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16L G40 Ktylu (Allies+21) vs AetV (Axis) Game III

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 fighters, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour moved from Russia to Tambov
                3 armour, 4 bombers, 13 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                5 armour moved from Ukraine to Tambov
                1 fighter moved from Novgorod to Tambov
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Vologda to Samara
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 85 Sea Zone
                1 artillery moved from 85 Sea Zone to Brazil
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British

    triplea_38696_Ger8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 fighters, 8 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour moved from Russia to Tambov
                3 armour, 4 bombers, 13 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                5 armour moved from Ukraine to Tambov
                1 fighter moved from Novgorod to Tambov
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Vologda to Samara
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 85 Sea Zone
                1 artillery moved from 85 Sea Zone to Brazil
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British

    Combat - Germans
                Battle in Brazil
                Battle in Samara
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Samara, round 4 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Samara
                    Germans win, taking Brazil from British, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 23 armour, 4 bombers, 1 fighter, 13 infantry and 3 mech_infantrys
                    British defend with 3 infantry and 5 mech_infantrys; Russians defend with 3 armour, 12 artilleries, 5 fighters, 11 infantry and 1 mech_infantry
                        Germans roll dice for 23 armour, 4 bombers, 1 fighter, 13 infantry and 3 mech_infantrys in Tambov, round 2 :  19/44 hits
                        Russians roll dice for 3 armour, 12 artilleries, 5 fighters, 14 infantry and 6 mech_infantrys in Tambov, round 2 :  10/40 hits
                        11 infantry owned by the Russians, 4 mech_infantrys owned by the British, 10 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 3 infantry owned by the British lost in Tambov
                        Germans roll dice for 23 armour, 4 bombers, 1 fighter, 3 infantry and 3 mech_infantrys in Tambov, round 3 :  11/34 hits
                        Russians roll dice for 3 armour, 12 artilleries, 5 fighters and 1 mech_infantry in Tambov, round 3 :  9/21 hits
                        3 mech_infantrys owned by the Germans, 10 artilleries owned by the Russians, 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Tambov
                        Germans roll dice for 20 armour, 4 bombers and 1 fighter in Tambov, round 4 :  13/25 hits
                        Russians roll dice for 3 armour, 2 artilleries and 5 fighters in Tambov, round 4 :  3/10 hits
                        2 artilleries owned by the Russians, 3 armour owned by the Russians, 5 fighters owned by the Russians and 3 armour owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 17 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 95
                    Casualties for Germans: 6 armour, 13 infantry and 3 mech_infantrys
                    Casualties for British: 3 infantry and 5 mech_infantrys
                    Casualties for Russians: 3 armour, 12 artilleries, 5 fighters, 11 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Tambov
                1 aaGun, 3 artilleries and 3 infantry moved from Ukraine to Rostov
                4 bombers moved from Tambov to Southern Italy
                1 fighter moved from Tambov to Rostov
                1 fighter and 1 tactical_bomber moved from Poland to 110 Sea Zone
                1 destroyer moved from 105 Sea Zone to 88 Sea Zone
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Libya to Tobruk
                1 carrier, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Vologda to Russia
                4 mech_infantrys moved from Germany to France

    Place Units - Germans
                2 carriers and 1 submarine placed in 110 Sea Zone
                2 fighters and 1 submarine placed in 110 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 infantry placed in France
                5 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_38696_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                3 infantry moved from Korea to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38696_Rus8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 6 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Yunnan to Szechwan
                1 bomber moved from French Indo China to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 infantry moved from Manchuria to Amur
                1 fighter moved from Manchuria to Amur
                2 fighters moved from Japan to Amur

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Amur
                    Japanese attack with 3 fighters and 2 infantry
                    Russians defend with 3 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Szechwan to French Indo China
                1 artillery and 1 infantry moved from Shan State to Burma
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to Manchuria
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 5 submarines placed in 6 Sea Zone
                3 infantry placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_38696_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan

    Combat - Americans

    triplea_38696_Ame8.tsvg


  • orders sir

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    Please scramble in sz 6.

    Kamikaze is:

    1x on each DD (4x)
    1x CR
    1x BB

    should be six Kamikaze Tokens.

    Ool is:

    first tip and then kill all Japanese CV’s, then
    SS, then
    DD’s then
    CR
    last Ftr’s. Thank you!

    Please post a file after first round if you have less then five hits also, for a different Ool strategy. Thank you.

    Good Luck.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 battleship owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 submarines and 1 transport
                    Units damaged: 2 battleships owned by the Americans
                    Japanese win with 6 fighters and 1 transport remaining. Battle score for attacker is -84
                    Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
                    Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 7 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    5 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                5 artilleries moved from 123 Sea Zone to Iceland
                6 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                3 bombers placed in Eastern United States
                2 bombers and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_38696_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_38696_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 battleships moved from 101 Sea Zone to 123 Sea Zone
                3 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 tactical_bomber moved from India to 38 Sea Zone

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 tactical_bomber moved from 38 Sea Zone to India

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,6,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_38696_UK_8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from French
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                1 armour, 3 infantry and 1 mech_infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber and 3 infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors, 1 harbour and 5 infantry; ANZAC defend with 2 infantry
                        Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Egypt, round 2 :  5/7 hits
                        British roll dice for 1 armour, 2 artilleries and 7 infantry in Egypt, round 2 :  3/10 hits
                        3 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
                        Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 3 :  0/4 hits
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 3 :  0/5 hits
                        Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 4 :  2/4 hits
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 4 :  2/5 hits
                        2 infantry owned by the ANZAC and 2 artilleries owned by the Italians lost in Egypt
                    1 bomber owned by the Italians retreated
                        Italians roll dice for 1 artillery in Egypt, round 5 :  0/1 hits
                        British roll dice for 1 armour and 2 artilleries in Egypt, round 5 :  1/3 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 3 artilleries and 3 infantry
                    Casualties for British: 5 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Ukraine
                1 bomber moved from Caucasus to Ukraine
                1 mech_infantry moved from Rostov to Samara
                1 aaGun moved from Bryansk to Ukraine
                1 bomber moved from Egypt to Greece
                1 fighter moved from Libya to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_38696_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38696_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 68 / 83
        Russians : 15 / 0
        Japanese : 54 / 63
        Americans : 51 / 71
        Chinese : 4 / 4
        British : 24 / 0
        UK_Pacific : 5 / 2
        Italians : 25 / 35
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38696_Fre8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 artillery moved from Samara to Volgograd
                4 armour moved from Tambov to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Volgograd
                3 armour moved from Tambov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 armour moved from Tobruk to Egypt
                      Germans take Alexandria from British
                1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                4 bombers moved from Southern Italy to Egypt
                1 artillery moved from Brazil to 85 Sea Zone
                1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 1 artillery, 4 bombers and 3 infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 2 factory_minors and 1 harbour; French defend with 2 infantry
                    Germans win, taking Egypt from British with 1 armour and 4 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 1 armour and 2 artilleries
                    Casualties for French: 2 infantry
                Battle in Volgograd
                    Germans attack with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in French West Africa

    Non Combat Move - Germans
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 109 Sea Zone
                3 carriers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy
                1 mech_infantry moved from France to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 infantry moved from Belarus to Novgorod
                1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Caucasus
                1 aaGun moved from Tambov to Volgograd
                3 armour moved from Tambov to Novosibirsk
                7 armour moved from Tambov to Caucasus
                4 bombers moved from Egypt to Greece
                1 fighter moved from Volgograd to Caucasus

    Place Units - Germans
                2 armour and 1 infantry placed in Novgorod
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in United Kingdom
                1 fighter and 2 infantry placed in Western Germany
                1 armour and 2 infantry placed in France
                2 infantry placed in Russia
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs

    triplea_38696_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians

    Turn Complete - Russians

    triplea_38696_Rus9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Suiyuyan
                1 mech_infantry moved from Kweichow to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 armour and 1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Suiyuyan to Chahar
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Szechwan to Burma
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                4 fighters moved from Japan to 37 Sea Zone
                2 fighters moved from Japan to Philippines

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 37 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 artilleries and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_38696_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to Iceland
                5 artilleries, 6 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
                5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 123 Sea Zone to 119 Sea Zone
                5 artilleries and 6 infantry moved from 119 Sea Zone to Scotland
                1 mech_infantry moved from 119 Sea Zone to Scotland
                1 armour moved from Alaska to Western United States
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 bombers moved from Western United States to Caroline Islands

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Scotland

    Non Combat Move - Americans
                1 tactical_bomber moved from 26 Sea Zone to Wake Island

    Place Units - Americans
                5 bombers and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6,2,4,4,5,1,4,4,6,6,1,4,2,3,2,5,2,5,2,3,2,2,3
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    triplea_38696_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    triplea_38696_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                2 battleships moved from 123 Sea Zone to 119 Sea Zone
                1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  3/13 hits
                        Japanese roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 2 :  6/12 hits
                        3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 5 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  4/7 hits
                        Japanese roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Burma, round 3 :  2/9 hits
                        2 mech_infantrys owned by the British, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 :  4/5 hits
                        Japanese roll dice for 4 armour and 1 artillery in Burma, round 4 :  2/5 hits
                        3 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 5 :  2/3 hits
                        Japanese roll dice for 1 armour in Burma, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 fighters, 5 infantry and 4 mech_infantrys
                    Casualties for Japanese: 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 tactical_bomber moved from Burma to India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Ethiopia : 1 flag
        119 Sea Zone : 2 battleships
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 8 / 0
        Japanese : 56 / 61
        Americans : 52 / 65
        Chinese : 4 / 5
        British : 22 / 0
        UK_Pacific : 6 / 8
        Italians : 25 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 14 times
                3 was rolled 12 times
                4 was rolled 16 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 81

    Null / Other
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.296
            Standard Deviation : 0.544
            Total rolls : 28

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.808
            Standard Deviation : 0.899
            Total rolls : 27

    triplea_38696_UK_9.tsvg


  • damn sea lion is costing me bad… only need a turn… no matter which way i go cant seem to get it.

    we shall finish this turn and call it a gain, you have objectives… i just suck

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