Well, that was incredibly annoying to be stymied by 1 Italian inf…
15L G40 PLAYOFF SEMIFINAL DOUBLE REMATCH 2/2 Zhukov (Axis) vs JuanSpain (Al+33))
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Russia
3 bombers moved from Western Germany to Russia
1 bomber moved from Kweichow to Russia
1 tactical_bomber moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 infantry moved from Eastern Poland to Belarus
3 tactical_bombers moved from Western Germany to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Romania to Ukraine
2 mech_infantrys moved from Poland to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 6,7,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Ukraine
Germans attack with 3 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 114 Sea Zone to Belarus
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
5 armour, 11 artilleries and 31 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 10 mech_infantrys moved from Belarus to Bryansk
4 bombers and 2 fighters moved from Russia to Bryansk
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from France to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
5 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,4,4,6,2,4,5,6,3,2,6,2,4,5,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
2 aaGuns, 4 artilleries and 24 infantry moved from Tambov to Russia
1 artillery moved from Vologda to Russia
2 infantry moved from Vologda to Russia
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to Novosibirsk
3 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Timguska to Novosibirsk
9 infantry moved from Timguska to KansuPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
Please consider that the casualty selection in AA defense is a bug in the engine if I am right, 4/5 chances are for a Bomber and only 1/5 for the Tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 6 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Shan State to Shensi
2 bombers moved from French Indo China to Shensi
4 artilleries and 6 infantry moved from Burma to India
1 armour and 5 mech_infantrys moved from Yunnan to India
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
5 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
5 infantry moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Shan State to Shensi
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 tactical_bomber moved from Shan State to PhilippinesCombat - Japanese
Battle in India
Japanese attack with 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 3 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Yunnan to Shan State
1 aaGun and 2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
3 artilleries and 6 infantry moved from Kweichow to Szechwan
3 fighters and 2 tactical_bombers moved from Shensi to Szechwan
2 bombers moved from Shensi to French Indo China
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 6 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Please consider that the casualty selection in AA defense is a bug in the engine if I am right, 4/5 chances are for a Bomber and only 1/5 for the Tac.
Please review Sir.
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Do you want to re-roll it? If you wanted me to roll it on the forums, you should have said so when i asked for intercept.
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Do you want to re-roll it? If you wanted me to roll it on the forums, you should have said so when i asked for intercept.
Frankly, I guess its not up to Juan to tell in advance to stick with the rules :)
TripleA doesn’t handle multiple bombardments correctly because it does not understand that every facility has dedicated shots to the planes that attack it.Thus, SBR assaults on multiple facilities have to be rolled on the forum by default.
However I agree that Juan should have claimed that before he made his Russian turn.Good luck Gentlemen, however I guess Allies need LOTS of luck. I’d probably throw the towel already. India falling, Germans on track, Zhukov with Axis… Juan, I am afraid you are not gonna the first one to defeat Zhuks Axis. :(
Zhukov, sorry for jumping in as a non-participant of this game, but as we are having a fierce fight as well at the moment I wanted to make sure this does not lead to issues in our game.
Cheers,
Tobias -
We’re all agreed that it’s a bug. But it’s been unfixed for years. I don’t have a problem with rolling the dice on the forum when asked, but it’s kinda late to request a change/re-roll after he’s already played Russia.
Juan, what specfically do you want me to do?
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Hi! Thanks for the responses.
I agree it was late raised, so I cannot request any action, and as JDOW suggested, it is not relevant on an almost lost game, too much advantage for Axis in this global 2nd edition, spetially with Zhuk strategy (the best), and moreover, vs a weak allies.
To answer your question: Specifically, not being ignored, is enough for me in this situation.
As a usual way to proceed, I think that the most accurate and fair way to proceed is not taking advantage of a bug as default, but taking the worst selection for you as a default (spetially if it is 4 times more probable than the best), or launch forum dice as a default.
I will carry on with Allies, just clarifing the situation was enough for me.
Thx for the responses again
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern FranceNon Combat Move - Americans
10 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 12 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 12 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 3 infantry
EDIT: Adding units owned by Chinese to Shensi: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to British Guiana: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to British Guiana: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to West India: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Vologda
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to Holland Belgium
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
3 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Holland Belgium to France
1 aaGun moved from Western Germany to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
3 armour and 5 mech_infantrys moved from Ukraine to Russia
10 armour, 11 artilleries, 4 bombers, 4 fighters, 31 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 11 artilleries, 9 bombers, 4 fighters, 32 infantry, 23 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 3 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 9 bombers and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 12 armour, 11 artilleries, 4 fighters, 32 infantry and 23 mech_infantrys
Casualties for French: 1 fighter
Casualties for Americans: 1 fighter
Casualties for Russians: 4 aaGuns, 2 armour, 14 artilleries, 3 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Smolensk
2 bombers moved from Russia to Yunnan
2 bombers and 1 tactical_bomber moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Archangel
5 bombers moved from Russia to Bryansk
3 aaGuns moved from Western Germany to Germany
3 artilleries and 5 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to SmolenskPlace Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1
Germans collect 48 PUs (5 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Italians defend with 1 mech_infantry
Russians win, taking Caucasus from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Kansu to Shensi
9 infantry moved from Kansu to Shensi
1 aaGun and 6 infantry moved from Novosibirsk to TimguskaTurn Complete - Russians





