@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 battleships moved from 101 Sea Zone to 123 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 tactical_bomber moved from India to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 tactical_bomber moved from 38 Sea Zone to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 armour, 3 infantry and 1 mech_infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors, 1 harbour and 5 infantry; ANZAC defend with 2 infantry
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 5/7 hits
British roll dice for 1 armour, 2 artilleries and 7 infantry in Egypt, round 2 : 3/10 hits
3 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 3 : 0/4 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 3 : 0/5 hits
Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 4 : 2/4 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 4 : 2/5 hits
2 infantry owned by the ANZAC and 2 artilleries owned by the Italians lost in Egypt
1 bomber owned by the Italians retreated
Italians roll dice for 1 artillery in Egypt, round 5 : 0/1 hits
British roll dice for 1 armour and 2 artilleries in Egypt, round 5 : 1/3 hits
1 artillery owned by the Italians lost in Egypt
British win with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for British: 5 infantry
Casualties for ANZAC: 2 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Rostov to Samara
1 aaGun moved from Bryansk to Ukraine
1 bomber moved from Egypt to Greece
1 fighter moved from Libya to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Production/PUs Summary :
Germans : 68 / 83
Russians : 15 / 0
Japanese : 54 / 63
Americans : 51 / 71
Chinese : 4 / 4
British : 24 / 0
UK_Pacific : 5 / 2
Italians : 25 / 35
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Samara to Volgograd
4 armour moved from Tambov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Tambov to Volgograd
1 fighter moved from Rostov to Volgograd
1 armour moved from Tobruk to Egypt
Germans take Alexandria from British
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
4 bombers moved from Southern Italy to Egypt
1 artillery moved from Brazil to 85 Sea Zone
1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 4 bombers and 3 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors and 1 harbour; French defend with 2 infantry
Germans win, taking Egypt from British with 1 armour and 4 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour and 2 artilleries
Casualties for French: 2 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in French West Africa
Non Combat Move - Germans
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
3 carriers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Belarus to Novgorod
1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
3 armour moved from Tambov to Novosibirsk
7 armour moved from Tambov to Caucasus
4 bombers moved from Egypt to Greece
1 fighter moved from Volgograd to Caucasus
Place Units - Germans
2 armour and 1 infantry placed in Novgorod
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
1 fighter and 2 infantry placed in Western Germany
1 armour and 2 infantry placed in France
2 infantry placed in Russia
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Burma
2 submarines moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from Japan to 37 Sea Zone
2 fighters moved from Japan to Philippines
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Iceland
5 artilleries, 6 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 123 Sea Zone to 119 Sea Zone
5 artilleries and 6 infantry moved from 119 Sea Zone to Scotland
1 mech_infantry moved from 119 Sea Zone to Scotland
1 armour moved from Alaska to Western United States
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Caroline Islands
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Non Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Wake Island
Place Units - Americans
5 bombers and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6,2,4,4,5,1,4,4,6,6,1,4,2,3,2,5,2,5,2,3,2,2,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
2 battleships moved from 123 Sea Zone to 119 Sea Zone
1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/13 hits
Japanese roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 2 : 6/12 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Burma, round 3 : 2/9 hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 4/5 hits
Japanese roll dice for 4 armour and 1 artillery in Burma, round 4 : 2/5 hits
3 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/3 hits
Japanese roll dice for 1 armour in Burma, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 fighters, 5 infantry and 4 mech_infantrys
Casualties for Japanese: 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from Burma to India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Territory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Ethiopia : 1 flag
119 Sea Zone : 2 battleships
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 74 / 106
Russians : 8 / 0
Japanese : 56 / 61
Americans : 52 / 65
Chinese : 4 / 5
British : 22 / 0
UK_Pacific : 6 / 8
Italians : 25 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3.481
Median : 4.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 81
Null / Other
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.615
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26
British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28
Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.481
Median : 4.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 27
damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.
we shall finish this turn and call it a gain, you have objectives… i just suck
@ktylu:
damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.
we shall finish this turn and call it a gain, you have objectives… i just suck
You don’t suck, you grow!
Keep growing!!
Little by little.
My first season was horrible, but i learned and grow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 5 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
3 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour and 1 mech_infantry moved from Caucasus to Persia
Italians take Persia from British
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Egypt
1 bomber moved from Greece to Egypt
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
3 armour placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Queensland to Java
Combat - ANZAC
Doubt this even makes a diff, however scramble orders in Philippines.
I know you have your objectives, i just cant remember if you have to go one full turn form time you take them or if it is G1 and you have them and thats it. Its has been a long time since i seen a game played to the very end, usually a surrender occurs. However, i am to stubborn, and I am trying :-( If the US gets to go one time more i got a shot to get back into this, but if not its over.
@ktylu:
Doubt this even makes a diff, however scramble orders in Philippines.
I know you have your objectives, i just cant remember if you have to go one full turn form time you take them or if it is G1 and you have them and thats it. Its has been a long time since i seen a game played to the very end, usually a surrender occurs. However, i am to stubborn, and I am trying :-( If the US gets to go one time more i got a shot to get back into this, but if not its over.
In our game it doesn’t make any diffrence.
Axis holds nine VC’s at the moment, in order to extend the game for another round you would need to liberate two VC’s.
Bump #1
Sorry about the delay, truly i was doomed from the time you pulled off the sea lion, and then took egypt…hehe. I wanted to try though. Care for another game? We can play the same bid, placements everything, i just can not leave the UK so vulnerable… :-D PM with the details.
Posting Your VIC