@fasthard nevermind – had a file open from another game ;-) my mistake.
16L G40 Ktylu (Allies+21) vs AetV (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 fighters, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
15 armour moved from Russia to Tambov
3 armour, 4 bombers, 13 infantry and 3 mech_infantrys moved from Bryansk to Tambov
5 armour moved from Ukraine to Tambov
1 fighter moved from Novgorod to Tambov
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Vologda to Samara
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery moved from 85 Sea Zone to Brazil
1 infantry moved from Libya to Tobruk
Italians take Tobruk from BritishCombat - Germans
Battle in Brazil
Battle in Samara
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Brazil from British, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 23 armour, 4 bombers, 1 fighter, 13 infantry and 3 mech_infantrys
British defend with 3 infantry and 5 mech_infantrys; Russians defend with 3 armour, 12 artilleries, 5 fighters, 11 infantry and 1 mech_infantry
Germans roll dice for 23 armour, 4 bombers, 1 fighter, 13 infantry and 3 mech_infantrys in Tambov, round 2 : 19/44 hits
Russians roll dice for 3 armour, 12 artilleries, 5 fighters, 14 infantry and 6 mech_infantrys in Tambov, round 2 : 10/40 hits
11 infantry owned by the Russians, 4 mech_infantrys owned by the British, 10 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 3 infantry owned by the British lost in Tambov
Germans roll dice for 23 armour, 4 bombers, 1 fighter, 3 infantry and 3 mech_infantrys in Tambov, round 3 : 11/34 hits
Russians roll dice for 3 armour, 12 artilleries, 5 fighters and 1 mech_infantry in Tambov, round 3 : 9/21 hits
3 mech_infantrys owned by the Germans, 10 artilleries owned by the Russians, 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Tambov
Germans roll dice for 20 armour, 4 bombers and 1 fighter in Tambov, round 4 : 13/25 hits
Russians roll dice for 3 armour, 2 artilleries and 5 fighters in Tambov, round 4 : 3/10 hits
2 artilleries owned by the Russians, 3 armour owned by the Russians, 5 fighters owned by the Russians and 3 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 17 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 95
Casualties for Germans: 6 armour, 13 infantry and 3 mech_infantrys
Casualties for British: 3 infantry and 5 mech_infantrys
Casualties for Russians: 3 armour, 12 artilleries, 5 fighters, 11 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 aaGun, 3 artilleries and 3 infantry moved from Ukraine to Rostov
4 bombers moved from Tambov to Southern Italy
1 fighter moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Poland to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Libya to Tobruk
1 carrier, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Vologda to Russia
4 mech_infantrys moved from Germany to FrancePlace Units - Germans
2 carriers and 1 submarine placed in 110 Sea Zone
2 fighters and 1 submarine placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 infantry placed in France
5 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Korea to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 fighters moved from Japan to AmurCombat - Japanese
Battle in Burma
Japanese attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 3 fighters and 2 infantry
Russians defend with 3 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to French Indo China
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Manchuria
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to JapanCombat - Americans
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orders sir
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Please scramble in sz 6.
Kamikaze is:
1x on each DD (4x)
1x CR
1x BBshould be six Kamikaze Tokens.
Ool is:
first tip and then kill all Japanese CV’s, then
SS, then
DD’s then
CR
last Ftr’s. Thank you!Please post a file after first round if you have less then five hits also, for a different Ool strategy. Thank you.
Good Luck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 submarines and 1 transport
Units damaged: 2 battleships owned by the Americans
Japanese win with 6 fighters and 1 transport remaining. Battle score for attacker is -84
Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 7 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
5 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
5 artilleries moved from 123 Sea Zone to Iceland
6 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 bombers placed in Eastern United States
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships moved from 101 Sea Zone to 123 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 tactical_bomber moved from India to 38 Sea ZoneCombat - British
Battle in 38 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 tactical_bomber moved from 38 Sea Zone to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 armour, 3 infantry and 1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors, 1 harbour and 5 infantry; ANZAC defend with 2 infantry
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 5/7 hits
British roll dice for 1 armour, 2 artilleries and 7 infantry in Egypt, round 2 : 3/10 hits
3 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 3 : 0/4 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 3 : 0/5 hits
Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 4 : 2/4 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 4 : 2/5 hits
2 infantry owned by the ANZAC and 2 artilleries owned by the Italians lost in Egypt
1 bomber owned by the Italians retreated
Italians roll dice for 1 artillery in Egypt, round 5 : 0/1 hits
British roll dice for 1 armour and 2 artilleries in Egypt, round 5 : 1/3 hits
1 artillery owned by the Italians lost in Egypt
British win with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for British: 5 infantry
Casualties for ANZAC: 2 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Rostov to Samara
1 aaGun moved from Bryansk to Ukraine
1 bomber moved from Egypt to Greece
1 fighter moved from Libya to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Production/PUs Summary :
Germans : 68 / 83
Russians : 15 / 0
Japanese : 54 / 63
Americans : 51 / 71
Chinese : 4 / 4
British : 24 / 0
UK_Pacific : 5 / 2
Italians : 25 / 35
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Samara to Volgograd
4 armour moved from Tambov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Tambov to Volgograd
1 fighter moved from Rostov to Volgograd
1 armour moved from Tobruk to Egypt
Germans take Alexandria from British
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
4 bombers moved from Southern Italy to Egypt
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West AfricaCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 4 bombers and 3 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors and 1 harbour; French defend with 2 infantry
Germans win, taking Egypt from British with 1 armour and 4 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour and 2 artilleries
Casualties for French: 2 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in French West AfricaNon Combat Move - Germans
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
3 carriers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Belarus to Novgorod
1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
3 armour moved from Tambov to Novosibirsk
7 armour moved from Tambov to Caucasus
4 bombers moved from Egypt to Greece
1 fighter moved from Volgograd to CaucasusPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
1 fighter and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in France
2 infantry placed in Russia
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Burma
2 submarines moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from Japan to 37 Sea Zone
2 fighters moved from Japan to PhilippinesPlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to Iceland
5 artilleries, 6 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 123 Sea Zone to 119 Sea Zone
5 artilleries and 6 infantry moved from 119 Sea Zone to Scotland
1 mech_infantry moved from 119 Sea Zone to Scotland
1 armour moved from Alaska to Western United States
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Caroline IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in ScotlandNon Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Wake IslandPlace Units - Americans
5 bombers and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6,2,4,4,5,1,4,4,6,6,1,4,2,3,2,5,2,5,2,3,2,2,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
2 battleships moved from 123 Sea Zone to 119 Sea Zone
1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/13 hits
Japanese roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 2 : 6/12 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Burma, round 3 : 2/9 hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 4/5 hits
Japanese roll dice for 4 armour and 1 artillery in Burma, round 4 : 2/5 hits
3 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/3 hits
Japanese roll dice for 1 armour in Burma, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 fighters, 5 infantry and 4 mech_infantrys
Casualties for Japanese: 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Burma to IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs totalTerritory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Ethiopia : 1 flag
119 Sea Zone : 2 battleships
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 74 / 106
Russians : 8 / 0
Japanese : 56 / 61
Americans : 52 / 65
Chinese : 4 / 5
British : 22 / 0
UK_Pacific : 6 / 8
Italians : 25 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.481
Median : 4.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 81Null / Other
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.615
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.481
Median : 4.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 27 -
damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.
we shall finish this turn and call it a gain, you have objectives… i just suck
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@ktylu:
damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.
we shall finish this turn and call it a gain, you have objectives… i just suck
You don’t suck, you grow!
Keep growing!!Little by little.
My first season was horrible, but i learned and grow.





