Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
G40L2016 Pete (Allies) vs Karl7 (Axis) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Burma
Chinese attack with 1 infantry
Japanese defend with 1 marine
Japanese win, taking Hunan from Japanese with 1 marine remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
3 artilleries moved from Jehol to Anhwe
13 infantry moved from Jehol to ManchuriaPlace Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 43 PUs;
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Eastern Persia to VolgogradCombat - British
Battle in Volgograd
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 bombers; Germans defend with 1 factory_minor
British win with 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 bombers
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Eastern Persia to Egypt
1 armour and 3 mech_infantrys moved from Tunisia to Tobruk
2 artilleries moved from Tunisia to 94 Sea Zone
2 artilleries, 1 destroyer and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Tobruk to Egypt
1 aaGun moved from Tobruk to Alexandria
3 fighters moved from Union of South Africa to Egypt
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns, 5 artilleries and 27 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Libya to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 40 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern FrancePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Eastern Persia to West India
ANZAC take West India from JapaneseCombat - ANZAC
Battle in Shan StateNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Java
2 fighters moved from Philippines to MalayaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
38 armour, 11 artilleries, 1 bomber, 2 fighters, 23 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
1 bomber and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 44 armour, 11 artilleries, 2 bombers, 2 fighters, 23 infantry, 11 mech_infantrys and 5 tactical_bombers
French defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 3 fighters, 71 infantry and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 34 armour, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Germans: 10 armour, 11 artilleries, 23 infantry and 11 mech_infantrys
Casualties for French: 1 fighter
Casualties for Russians: 2 aaGuns, 11 artilleries, 3 fighters, 71 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
5 tactical_bombers moved from Russia to Volgograd
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 armour, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (4 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from Caucasus to Persia
1 aaGun and 8 infantry moved from Ulaanbaatar to Yakut S.S.R.
6 infantry moved from Jehol to Manchuria
2 infantry moved from Hopei to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 destroyer, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 2 infantry moved from French Indo China to Shan State
1 marine moved from Burma to Shan State
5 armour and 1 mech_infantry moved from India to Shan State
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
5 artilleries, 5 infantry and 2 marines moved from Ethiopia to 76 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 5 infantry, 2 marines, 7 tactical_bombers and 5 transports moved from 76 Sea Zone to 79 Sea Zone
5 artilleries, 1 fighter, 5 infantry, 2 marines and 7 tactical_bombers moved from 79 Sea Zone to West IndiaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Union of South Africa from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 5 artilleries, 1 fighter, 5 infantry, 2 marines and 7 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking West India from ANZAC with 5 artilleries, 1 fighter, 5 infantry, 2 marines and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 5 armour, 3 artilleries, 2 infantry, 1 marine and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 5 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 6 tactical_bombers moved from West India to 79 Sea Zone
1 tactical_bomber moved from West India to 79 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 2 infantry moved from India to West India
1 aaGun, 2 armour and 9 infantry moved from Amur to KoreaPlace Units - Japanese
2 armour placed in India
1 destroyer placed in 39 Sea Zone
1 aaGun and 2 infantry placed in French Indo China
1 factory_minor placed in Korea
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,6,4,3,4,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,2,5,6,6,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,3,1,1
Japanese collect 16 PUs (13 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
inf :1d6:
bomber :1d6:
in s france -
inf
Rolling 1d6:
(2)
bomberRolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
4 fighters moved from 20 Sea Zone to Shan State
4 fighters moved from 37 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from Philippines to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan StateCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Shan State
Americans attack with 2 artilleries, 12 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry
Americans win, taking 20 Sea Zone from Japanese, taking Shan State from Japanese with 1 artillery, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 5 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 bomber and 1 infantry
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Shan State to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
5 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 artilleries, 1 carrier, 1 destroyer, 8 infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 5 artilleries and 8 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Egypt to 71 Sea Zone
1 bomber moved from 71 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from Egypt to 93 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Shan State to Malaya
1 carrier moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 37 Sea Zone to 41 Sea ZonePlace Units - Americans
1 harbour placed in Sumatra
1 factory_minor placed in Kwangtung
3 submarines placed in 37 Sea Zone
1 submarine placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 71 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 artilleries moved from Anhwe to Hunan
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 46 PUs;
British buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 fighters moved from Egypt to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Yugoslavia
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win, taking Yugoslavia from Germans with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
3 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
3 mech_infantrys moved from Tobruk to Egypt
1 aaGun moved from Alexandria to Egypt
3 artilleries moved from Egypt to Trans-Jordan
3 aaGuns, 5 artilleries and 27 infantry moved from Persia to Iraq
1 tactical_bomber moved from Kazakhstan to Greece
5 fighters moved from Egypt to GibraltarPlace Units - British
2 fighters placed in United Kingdom
1 destroyer and 1 submarine placed in 106 Sea Zone
1 armour and 2 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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no intercept or scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 infantry
British defend with 1 airfield and 1 infantry
retreated to Yugoslavia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,2,5,6,6,1,6,3,1
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Malaya to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in SiamNon Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Java to Malaya
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Eastern Persia to PersiaPlace Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 4.
ANZAC undo move 2.
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 10 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 2 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
5 armour moved from Russia to Rostov
1 armour moved from Russia to Novosibirsk
5 armour moved from Russia to Rostov
21 armour moved from Russia to Rostov
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 aaGuns moved from Ukraine to Rostov
2 fighters moved from Ukraine to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
5 tactical_bombers moved from Volgograd to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 bomber moved from Ukraine to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
8 armour and 2 mech_infantrys placed in Germany
2 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Yakut S.S.R. to Buryatia
5 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Kweichow to Yunnan
1 armour moved from Persia to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
2 armour moved from India to Shan State
6 artilleries and 7 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
2 battleships, 5 carriers, 2 cruisers, 1 fighter, 7 tactical_bombers and 5 transports moved from 79 Sea Zone to 39 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 7 tactical_bombers and 5 transports
ANZAC defend with 1 destroyer and 2 submarines
2 submarines owned by the ANZAC Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 7 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese win, taking Shan State from Americans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 infantry moved from India to Burma
2 infantry moved from India to Burma
2 marines moved from West India to India
2 armour moved from Korea to Amur
5 infantry moved from Korea to Amur
1 fighter moved from Japan to Korea
2 fighters moved from Japan to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 submarine moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,3,5,4,2,4,1,5,4,6,1,4,5,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,6
Japanese collect 16 PUs (13 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs