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16L G40 Ktylu (Allies+21) vs AetV (Axis) Game III


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38696_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 15 / 0
        Japanese : 54 / 63
        Americans : 51 / 71
        Chinese : 4 / 4
        British : 24 / 0
        UK_Pacific : 5 / 2
        Italians : 25 / 35
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38696_Fre8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 artillery moved from Samara to Volgograd
                4 armour moved from Tambov to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Volgograd
                3 armour moved from Tambov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 armour moved from Tobruk to Egypt
                      Germans take Alexandria from British
                1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                4 bombers moved from Southern Italy to Egypt
                1 artillery moved from Brazil to 85 Sea Zone
                1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 1 artillery, 4 bombers and 3 infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors and 1 harbour; French defend with 2 infantry
                    Germans win, taking Egypt from British with 1 armour and 4 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 1 armour and 2 artilleries
                    Casualties for French: 2 infantry
                Battle in Volgograd
                    Germans attack with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in French West Africa

    Non Combat Move - Germans
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 109 Sea Zone
                3 carriers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy
                1 mech_infantry moved from France to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 infantry moved from Belarus to Novgorod
                1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Caucasus
                1 aaGun moved from Tambov to Volgograd
                3 armour moved from Tambov to Novosibirsk
                7 armour moved from Tambov to Caucasus
                4 bombers moved from Egypt to Greece
                1 fighter moved from Volgograd to Caucasus

    Place Units - Germans
                2 armour and 1 infantry placed in Novgorod
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in United Kingdom
                1 fighter and 2 infantry placed in Western Germany
                1 armour and 2 infantry placed in France
                2 infantry placed in Russia
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs

    triplea_38696_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians

    Turn Complete - Russians

    triplea_38696_Rus9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Suiyuyan
                1 mech_infantry moved from Kweichow to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 armour and 1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Suiyuyan to Chahar
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Szechwan to Burma
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                4 fighters moved from Japan to 37 Sea Zone
                2 fighters moved from Japan to Philippines

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 37 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 artilleries and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_38696_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Iceland
                5 artilleries, 6 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 123 Sea Zone to 119 Sea Zone
                5 artilleries and 6 infantry moved from 119 Sea Zone to Scotland
                1 mech_infantry moved from 119 Sea Zone to Scotland
                1 armour moved from Alaska to Western United States
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 bombers moved from Western United States to Caroline Islands

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Scotland

    Non Combat Move - Americans
                1 tactical_bomber moved from 26 Sea Zone to Wake Island

    Place Units - Americans
                5 bombers and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6,2,4,4,5,1,4,4,6,6,1,4,2,3,2,5,2,5,2,3,2,2,3
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    triplea_38696_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    triplea_38696_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                2 battleships moved from 123 Sea Zone to 119 Sea Zone
                1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  3/13 hits
                        Japanese roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 2 :  6/12 hits
                        3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  4/7 hits
                        Japanese roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Burma, round 3 :  2/9 hits
                        2 mech_infantrys owned by the British, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 :  4/5 hits
                        Japanese roll dice for 4 armour and 1 artillery in Burma, round 4 :  2/5 hits
                        3 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 5 :  2/3 hits
                        Japanese roll dice for 1 armour in Burma, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 fighters, 5 infantry and 4 mech_infantrys
                    Casualties for Japanese: 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 tactical_bomber moved from Burma to India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Ethiopia : 1 flag
        119 Sea Zone : 2 battleships
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 8 / 0
        Japanese : 56 / 61
        Americans : 52 / 65
        Chinese : 4 / 5
        British : 22 / 0
        UK_Pacific : 6 / 8
        Italians : 25 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 14 times
                3 was rolled 12 times
                4 was rolled 16 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 81

    Null / Other
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.296
            Standard Deviation : 0.544
            Total rolls : 28

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.808
            Standard Deviation : 0.899
            Total rolls : 27

    triplea_38696_UK_9.tsvg


  • damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.

    we shall finish this turn and call it a gain, you have objectives… i just suck

  • 22 21 20 19 18 17 16

    @ktylu:

    damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.

    we shall finish this turn and call it a gain, you have objectives… i just suck

    You don’t suck, you grow!
    Keep growing!!

    Little by little.
    My first season was horrible, but i learned and grow.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour and 5 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Samara to Tsinghai
                      Italians take Tsinghai from Chinese
                3 infantry moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from British
                1 armour and 1 mech_infantry moved from Caucasus to Persia
                      Italians take Persia from British

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Ukraine to Egypt
                1 bomber moved from Greece to Egypt
                1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 armour placed in Northern Italy
                1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs

    triplea_38696_Ita9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Queensland to Java

    Combat - ANZAC

    triplea_38696_ANZ9.tsvg


  • Doubt this even makes a diff, however scramble orders in Philippines.

    I know you have your objectives, i just cant remember if you have to go one full turn form time you take them or if it is G1 and you have them and thats it. Its has been a long time since i seen a game played to the very end, usually a surrender occurs. However, i am to stubborn, and I am trying  :-( If the US gets to go one time more i got a shot to get back into this, but if not its over.

  • 22 21 20 19 18 17 16

    @ktylu:

    Doubt this even makes a diff, however scramble orders in Philippines.

    I know you have your objectives, i just cant remember if you have to go one full turn form time you take them or if it is G1 and you have them and thats it. Its has been a long time since i seen a game played to the very end, usually a surrender occurs. However, i am to stubborn, and I am trying  :-( If the US gets to go one time more i got a shot to get back into this, but if not its over.

    In our game it doesn’t make any diffrence.
    Axis holds nine VC’s at the moment, in order to extend the game for another round you would need to liberate two VC’s.

  • 22 21 20 19 18 17 16

    Bump #1


  • Sorry about the delay, truly i was doomed from the time you pulled off the sea lion, and then took egypt…hehe. I wanted to try though. Care for another game? We can play the same bid, placements everything, i just can not leave the UK so vulnerable… :-D PM with the details.

    Posting Your VIC

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