@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
L17 Playoffs - BM2 - Shin Ji (Allies) vs PP (Axis +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 artilleries
EDIT: Adding units owned by Germans to Poland: 7 artilleries
EDIT: Turning off Edit Mode -
Took care of that for ya! :-)
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Thanks Shin, but I will be moving one back! When you see what I do with it I hope that is okay.
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Actually - I think that is having it both ways, as I did not expect to have this option when I did G last. So will leave as is.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 armour moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
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Scramble from UK Shin?
Off out for a f2f 1941 game shortly, so won’t be able to see what happens until tomorrow! The excitement!
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No scramble. Let’s see how this plays out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 armour moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -47
Casualties for Germans: 1 armour, 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Western Ukraine
10 mech_infantrys moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
7 artilleries moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
9 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
9 infantry moved from Eastern Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 124 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland BelgiumPlace Units - Germans
1 bomber and 1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Darn it! :-o
That could cost me this game! But with a 70% + chance I had to go for it. It started badly then improved a bit - if just one of your last 2 dice had missed I would have been in. :-P
Going for a sulk now. Better win 1941! :cry:
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I wondered if you’d go for it. I was expecting you to win but lose most of your air in the process, then you’d be in trouble from Russia.
So, is that game, or would you like to finish this?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Belarus to Romania
Russians take Eastern Poland from Germans
Russians take Romania from Germans
1 armour and 1 mech_infantry moved from Belarus to Poland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Poland
2 fighters moved from Belarus to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Poland
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Belarus
2 fighters moved from Novgorod to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
3 infantry moved from Bryansk to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
@Shin:
I wondered if you’d go for it. I was expecting you to win but lose most of your air in the process, then you’d be in trouble from Russia.
So, is that game, or would you like to finish this?
I will have a look tomorrow Shin
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@Shin:
I wondered if you’d go for it. I was expecting you to win but lose most of your air in the process, then you’d be in trouble from Russia.
So, is that game, or would you like to finish this?
I will carry on Shin. But not today I am afraid.
You clearly believe that even if I had taken London it would have been a bad move, even though you have no TTs in range. I will bow to your superior experience, since I only started A&A when I got 1941 as an Xmas present two years ago.
I do know, however, that however briefly I would have felt that I was winning this game!
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I’ve been playing for a while, it’s true, but you’ll notice I’m very much in the middle of the pack each year. We’re all still working out the details of Balanced Mod in particular, but it has been my experience, both as Axis and Allies, that doing Sealion tends to weaken the Axis more often than not.
It’s one of those things that is not at all obvious, and not everyone agrees. Essentially, it works like this - you take the UK, and Germany gets a boost in money. But that money boost isn’t really enough to take care of Russia on its own, esp without your airpower. So Russia and Germany tend to stall out. Egypt falls, but it’s then tricky to get those last few cities you need.
Now, I have seen it work as a distraction. The Allies freak out and go heavy Atlantic, and then Japan wins. And sometimes it even works the way you’d expect it to, with a Axis Euro win. It all depends.
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Would have been interesting to have tried it! Always the best way to learn.
Thanks for the comments Shin.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to India
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Anhwe to HopeiCombat - Japanese
Battle in Soviet Far East
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Siam to 42 Sea Zone
1 fighter moved from Siam to Yunnan
1 aaGun moved from Anhwe to Hunan
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from Kiangsu to Philippines
2 tactical_bombers moved from Kiangsu to Yunnan
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Two SBRs and two bombers gone! Damn SBRs!
I see that I left Eastern Poland empty for Russia. What an idiot! Clearly not thinking straight after the London disaster.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 harbour and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser and 2 fighters moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from Gibraltar to 64 Sea Zone
1 transport moved from 89 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
4 aaGuns, 2 infantry and 4 mech_infantrys moved from Central United States to Western United States
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
2 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Iraq
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Gibraltar to Normandy Bordeaux
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Tanganyika Territory
British attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Tanganyika Territory from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Algeria
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Algeria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Iraq to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Alexandria to Egypt
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 64 Sea Zone to Gibraltar
1 fighter moved from Burma to SzechwanPlace Units - British
1 destroyer placed in 109 Sea Zone
2 transports placed in 106 Sea Zone
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
Didn’t mean to rub it in with my SBR :-D





