@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
16L G40 BM2.0 Giallo(axis) vs Simon33(allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 30 PUs;
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 3 infantry moved from Karelia to Finland
6 artilleries and 7 infantry moved from Baltic States to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 armour, 1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
4 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour, 2 artilleries and 6 infantry moved from Shensi to KweichowCombat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
Battle in Kweichow
Russians attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Chahar
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 6 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 4 infantry; Italians defend with 1 artillery
Russians win, taking Caucasus from Italians with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
4 fighters moved from Caucasus to Volgograd
1 armour, 4 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 armour, 11 artilleries and 16 infantry moved from Baltic States to Eastern Poland
2 artilleries and 2 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Yakut S.S.R. to Sakha
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
5 artilleries and 3 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Russians undo move 2.
3 infantry placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 3 carriers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Shan State to Yunnan
4 mech_infantrys moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 3 mech_infantrys moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from Shan State to Kweichow
4 fighters moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 22 Sea Zone
3 carriers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
4 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Persia
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Shantung to Chahar
1 fighter moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone -
scramble?
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I wasn’t thinking that you’d go so far as to buy 3 CVs!
I’ll still scramble.
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Obviously, 2ftrs and a tac.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 3 carriers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Shan State to Yunnan
4 mech_infantrys moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 3 mech_infantrys moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from Shan State to Kweichow
4 fighters moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 22 Sea Zone
3 carriers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
4 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Persia
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Shantung to Chahar
1 fighter moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Kweichow
Japanese attack with 3 armour, 2 bombers and 9 mech_infantrys
Russians defend with 1 armour, 2 artilleries and 6 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour, 2 artilleries and 6 infantry
Casualties for Japanese: 7 mech_infantrys
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Marianas
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Marianas from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 destroyers, 6 fighters and 1 submarine
Americans defend with 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
retreated to 25 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Americans: 3 destroyers and 3 submarines
Casualties for Japanese: 3 destroyers, 4 fighters and 1 submarine
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Marianas to 22 Sea Zone
1 bomber moved from Kweichow to Japan
1 bomber moved from Kweichow to IndiaPlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
got some rough beats lately and the dumbest part is that I didn’t have to buy the cv’s….
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 9 artilleries, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
1 artillery and 3 infantry moved from Peru to Chile
1 mech_infantry moved from Bolivia to ChileCombat - Americans
Battle in Denmark
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor; Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Denmark from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry and 1 mech_infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in Chile
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 artilleries moved from Venezuela to Brazil
1 artillery and 1 infantry moved from Venezuela to British Guiana
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Spain
2 fighters moved from 112 Sea Zone to Spain
2 fighters moved from Denmark to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
2 fighters and 3 tactical_bombers moved from Midway to Hawaiian Islands
1 artillery moved from British Columbia to Western United States
1 bomber moved from Western Germany to Norway
4 artilleries and 6 infantry moved from Sweden to Norway
2 fighters moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Sweden
3 artilleries placed in Norway
1 artillery and 2 infantry placed in Spain
4 artilleries and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Mozambique
1 armour moved from Belgian Congo to MozambiqueCombat - British
Battle in Mozambique
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Turning off Edit Mode
1 artillery and 1 mech_infantry moved from Angola to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 battleship, 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
EDIT: 1 mech_infantry moved from Siberia to KoreaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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got some rough beats lately and the dumbest part is that I didn’t have to buy the cv’s….
Hmm, yeah you could have just NCM’ed some. Pretty unlucky there.
Forgot to attack Korea. Had to edit it.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 35 PUs;
Italians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 armour, 4 artilleries, 7 infantry and 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 2 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Germany to 93 Sea Zone
1 fighter moved from Turkey to 93 Sea ZoneCombat - Italians
Non Combat Move - Italians
3 infantry moved from 93 Sea Zone to Southern FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 3 infantry
EDIT: Adding units owned by Italians to Iraq: 3 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Northern Italy
Italians undo move 2.
3 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 25
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
8 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Turkey
1 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Slovakia Hungary
9 artilleries moved from Slovakia Hungary to Germany
1 mech_infantry moved from Yugoslavia to Romania
10 artilleries and 18 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Denmark
Germans attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Denmark from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Denmark to Germany
10 armour and 17 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Yugoslavia to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Yugoslavia
3 artilleries placed in Iraq
Germans undo move 2.
3 infantry placed in Iraq
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Germans collect 33 PUs (4 lost to blockades); end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Baltic States to Poland
2 armour, 20 artilleries and 38 infantry moved from Eastern Poland to Romania
3 artilleries and 3 infantry moved from Bessarabia to Romania
1 artillery moved from Caucasus to Turkey
2 fighters moved from Volgograd to Turkey
1 artillery moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 armour moved from Caucasus to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Turkey
Russians attack with 1 artillery and 2 fighters
Germans defend with 2 infantry
Russians win, taking Turkey from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 armour, 23 artilleries and 41 infantry
Germans defend with 1 mech_infantry
Russians win, taking Romania from Germans with 2 armour, 23 artilleries and 41 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour and 2 fighters
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Eastern Poland
2 artilleries and 5 infantry moved from Novgorod to Baltic States
3 artilleries moved from Finland to Karelia
5 artilleries and 3 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Bessarabia
2 fighters moved from Turkey to Caucasus
2 fighters moved from Northwest Persia to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Amur: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Sakha: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 marines, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Korea
1 bomber moved from Japan to Korea
2 fighters and 1 tactical_bomber moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Korea
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 22 Sea Zone to 17 Sea Zone
2 battleships and 1 carrier moved from 22 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
3 artilleries and 3 mech_infantrys moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Shantung to Anhwe
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Chahar
1 armour moved from Chahar to Hopei
3 armour moved from Kweichow to Szechwan
2 infantry moved from India to West India
4 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from India to Volgograd
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 bomber, 4 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry; Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 1 bomber, 4 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
4 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
1 bomber moved from Volgograd to IraqPlace Units - Japanese
1 artillery, 1 bomber, 1 infantry and 3 marines placed in Japan
2 fighters and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Chile to Argentina
2 artilleries moved from Brazil to Argentina
1 infantry moved from Holland Belgium to Western Germany
Americans take Western Germany from Germans
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Algeria from British
French take Tunisia from British
1 bomber moved from Norway to Germany
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Argentina
Americans attack with 3 artilleries, 2 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Germany to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 104 Sea Zone
1 bomber moved from Germany to Norway
1 aaGun, 2 artilleries and 3 infantry moved from 104 Sea Zone to Spain
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
4 artilleries and 6 infantry moved from Central United States to Southeast Mexico
2 artilleries moved from Holland Belgium to France
1 artillery and 2 infantry moved from Sweden to NorwayPlace Units - Americans
1 artillery and 2 infantry placed in Sweden
2 artilleries and 1 infantry placed in Norway
6 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,3,4,6,4,4,3
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - British
British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
British take Libya from ItaliansCombat - British
Non Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 5 artilleries, 2 fighters and 13 infantry moved from Holland Belgium to France
8 artilleries, 3 infantry and 5 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour, 1 artillery and 1 mech_infantry moved from Mozambique to Rhodesia
1 artillery and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
British undo move 1.
1 artillery and 2 infantry placed in Union of South Africa
3 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific