@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
16L G40 Balanced Mod 2.0 Giallo(axis) vs -Pete(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 36 Sea Zone
2 fighters moved from Marianas to 45 Sea Zone
1 carrier and 2 fighters moved from 22 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 aaGun and 2 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern FranceTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
26 artilleries and 43 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
11 armour and 23 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Southern France
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Western GermanyCombat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 aaGun and 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Novosibirsk
Germans attack with 12 armour and 24 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 12 armour and 23 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 26 artilleries, 43 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 26 artilleries, 43 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 6 fighters and 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry; French defend with 2 infantry
Germans win, taking Southern France from British with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
3 fighters moved from Southern France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
3 armour moved from Western Germany to Yugoslavia
2 aaGuns moved from Novgorod to Belarus
1 bomber moved from Ukraine to GermanyPlace Units - Germans
4 infantry placed in Germany
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 1.
2 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,3,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 37 PUs;
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
4 artilleries and 16 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Russia to Romania
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Karelia
Russians attack with 4 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 4 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
4 fighters and 7 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Romania to Bessarabia
9 infantry moved from Volgograd to Rostov
2 aaGuns, 14 artilleries and 40 infantry moved from Volgograd to Samara
1 armour moved from Ukraine to Smolensk
1 aaGun moved from Finland to Karelia
1 artillery moved from Vologda to Smolensk
2 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to SmolenskPlace Units - Russians
3 mech_infantrys placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from French Indo China to Malaya
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to Kwangsi
1 artillery and 4 mech_infantrys moved from French Indo China to Kwangsi
1 bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to KweichowCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
Americans defend with 1 marine
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
5 armour and 19 mech_infantrys moved from India to Yunnan
1 aaGun moved from French Indo China to Kwangsi
1 bomber moved from 37 Sea Zone to Yunnan
1 bomber moved from Malaya to Yunnan
1 bomber moved from Kwangtung to Japan
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,2,5,4,2,6,1,5,3,3,5,6,6,2,6,2,5,4,4,6,3,1,4,5,3,1,3,4,3,6,5,5,1,4,4,3,6,3,2,5,4,2,1,3,3,4,3
Japanese collect 41 PUs (5 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 bomber, 8 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
6 fighters moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
19 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to KiangsiCombat - Americans
Battle in Southern France
Americans attack with 1 artillery, 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Southern France from Germans with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Kwangsi
Americans attack with 19 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 infantry and 4 mech_infantrys
Americans win, taking Kwangsi from Japanese with 18 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 4 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Kiangsi
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux
12 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 fighters moved from Midway to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
10 carriers and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
18 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
10 carriers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
5 bombers and 2 tactical_bombers moved from Caroline Islands to Philippines
1 carrier and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from Southern France to Gibraltar
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to Normandy BordeauxPlace Units - Americans
1 armour and 2 infantry placed in Kwangtung
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to West India: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 bomber and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 airfield placed in Normandy BordeauxTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone
1 mech_infantry moved from Bessarabia to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Bessarabia to Poland
British take Poland from Germans
1 armour and 1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Turkmenistan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Turkmenistan from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 97 Sea Zone
British attack with 3 fighters, 6 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
3 aaGuns, 12 artilleries and 38 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Persia
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - British
1 artillery and 8 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 80 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern France
4 infantry moved from Western Germany to Holland Belgium
1 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
1 fighter moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 1 fighter
Russians defend with 1 armour
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for Russians: 1 armour
Battle in Holland Belgium
Italians attack with 4 infantry
British defend with 1 aaGun and 2 infantry
1 infantry owned by the Italians retreated to Western Germany
British win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun
Battle in Southern France
Italians attack with 1 artillery and 4 infantry
British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 aaGun
Battle in Eastern Poland
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,2,5,3,6,3,2,1,3
Italians collect 0 PUs (12 lost to blockades); end with 0 PUs total -
yikes what a bs turn for italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 43 Sea Zone to Malaya
2 fighters moved from 45 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to GreeceCombat - ANZAC
Battle in Greece
Battle in Malaya
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
ANZAC win, taking Greece from Italians, taking Malaya from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Shan StateNon Combat Move - ANZAC
3 fighters moved from Malaya to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs -
france does nothing srry forgot turn but have to run
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 44 PUs;
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Poland
1 bomber moved from Germany to Poland
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Western Germany to Southern France
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria
3 armour and 6 mech_infantrys moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
7 mech_infantrys moved from Germany to Romania
26 artilleries, 43 infantry and 2 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Western Germany to Southern France
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Poland
1 bomber moved from Poland to Smolensk
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Germans take Amur from Russians
Germans take Siberia from Russians
1 armour and 2 mech_infantrys moved from Novosibirsk to Vologda
2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Poland
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Poland from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Bulgaria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 26 artilleries, 1 bomber, 43 infantry and 2 mech_infantrys
Russians defend with 1 armour, 14 artilleries, 4 fighters and 41 infantry
Germans win, taking Smolensk from Russians with 4 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 22 artilleries, 43 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 14 artilleries, 4 fighters and 41 infantry
Battle in Southern France
Germans attack with 1 bomber, 2 fighters and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
11 armour and 21 mech_infantrys moved from Novosibirsk to Smolensk
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Smolensk to Baltic States
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Smolensk
1 bomber moved from Southern France to Western Germany
2 fighters moved from Southern France to Southern Italy
6 infantry moved from Germany to Western Germany
1 fighter moved from Poland to Germany
2 fighters moved from Holland Belgium to Germany
1 bomber moved from Western Germany to GermanyPlace Units - Germans
2 infantry placed in Western Germany
5 artilleries and 5 infantry placed in Germany
1 infantry placed in Novgorod
Germans undo move 3.
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Nenetsia to Archangel
1 tactical_bomber moved from Bessarabia to Archangel
1 artillery and 5 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to VologdaCombat - Russians
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Vologda
1 aaGun, 13 artilleries and 34 infantry moved from Samara to Russia
1 infantry moved from Tambov to Bryansk
9 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Archangel to Nenetsia
9 infantry moved from Bessarabia to Ukraine
1 aaGun, 4 artilleries and 14 infantry moved from Karelia to Novgorod
1 aaGun and 2 infantry moved from Bessarabia to UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
1 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
The dice seem to be punishing you every time I make a big mistake…
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indeed, this game is completely going the other wat lately :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
17 artilleries and 5 infantry moved from India to Burma
3 mech_infantrys moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Kiangsi
1 bomber moved from Yunnan to Kiangsi
1 bomber moved from Yunnan to 36 Sea Zone
1 armour moved from Yunnan to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 infantry and 2 mech_infantrys
1 mech_infantry owned by the Japanese retreated to Yunnan
Chinese win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 submarines; Americans defend with 2 transports
2 submarines owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 bomber moved from Kiangsi to Yunnan
1 bomber moved from 36 Sea Zone to Yunnan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
5 mech_infantrys moved from Yunnan to HunanPlace Units - Japanese
2 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,5,3,3,4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 37 PUs (5 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Malaya from ANZAC
UK_Pacific take Borneo from ANZAC
UK_Pacific take Kwangtung from Americans
3 artilleries and 10 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Gibraltar to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
Americans take French Indo China from JapaneseCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 6 fighters and 2 infantry
Germans defend with 3 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kiangsi
Americans attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 3 artilleries and 10 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
Americans win, taking Southern France from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber and 6 fighters moved from Holland Belgium to Normandy Bordeaux
5 transports moved from 110 Sea Zone to 102 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
10 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Persia to West India
1 armour, 1 artillery, 1 bomber and 2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Persia to West India
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from India to West IndiaPlace Units - Americans
3 fighters placed in Western United States
3 mech_infantrys placed in Persia
3 artilleries placed in Normandy Bordeaux
1 destroyer and 6 submarines placed in 10 Sea Zone
Americans undo move 1.
3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total





