Africa : 2 fighters
        Ethiopia : 1 flag, 2 armour and 1 mech_infantry
        76 Sea Zone : 1 transport
        Iraq : 1 flag, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber
        88 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 34 / 42
        Japanese : 44 / 0
        Americans : 59 / 147
        Chinese : 8 / 10
        British : 33 / 40
        UK_Pacific : 10 / 13
        Italians : 15 / 31
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39317_UK_3.tsvg

  • 20

    I think that’s the best I can do as Brits. Try to contain Italy in North Africa as best I can.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                3 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Alexandria to Trans-Jordan
                1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 2 artilleries and 4 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for British: 2 artilleries and 4 infantry

    Non Combat Move - Italians
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 aaGun moved from Tobruk to Alexandria
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                1 armour moved from Romania to Greece
                1 submarine moved from 96 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                Italians undo move 1.
                2 fighters and 1 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_39317_Ita3.tsvg

  • 25 24 23 22 21 20 19

    Ita needed to use 1 tran to reinforce Egypt against Bri tanks in Africa and RAF, so only used 2 trans against TransJ.  All land units died. so was unable to control Suez and thus couldn’t move sub thru Suez into Red Sea.  Bri still has formidable force in Afr/Mid East.  In perhaps our first Europe game with you as Axis, you took London, but Bri had sufficient existing units to hold back Ita and Allies finally won despite never retaking London.  Alas, I doubt that the loss of Japan can result in an Axis win.

  • 25 24 23 22 21 20 19

    After it was too late, I realized that Japan should have taken Malay dd with a dd instead of sub, in order to prevent UK Pac from hitting the trans in Borneo.  Or used a dd and sub.

  • 20

    I should be able to move in couple hours. Im still heated over that game that i lost despite holding london. So many dumb moves as Italy that game. Im not sure if Jpn will be able to effectively recover but it will certainly hurt not being able to build land units in Man. and FIC to progress in and garrison china.

  • 25 24 23 22 21 20 19

    I’ll just chalk it up to being my first Global 40 game and will always keep 3 figs in Japan and garrison some more.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_39317_Fre3.tsvg

  • 20

    In case you arent familiar with nation order in Global, you are up. I missed post button for Anz.


  • A quick tip:  SZ16 is great place for Japan to shipblock attacks on the capitol.  One destroyer works wonders.  SZ25 is a great place for the US to shipblock attacks on Hawaii. Often these blocking units are easier than trying to defend from a big attack.  In many games, Japan is trading blocking units back and forth with the US.  The Allies come out slightly ahead in the exchange, but it still can be worth it for Japan.

    Another comment:  don’t try to stop landings with a sub.  An escort could come with the transport, allowing troops to move off the transport.  The escort could decide not to initiate combat and you would not have the option to use kamikaze attacks.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 mech_infantry moved from Germany to Romania
                5 artilleries moved from Poland to Eastern Poland
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Baltic States to Eastern Poland
                6 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 armour moved from Western Germany to Yugoslavia
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                1 bomber, 2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_39317_Ger4.tsvg

  • 25 24 23 22 21 20 19

    I don’t seem to be getting email notifications for all of your posts.

  • 20

    I don’t get emails for posts either unless you mean MARTI.

  • 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                9 infantry moved from Russia to Bryansk
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Sikang to Russia

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery, 1 bomber and 4 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 18 infantry
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 32 PUs; end with 34 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    Territory Summary for Russians :

    Kweichow : 1 mech_infantry
        Amur : 2 aaGuns and 18 infantry
        Belarus : 1 infantry
        Bryansk : 4 aaGuns, 4 artilleries, 2 fighters and 49 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
        Ukraine : 3 artilleries and 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 5 infantry
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 39
        Japanese : 44 / 0
        Americans : 59 / 147
        Chinese : 8 / 10
        British : 31 / 40
        UK_Pacific : 10 / 13
        Italians : 17 / 32
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39317_Rus4.tsvg

  • 25 24 23 22 21 20 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 4 tactical_bombers moved from Jehol to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 destroyers moved from 42 Sea Zone to 39 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 bombers moved from French Indo China to 6 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from French Indo China to 43 Sea Zone
                1 armour moved from French Indo China to Kwangtung
                      Japanese take Kwangtung from UK_Pacific

    triplea_39317_Jap4.tsvg

  • 25 24 23 22 21 20 19

    Scramble Bri fig in India?  If scramble, give OOL.  Need OOL for Japan or I can roll first.

  • 20

    No scram, max defense

  • 25 24 23 22 21 20 19

    I concede our game.  The only air that could support retaking Japan had to land on the only carrier that could reach.  My 4 land and 2 air couldn’t defeat your 4 land.  My land and AA all missed on your invasion, or else, I would have won this battle.  The loss of my capital was my fault, but just an average die roll in your invasion or my counterattack would have given it back to me.
    I’d like to try Global 40 bal mod again as Axis, no bid.  This way we can both redeem ourselves.  What’s your preference?


  • Well played for your first G40 game, Rommel.  I saw there was a 10% chance of a failed Tokyo recapture and those types of outcomes happen all too often.  There is nothing that you can do when the dice decide to hate you.

    I am sure that both of you will play much better on the second match.

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