@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
L17 Playoffs - BM2 - Shin Ji (Allies) vs PP (Axis +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Ukraine to Western GermanyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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Bad luck with the French DD Shin.
Will try to take my go tomorrow.
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Well, you win some and you lose some!
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@Shin:
Well, you win some and you lose some!
Just make sure you lose a few more!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Eastern Poland to 125 Sea Zone
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Karelia to NovgorodCombat - Germans
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 7 artilleries, 7 infantry and 17 mech_infantrys moved from Eastern Poland to Western Ukraine
4 infantry moved from Karelia to Finland
2 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from 125 Sea Zone to Norway
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
1 artillery placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I submerged your Russian sub, but actually it made no difference to the outcome of the battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
10 artilleries moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
8 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from French Indo China to Shan State
4 tactical_bombers moved from Yunnan to Shan State
3 fighters moved from Yunnan to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Adding units owned by Japanese to Kweichow: 1 artillery
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I am not making much headway! Meanwhile you gather your forces!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport -
Hit twice with the subs in z37. How would you like those hits allocated?
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Darn you Shin! Two hits with two subs!
Both on the carrier please.
Then the DD, then cruiser, then TB, last Fig.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 44
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Americans
4 fighters moved from 37 Sea Zone to Shan State
4 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Algeria to British Guiana
2 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 89 Sea Zone
4 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
1 bomber and 2 fighters moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 bomber and 2 fighters
Germans defend with 1 bomber
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in French West Africa
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 aaGun, 5 artilleries and 12 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
3 mech_infantrys moved from India to Shan State
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Shan State
2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Norway to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys -
Wow! Things are just going so well for me this game.
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I mucked up with the G bomber didn’t I!
Couldn’t believe it when I couldn’t put it anywhere else. What an idiot!
I thought you would not attack the Malaya fleet because of the resulting risks. Will look at it tomorrow and hope those risks were real rather than imaginary ……
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I gave that attack a LOT of thought before I committed to it. If my rolls hadn’t gone so well, things could have been pretty rough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber moved from Southern Italy to Ukraine
2 mech_infantrys moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Ukraine to BulgariaPlace Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs