@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
16L G40 BM2.0 Giallo(axis) vs Simon33(allies)
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Forgot to attack the Congo
Rolling 11d6:
(1, 2, 2, 2, 2, 3, 3, 4, 5, 5, 6)
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Central Africa from British
French take French Madagascar from British
French take French West Africa from British
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
1 artillery moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from United Kingdom to Western GermanyCombat - British
Battle in Western Germany
British attack with 2 artilleries, 6 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters and 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry
EDIT: Changing ownership of Belgian Congo from Italians to British
EDIT: Turning off Edit Mode
6 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 aaGun moved from Normandy Bordeaux to France
1 carrier moved from 71 Sea Zone to 83 Sea Zone
7 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 transports moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Persia
3 fighters moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 bomber moved from Southern Italy to Persia
1 fighter moved from 80 Sea Zone to Persia
1 armour moved from Finland to Vyborg
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from BritishCombat - Italians
Battle in Persia
Italians attack with 3 artilleries, 1 bomber, 5 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory_minor, 3 fighters and 2 infantry; British defend with 1 fighter
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 3 artilleries, 2 fighters and 2 infantry
Casualties for Russians: 1 artillery, 3 fighters and 2 infantry
Casualties for British: 1 fighterNon Combat Move - Italians
3 fighters moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 aaGuns moved from Southern Italy to Northern Italy
2 artilleries and 1 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Greece to Germany
3 mech_infantrys moved from Egypt to Trans-JordanPlace Units - Italians
3 artilleries and 4 infantry placed in Northern Italy
3 armour placed in Egypt
3 infantry placed in IraqTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to PhilippinesNon Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 43 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneNon Combat Move - French
Turn Complete - French
French collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 6 PUs;Combat Move - Germans
1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
4 bombers moved from Baltic States to Northwest Persia
2 infantry moved from Germany to Western Germany
3 fighters moved from Germany to France
1 fighter moved from Germany to Western Germany
1 bomber moved from Slovakia Hungary to France
1 infantry moved from Germany to Western Germany
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to France
1 armour moved from Yugoslavia to Southern FranceCombat - Germans
Battle in Western Germany
Germans attack with 1 fighter and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Battle in Northwest Persia
Germans attack with 4 bombers
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Persia from Russians with 2 bombers remaining. Battle score for attacker is -13
Casualties for Germans: 2 bombers
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Southern France
Germans attack with 1 armour
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Germans attack with 2 armour, 1 bomber and 3 fighters
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 aaGun and 1 infantry
retreated to France
French win with 3 infantry remaining. Battle score for attacker is -31
Casualties for French: 1 infantry
Casualties for Germans: 2 armour and 3 fighters
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
1 bomber moved from France to Germany
1 fighter moved from Western Germany to Germany
22 mech_infantrys moved from Slovakia Hungary to Western Germany
1 aaGun, 22 artilleries and 19 infantry moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Novgorod to Vyborg
3 armour and 3 mech_infantrys moved from Baltic States to Vyborg
2 bombers moved from Northwest Persia to IraqPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
3 armour placed in YugoslaviaTurn Complete - Germans
Germans collect 39 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 13 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 artilleries and 7 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
2 artilleries and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 armour, 7 artilleries, 11 infantry and 1 mech_infantry moved from Bessarabia to Romania
35 artilleries and 39 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 3 infantry
Italians defend with 2 artilleries and 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Romania
Russians attack with 1 armour, 42 artilleries, 50 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 42 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Romania
1 artillery moved from Ukraine to Rostov
2 armour moved from Ukraine to Caucasus
2 armour moved from Volgograd to Caucasus
1 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Sakha to AmurPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from French Indo China to 45 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 mech_infantrys moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia -
scramble?
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Yeah scramble.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from French Indo China to 45 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 mech_infantrys moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 3 bombers, 3 carriers, 6 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 2 carriers, 5 destroyers, 4 fighters, 7 submarines and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win with 3 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 7 submarines and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Casualties for Japanese: 3 carriers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Battle in Siberia
Battle in Amur
Japanese attack with 3 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Siberia from Russians, taking Amur from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Soviet Far East
Battle in 45 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 carrier and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win, taking Soviet Far East from Russians with 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 carrier
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters moved from 45 Sea Zone to Paulau Island
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 bombers moved from 35 Sea Zone to French Indo China
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Shensi
1 fighter moved from Kiangsu to Shensi
1 fighter moved from Shantung to Shensi
1 aaGun, 2 artilleries and 3 mech_infantrys moved from Eastern Persia to PersiaPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
1 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Norway to Yugoslavia
3 bombers and 2 fighters moved from Norway to GermanyCombat - Americans
Strategic bombing raid in Yugoslavia
Bombing raid in Yugoslavia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 4 damage total.
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Denmark
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 2 fighters moved from Germany to Norway
1 bomber moved from Yugoslavia to Romania
4 transports moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to Norway
3 transports moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,4
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
5 artilleries and 1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 2 artilleries and 6 mech_infantrys
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier moved from 83 Sea Zone to 91 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Gold Coast to French Central Africa
Italians take French Central Africa from French
1 armour moved from Vyborg to Finland
3 artilleries and 4 infantry moved from Northern Italy to France
2 fighters moved from Germany to Western Germany
2 fighters moved from Western Germany to France
1 bomber moved from Iraq to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Finland
Italians attack with 1 armour
Americans defend with 1 infantry
Italians win, taking Finland from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Italians attack with 3 artilleries, 2 fighters and 4 infantry
French defend with 1 airfield, 1 factory_minor and 3 infantry
Italians destroys 11PUs while taking French capital
Italians win, taking France from French with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from France to Germany
2 fighters moved from Iraq to Southern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 armour placed in Iraq
3 infantry placed in Egypt
2 artilleries and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
2 fighters and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 30 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 48 PUs;
Germans buy 10 infantry; Remaining resources: 18 PUs;Combat Move - Germans
3 armour and 12 mech_infantrys moved from Vyborg to Norway
1 bomber and 1 fighter moved from Germany to Norway
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from Iraq to Slovakia Hungary
1 bomber moved from Iraq to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Norway
Germans attack with 3 armour, 1 bomber, 1 fighter and 12 mech_infantrys
British defend with 2 fighters; Americans defend with 5 artilleries, 2 bombers, 1 factory_minor, 3 fighters and 4 infantry
retreated to Norway
Americans win with 5 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 3 armour and 12 mech_infantrys
Casualties for Americans: 5 artilleries, 2 bombers and 4 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Norway to Germany
2 bombers moved from Slovakia Hungary to Germany
1 aaGun moved from Vyborg to Finland
3 armour moved from Yugoslavia to Germany
2 infantry moved from Western Germany to Germany
1 armour moved from Southern France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 54 PUs;
Russians buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Romania to Yugoslavia
Russians take Bulgaria from Germans
Russians take Yugoslavia from Germans
4 artilleries and 7 infantry moved from Romania to Yugoslavia
2 artilleries and 3 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 artilleries and 5 infantry moved from Novgorod to Karelia
Russians take Karelia from ItaliansCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 3 infantry
Germans defend with 4 infantry
1 artillery owned by the Russians retreated to Romania
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 armour moved from Caucasus to Tsinghai
2 mech_infantrys moved from Volgograd to Tsinghai
1 artillery moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Kansu to Tsinghai
22 artilleries and 22 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
8 infantry moved from Novgorod to Baltic States
3 artilleries and 6 infantry moved from Belarus to Baltic States
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from Romania to Yugoslavia
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Ukraine
1 artillery and 1 infantry placed in Ukraine
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 3 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Paulau Island to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 mech_infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
3 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 fighters moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Soviet Far East to 4 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Chinese defend with 5 infantry
1 mech_infantry owned by the Japanese retreated to Shensi
Chinese win with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 infantry moved from 6 Sea Zone to Japan
4 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
4 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Shensi
2 tactical_bombers moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
2 bombers moved from Tsinghai to Anhwe
3 mech_infantrys moved from Persia to Northwest Persia
1 aaGun and 2 artilleries moved from Persia to Northwest Persia
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 fighters placed in 6 Sea Zone
3 marines placed in French Indo China
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 3 infantry
EDIT: Adding units owned by Japanese to West India: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs





