@Booper Figured that was the case, sounds good
16L BM2 Marshmallow of War (Axis) vs Giallo (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in France
Italians attack with 1 fighter and 4 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 armour moved from Novgorod to PolandPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1
Italians collect 22 PUs (5 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 carrier and 1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 43 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Northern Territory to 55 Sea Zone
2 mech_infantrys and 2 transports moved from 55 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 21 Sea Zone
2 fighters moved from 26 Sea Zone to MexicoCombat - ANZAC
Battle in Guam
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC win, taking Guam from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Mexico
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in CeylonNon Combat Move - ANZAC
2 fighters moved from Mexico to Western United States
2 fighters moved from Guam to 21 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
4 infantry moved from Normandy Bordeaux to Spain -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
4 infantry moved from Normandy Bordeaux to Spain -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
4 infantry moved from Normandy Bordeaux to SpainNon Combat Move - French
Turn Complete - French
-
I guess you forgot to finish the French turn. If that’s not the case, let me know.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 10 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Spain
2 bombers moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Kazakhstan to Afghanistan
1 armour moved from Novosibirsk to AfghanistanCombat - Germans
Battle in Afghanistan
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Afghanistan from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Strategic bombing raid in Spain
1 bomber killed by AA
Bombing raid in Spain causes 0 damage total.
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 3 infantry
Americans defend with 2 artilleries
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
15 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
3 armour moved from Germany to Northern Italy
3 armour moved from Poland to Romania
3 armour moved from Eastern Poland to Bulgaria
2 armour moved from Novosibirsk to Caucasus
3 armour and 3 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Trans-Jordan
7 armour moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Saudi Arabia to Trans-Jordan
5 armour moved from Sweden to Karelia
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Western GermanyPlace Units - Germans
1 infantry placed in Finland
3 infantry placed in Persia
3 mech_infantrys placed in Saudi Arabia
3 mech_infantrys placed in Iraq
3 armour placed in Caucasus
3 armour placed in Volgograd
2 bombers placed in Russia
1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,2,4,3,1,4,6,4
Germans collect 71 PUs (5 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
9 fighters and 7 tactical_bombers moved from 10 Sea Zone to Central United States -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
9 fighters and 7 tactical_bombers moved from 10 Sea Zone to Central United States
1 bomber moved from Western Germany to Spain -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
9 fighters and 7 tactical_bombers moved from 10 Sea Zone to Central United States
1 bomber moved from Western Germany to SpainCombat - Japanese
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Spain causes 5 damage total.
Battle in Central United States
Japanese attack with 9 fighters and 7 tactical_bombers
Americans defend with 3 artilleries, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Americans: 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Japanese: 5 fighters and 2 tactical_bombersNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from Central United States to British Columbia
2 battleships, 9 carriers, 1 cruiser, 11 destroyers and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Japan to 2 Sea Zone
3 fighters moved from Kiangsu to Japan
1 bomber moved from Spain to Western GermanyPlace Units - Japanese
3 infantry placed in Kiangsu
1 bomber, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,2,5,2,5,4,5,6,6
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 3 armour, 1 factory_upgrade, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
8 artilleries and 8 infantry moved from Egypt to Trans-Jordan
5 bombers moved from Gibraltar to Trans-Jordan
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Eastern United States to British Columbia
1 infantry moved from Western United States to Mexico
Americans take Mexico from Japanese
1 infantry moved from Western United States to British Columbia
6 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 artilleries and 3 infantry moved from Spain to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Gibraltar to Holland Belgium
2 fighters moved from Gibraltar to Southern France
2 artilleries moved from Spain to Southern France
4 fighters moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 97 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 3 fighters
Germans defend with 3 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries
Battle in British Columbia
Americans attack with 4 fighters and 7 infantry
Japanese defend with 4 fighters and 5 tactical_bombers
Americans win with 2 fighters remaining. Battle score for attacker is 54
Casualties for Americans: 2 fighters and 7 infantry
Casualties for Japanese: 4 fighters and 5 tactical_bombers
Battle in Southern France
Americans attack with 2 artilleries and 2 fighters
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Americans attack with 11 artilleries, 5 bombers, 4 fighters and 11 infantry
Germans defend with 13 armour, 1 infantry and 7 mech_infantrys
Americans win, taking Trans-Jordan from Germans with 5 artilleries, 5 bombers and 4 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 13 armour, 1 infantry and 7 mech_infantrys
Casualties for Americans: 6 artilleries and 11 infantryNon Combat Move - Americans
5 bombers moved from Trans-Jordan to Egypt
4 fighters moved from Trans-Jordan to 98 Sea Zone
2 carriers and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to United Kingdom
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from British Columbia to Western United States
1 submarine moved from 9 Sea Zone to 25 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 17 Sea Zone to 25 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 11 fighters and 10 submarines moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea ZonePlace Units - Americans
3 infantry placed in Spain
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
1 harbour placed in Midway
3 armour and 3 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 artilleries and 5 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsu
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 artillery, 1 factory_minor and 7 infantry
Chinese win, taking Kiangsu from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 7 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
2 artilleries and 4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 armour moved from Egypt to Saudi Arabia
3 armour moved from Egypt to Iraq
3 bombers moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Union of South Africa to Rhodesia
3 armour moved from India to Afghanistan
1 mech_infantry moved from West India to Afghanistan
1 mech_infantry moved from West India to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Egypt to Saudi Arabia
1 fighter moved from Egypt to Iraq
1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 6 infantry moved from Kiangsi to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from GermansCombat - British
Battle in Saudi Arabia
British attack with 3 armour and 2 fighters
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Saudi Arabia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour
Battle in Persia
British attack with 1 armour, 5 artilleries, 3 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor, 8 infantry and 3 mech_infantrys
British win, taking Persia from Germans with 1 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 3 armour, 8 infantry and 3 mech_infantrys
Casualties for British: 5 artilleries, 3 infantry and 2 mech_infantrys
Battle in Afghanistan
British attack with 3 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Afghanistan from Germans with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 3 armour and 3 fighters
Germans defend with 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber
British win, taking Iraq from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armourNon Combat Move - British
3 fighters moved from Iraq to Egypt
2 fighters moved from Saudi Arabia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to West India
3 bombers moved from Persia to Egypt
3 aaGuns moved from Normandy Bordeaux to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Spain to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Kiangsi to Hunan
1 submarine moved from 96 Sea Zone to 98 Sea ZonePlace Units - British
3 armour placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys -
Well crap, I lost the Middle East.
My next build is for Sea Lion. Would you like to resign and save the turns?
-
play on
-
:-)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from France to Southern France
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
Italians take 97 Sea Zone from AmericansCombat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Italians attack with 2 destroyers
British defend with 2 cruisers
Italians win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer
Casualties for British: 2 cruisersNon Combat Move - Italians
1 armour moved from Poland to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total -
Good news for you: if the Sea Lion doesn’t work the Axis is done!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries, 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 carriers moved from 21 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from New South Wales to 21 Sea Zone
1 bomber moved from 21 Sea Zone to Guam
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 fighter moved from 21 Sea Zone to ManchuriaCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to MidwayPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs





