@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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(Repeating so it is not lost)
Scramble fighters from Japan?
Kamikaze allocations?
If this doesn’t get resolved tonight I will look for an update when I return from my trip. I wil be gone for six days or so.
Marsh
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Full scramble and 1 kami each on 6DDs.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3,5,6,5,5
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 carrier, 8 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 carrier, 3 destroyers, 3 fighters and 8 submarines
Units damaged: 1 carrier owned by the Japanese
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 68
Casualties for Americans: 4 destroyers and 3 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 3 fighters and 8 submarines
Battle in KoreaNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Siberia
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to MoroccoPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Americans undo move 2.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 3.
1 carrier and 1 cruiser placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Rhodesia to French Equatorial Africa
British take Belgian Congo from Japanese
1 tactical_bomber moved from French West Africa to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from French Equatorial Africa to Rhodesia
2 destroyers moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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If Japan attacks sea zone 6, the first two four hits should be allocated to destroyers. Hits 5 and 6 should be allocated to a single carrier, with the planes landing in Korea during the non-combat round.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Tobruk
Italians take Tobruk from British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Northern Italy
1 carrier and 1 destroyer placed in 95 Sea Zone
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs -
If Germany attacks sea zone 6, three US fighters will scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
1 carrier, 1 destroyer and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Had to make an edit – only one UK destroyer was supposed to move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 mech_infantrys moved from Bryansk to Tambov
2 bombers and 3 fighters moved from Bryansk to Russia
2 destroyers and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 110 Sea Zone
Germans attack with 2 destroyers and 1 submarine
Russians defend with 1 submarine; British defend with 1 destroyer and 2 transports; Americans defend with 3 fighters and 2 transports
1 destroyer owned by the Germans retreated to 112 Sea Zone
British win with 1 destroyer, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Novgorod
3 artilleries moved from Belarus to Bryansk
6 artilleries and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Western Germany to France
2 armour moved from Norway to Karelia
1 aaGun, 5 artilleries and 11 infantry moved from Poland to Eastern Poland
3 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in Norway
3 artilleries placed in Novgorod
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
2 fighters, 12 infantry and 2 tactical_bombers moved from Russia to Bryansk
5 armour moved from Volgograd to Bryansk
Russians take Rostov from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 5 armour, 2 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 3 artilleries, 3 fighters and 7 mech_infantrys; Italians defend with 1 artillery and 3 infantry
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 artilleries, 3 fighters and 7 mech_infantrys
Casualties for Russians: 5 armour and 12 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 armour moved from Urals to Russia
1 infantry moved from Amur to Korea
1 infantry moved from Amur to KoreaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 75 PUs;
Japanese buy 2 artilleries, 2 bombers, 3 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from Americans
Japanese take Gold Coast from British
1 mech_infantry moved from Nigeria to French Central Africa
Japanese take French Central Africa from Americans
2 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
1 armour moved from Kenya to Belgian Congo
Japanese take Tanganyika Territory from British
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
5 artilleries and 4 infantry moved from Caucasus to VolgogradCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Ukraine
1 mech_infantry moved from Alexandria to Libya
1 aaGun, 13 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 artilleries and 2 infantry moved from Kenya to Belgian Congo
2 artilleries and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from Kansu to Novosibirsk
4 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 artillery moved from Anhwe to Jehol
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to HunanPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Persia
2 bombers and 3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,3,6,4,1,2,1,2,2,1
Japanese collect 78 PUs (8 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 75 PUs;
Japanese buy 2 artilleries, 2 bombers, 3 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from Americans
Japanese take Gold Coast from British
1 mech_infantry moved from Nigeria to French Central Africa
Japanese take French Central Africa from Americans
2 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
1 armour moved from Kenya to Belgian Congo
Japanese take Tanganyika Territory from British
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
5 artilleries and 4 infantry moved from Caucasus to VolgogradCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Ukraine
1 mech_infantry moved from Alexandria to Libya
1 aaGun, 13 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 artilleries and 2 infantry moved from Kenya to Belgian Congo
2 artilleries and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from Kansu to Novosibirsk
4 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 artillery moved from Anhwe to Jehol
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to HunanPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Persia
2 bombers and 3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,3,6,4,1,2,1,2,2,1
Japanese collect 78 PUs (8 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Morocco to 112 Sea Zone -
Scramble sea zone 112?
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@Marshmallow:
Scramble sea zone 112?
No.
Not again!
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You have a shot this time, since you saved the scramble. If you had left two fighters I wouldn’t have tried it.
We’ll find out in a moment!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Morocco to 112 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French West Africa
Battle in 112 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 transport
Germans defend with 1 destroyer
Americans win, taking French West Africa from Japanese with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in DenmarkNon Combat Move - Americans
1 bomber and 3 fighters moved from 112 Sea Zone to United Kingdom
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 carriers, 4 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs





