TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 destroyer, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 2 infantry moved from French Indo China to Shan State
1 marine moved from Burma to Shan State
5 armour and 1 mech_infantry moved from India to Shan State
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
5 artilleries, 5 infantry and 2 marines moved from Ethiopia to 76 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 5 infantry, 2 marines, 7 tactical_bombers and 5 transports moved from 76 Sea Zone to 79 Sea Zone
5 artilleries, 1 fighter, 5 infantry, 2 marines and 7 tactical_bombers moved from 79 Sea Zone to West India
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Union of South Africa from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 5 artilleries, 1 fighter, 5 infantry, 2 marines and 7 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking West India from ANZAC with 5 artilleries, 1 fighter, 5 infantry, 2 marines and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 5 armour, 3 artilleries, 2 infantry, 1 marine and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 5 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 6 tactical_bombers moved from West India to 79 Sea Zone
1 tactical_bomber moved from West India to 79 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 2 infantry moved from India to West India
1 aaGun, 2 armour and 9 infantry moved from Amur to Korea
Place Units - Japanese
2 armour placed in India
1 destroyer placed in 39 Sea Zone
1 aaGun and 2 infantry placed in French Indo China
1 factory_minor placed in Korea
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,6,4,3,4,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,2,5,6,6,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,3,1,1
Japanese collect 16 PUs (13 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
triplea_39000_Jap9.tsvg