@aequitas-et-veritas Edited landing spot for french fig to Normandy
15L G40 PLAYOFF SEMIFINAL DOUBLE REMATCH 2/2 Zhukov (Axis) vs JuanSpain (Al+33))
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Please consider that the casualty selection in AA defense is a bug in the engine if I am right, 4/5 chances are for a Bomber and only 1/5 for the Tac.
Please review Sir.
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Do you want to re-roll it? If you wanted me to roll it on the forums, you should have said so when i asked for intercept.
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Do you want to re-roll it? If you wanted me to roll it on the forums, you should have said so when i asked for intercept.
Frankly, I guess its not up to Juan to tell in advance to stick with the rules :)
TripleA doesn’t handle multiple bombardments correctly because it does not understand that every facility has dedicated shots to the planes that attack it.Thus, SBR assaults on multiple facilities have to be rolled on the forum by default.
However I agree that Juan should have claimed that before he made his Russian turn.Good luck Gentlemen, however I guess Allies need LOTS of luck. I’d probably throw the towel already. India falling, Germans on track, Zhukov with Axis… Juan, I am afraid you are not gonna the first one to defeat Zhuks Axis. :(
Zhukov, sorry for jumping in as a non-participant of this game, but as we are having a fierce fight as well at the moment I wanted to make sure this does not lead to issues in our game.
Cheers,
Tobias -
We’re all agreed that it’s a bug. But it’s been unfixed for years. I don’t have a problem with rolling the dice on the forum when asked, but it’s kinda late to request a change/re-roll after he’s already played Russia.
Juan, what specfically do you want me to do?
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Hi! Thanks for the responses.
I agree it was late raised, so I cannot request any action, and as JDOW suggested, it is not relevant on an almost lost game, too much advantage for Axis in this global 2nd edition, spetially with Zhuk strategy (the best), and moreover, vs a weak allies.
To answer your question: Specifically, not being ignored, is enough for me in this situation.
As a usual way to proceed, I think that the most accurate and fair way to proceed is not taking advantage of a bug as default, but taking the worst selection for you as a default (spetially if it is 4 times more probable than the best), or launch forum dice as a default.
I will carry on with Allies, just clarifing the situation was enough for me.
Thx for the responses again
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern FranceNon Combat Move - Americans
10 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 12 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 12 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 3 infantry
EDIT: Adding units owned by Chinese to Shensi: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to British Guiana: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 carriers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns, 1 fighter and 12 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Libya to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Persia
1 fighter moved from 97 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 4 infantry
EDIT: Adding units owned by British to British Guiana: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to West India: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Vologda
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to Holland Belgium
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
3 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Holland Belgium to France
1 aaGun moved from Western Germany to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
3 armour and 5 mech_infantrys moved from Ukraine to Russia
10 armour, 11 artilleries, 4 bombers, 4 fighters, 31 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 11 artilleries, 9 bombers, 4 fighters, 32 infantry, 23 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 3 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 9 bombers and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 12 armour, 11 artilleries, 4 fighters, 32 infantry and 23 mech_infantrys
Casualties for French: 1 fighter
Casualties for Americans: 1 fighter
Casualties for Russians: 4 aaGuns, 2 armour, 14 artilleries, 3 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Smolensk
2 bombers moved from Russia to Yunnan
2 bombers and 1 tactical_bomber moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Archangel
5 bombers moved from Russia to Bryansk
3 aaGuns moved from Western Germany to Germany
3 artilleries and 5 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to SmolenskPlace Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1
Germans collect 48 PUs (5 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Italians defend with 1 mech_infantry
Russians win, taking Caucasus from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Kansu to Shensi
9 infantry moved from Kansu to Shensi
1 aaGun and 6 infantry moved from Novosibirsk to TimguskaTurn Complete - Russians
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wow, 92 TUV below average in Moscow? Crazy shit.
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Oh, I made a mistake. 45 below average I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from India to West India
2 bombers moved from French Indo China to West India
1 infantry moved from Hopei to Suiyuyan
3 fighters and 2 tactical_bombers moved from Szechwan to Suiyuyan
2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Anhwe to Kweichow
3 artilleries and 8 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Hopei to ChaharCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Siberia
Battle in West India
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Suiyuyan to Kweichow
1 aaGun moved from Szechwan to Kweichow
1 armour and 5 mech_infantrys moved from India to Yunnan
2 bombers moved from West India to India
4 infantry moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 3 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 7 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kweichow
1 fighter moved from Philippines to Kweichow
2 fighters and 2 tactical_bombers moved from Philippines to French Indo China
2 fighters moved from French Indo China to Kweichow
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
4 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from India to West India
2 bombers moved from French Indo China to West India
1 infantry moved from Hopei to Suiyuyan
3 fighters and 2 tactical_bombers moved from Szechwan to Suiyuyan
2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Anhwe to Kweichow
3 artilleries and 8 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Hopei to ChaharCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Siberia
Battle in West India
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Suiyuyan to Kweichow
1 aaGun moved from Szechwan to Kweichow
1 armour and 5 mech_infantrys moved from India to Yunnan
2 bombers moved from West India to India
4 infantry moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 3 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 7 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kweichow
1 fighter moved from Philippines to Kweichow
2 fighters and 2 tactical_bombers moved from Philippines to French Indo China
2 fighters moved from French Indo China to Kweichow
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
4 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 2 infantry
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Turning off Edit Mode





