17L BN2.1, cyanight (Axis +3) vs simon33 (Allies)

  • '14 Customizer

    Sure, I also would like to intercept.

    Fighter
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '14 Customizer

    You can roll for you bomber.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Kenya
                1 bomber moved from Malta to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour and 1 bomber
                    Italians defend with 1 artillery
                    British win, taking Kenya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 bomber moved from Kenya to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from India to Yunnan
                1 armour moved from India to Yunnan
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from Malta to Egypt
                1 aaGun, 2 fighters and 2 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 123 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 11 infantry
                EDIT: Adding units owned by British to India: 1 fighter
                EDIT: Adding units owned by British to Burma: 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                EDIT: Removing units owned by British from Yunnan: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
                EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 11 infantry
                EDIT: Turning off Edit Mode

    triplea_39260_UK_2.tsvg

  • '14 Customizer

    My fighter missed go ahead and roll your bomber at 1

  • '19 '17 '16

    BomberDiceRolling 1d6:
    (3)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from British Somaliland to Ethiopia

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                2 destroyers moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from Neutral_Axis
                1 artillery moved from Tunisia to Algeria
                1 armour moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria
                1 aaGun and 2 infantry moved from Northern Italy to Western Germany
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 marine placed in Southern Italy
                1 infantry placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_39260_Ita2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 marine and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 marine placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39260_ANZ2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39260_Fre2.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 submarines moved from 112 Sea Zone to 123 Sea Zone
                1 destroyer moved from 112 Sea Zone to 123 Sea Zone
                1 cruiser moved from 112 Sea Zone to 123 Sea Zone
                2 bombers moved from Western Germany to 123 Sea Zone
                1 submarine moved from 121 Sea Zone to 123 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans

    triplea_39260_Ger3.tsvg

  • '14 Customizer

    Scramble orders and OOL for Sz 123, Iceland

  • '19 '17 '16

    Scramble. Max D.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 submarines moved from 112 Sea Zone to 123 Sea Zone
                1 destroyer moved from 112 Sea Zone to 123 Sea Zone
                1 cruiser moved from 112 Sea Zone to 123 Sea Zone
                2 bombers moved from Western Germany to 123 Sea Zone
                1 submarine moved from 121 Sea Zone to 123 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Americans scrambles 2 units out of Iceland to defend against the attack in 123 Sea Zone
                Battle in 123 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 3 submarines
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 46
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Non Combat Move - Germans
                2 bombers moved from 123 Sea Zone to Norway
                1 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                      Germans take Morocco from Neutral_Axis
                1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
                1 tactical_bomber moved from Southern Italy to Norway
                2 infantry moved from Finland to Norway
                1 tactical_bomber moved from Western Germany to Gibraltar
                2 aaGuns, 6 artilleries and 19 infantry moved from Poland to Baltic States
                13 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 10 infantry moved from Romania to Eastern Poland

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 infantry placed in Western Germany
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_39260_Ger3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Vyborg to Finland
                1 armour moved from Novgorod to Finland
                1 mech_infantry moved from Novgorod to Finland
                2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Russia
                1 aaGun moved from Vyborg to Finland
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Archangel
                1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Bryansk
                9 infantry moved from Russia to Bryansk
                2 infantry moved from Kazakhstan to Samara
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Volgograd

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_39260_Rus3.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 41 Sea Zone to Java
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 battleship moved from 41 Sea Zone to 37 Sea Zone
                1 carrier and 2 destroyers moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from Java to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Anhwe to French Indo China
                2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 aaGun moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 marine moved from Guam to 21 Sea Zone
                1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Hunan to French Indo China

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                1 airfield and 1 harbour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_39260_Jap3.tsvg

  • '14 Customizer

    I forgot to attack the Anzac TT at Java. The Tactical Bomber that landed on the carrier sz 37 could have made the attack. I edited it during non combat.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from Eastern United States to 123 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 123 Sea Zone

    Combat - Americans

    triplea_39260_Ame3.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from Eastern United States to 123 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 123 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                    Units damaged: 1 carrier owned by the Americans

    triplea_39260_Ame3.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from Eastern United States to 123 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 123 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                    Units damaged: 1 carrier owned by the Americans
                Battle in Marshall Islands
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 carriers, 1 cruiser, 5 fighters, 1 submarine and 2 tactical_bombers

    triplea_39260_Ame3.tsvg

  • '19 '17 '16

    5 hits. Lose sub and CVs?

  • '14 Customizer

    Sure, max D.

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