No intercept
16L G40 BM2.0 Giallo(axis) vs Simon33(allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneNon Combat Move - French
Turn Complete - French
French collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 6 PUs;Combat Move - Germans
1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
4 bombers moved from Baltic States to Northwest Persia
2 infantry moved from Germany to Western Germany
3 fighters moved from Germany to France
1 fighter moved from Germany to Western Germany
1 bomber moved from Slovakia Hungary to France
1 infantry moved from Germany to Western Germany
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to France
1 armour moved from Yugoslavia to Southern FranceCombat - Germans
Battle in Western Germany
Germans attack with 1 fighter and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Battle in Northwest Persia
Germans attack with 4 bombers
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Persia from Russians with 2 bombers remaining. Battle score for attacker is -13
Casualties for Germans: 2 bombers
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Southern France
Germans attack with 1 armour
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Germans attack with 2 armour, 1 bomber and 3 fighters
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 aaGun and 1 infantry
retreated to France
French win with 3 infantry remaining. Battle score for attacker is -31
Casualties for French: 1 infantry
Casualties for Germans: 2 armour and 3 fighters
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
1 bomber moved from France to Germany
1 fighter moved from Western Germany to Germany
22 mech_infantrys moved from Slovakia Hungary to Western Germany
1 aaGun, 22 artilleries and 19 infantry moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Novgorod to Vyborg
3 armour and 3 mech_infantrys moved from Baltic States to Vyborg
2 bombers moved from Northwest Persia to IraqPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
3 armour placed in YugoslaviaTurn Complete - Germans
Germans collect 39 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 13 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 artilleries and 7 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
2 artilleries and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 armour, 7 artilleries, 11 infantry and 1 mech_infantry moved from Bessarabia to Romania
35 artilleries and 39 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 3 infantry
Italians defend with 2 artilleries and 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Romania
Russians attack with 1 armour, 42 artilleries, 50 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 42 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Romania
1 artillery moved from Ukraine to Rostov
2 armour moved from Ukraine to Caucasus
2 armour moved from Volgograd to Caucasus
1 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Sakha to AmurPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from French Indo China to 45 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 mech_infantrys moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia -
scramble?
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Yeah scramble.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from French Indo China to 45 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 mech_infantrys moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 3 bombers, 3 carriers, 6 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 2 carriers, 5 destroyers, 4 fighters, 7 submarines and 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win with 3 battleships, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 7 submarines and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Casualties for Japanese: 3 carriers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Battle in Siberia
Battle in Amur
Japanese attack with 3 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Siberia from Russians, taking Amur from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Soviet Far East
Battle in 45 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 carrier and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win, taking Soviet Far East from Russians with 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 carrier
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters moved from 45 Sea Zone to Paulau Island
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 bombers moved from 35 Sea Zone to French Indo China
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Shensi
1 fighter moved from Kiangsu to Shensi
1 fighter moved from Shantung to Shensi
1 aaGun, 2 artilleries and 3 mech_infantrys moved from Eastern Persia to PersiaPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
1 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Norway to Yugoslavia
3 bombers and 2 fighters moved from Norway to GermanyCombat - Americans
Strategic bombing raid in Yugoslavia
Bombing raid in Yugoslavia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 4 damage total.
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Denmark
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 2 fighters moved from Germany to Norway
1 bomber moved from Yugoslavia to Romania
4 transports moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to Norway
3 transports moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,4
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
5 artilleries and 1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 2 artilleries and 6 mech_infantrys
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier moved from 83 Sea Zone to 91 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Gold Coast to French Central Africa
Italians take French Central Africa from French
1 armour moved from Vyborg to Finland
3 artilleries and 4 infantry moved from Northern Italy to France
2 fighters moved from Germany to Western Germany
2 fighters moved from Western Germany to France
1 bomber moved from Iraq to VolgogradCombat - Italians
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Finland
Italians attack with 1 armour
Americans defend with 1 infantry
Italians win, taking Finland from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Italians attack with 3 artilleries, 2 fighters and 4 infantry
French defend with 1 airfield, 1 factory_minor and 3 infantry
Italians destroys 11PUs while taking French capital
Italians win, taking France from French with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from France to Germany
2 fighters moved from Iraq to Southern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 armour placed in Iraq
3 infantry placed in Egypt
2 artilleries and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
2 fighters and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 30 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 48 PUs;
Germans buy 10 infantry; Remaining resources: 18 PUs;Combat Move - Germans
3 armour and 12 mech_infantrys moved from Vyborg to Norway
1 bomber and 1 fighter moved from Germany to Norway
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from Iraq to Slovakia Hungary
1 bomber moved from Iraq to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Norway
Germans attack with 3 armour, 1 bomber, 1 fighter and 12 mech_infantrys
British defend with 2 fighters; Americans defend with 5 artilleries, 2 bombers, 1 factory_minor, 3 fighters and 4 infantry
retreated to Norway
Americans win with 5 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 3 armour and 12 mech_infantrys
Casualties for Americans: 5 artilleries, 2 bombers and 4 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Norway to Germany
2 bombers moved from Slovakia Hungary to Germany
1 aaGun moved from Vyborg to Finland
3 armour moved from Yugoslavia to Germany
2 infantry moved from Western Germany to Germany
1 armour moved from Southern France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 54 PUs;
Russians buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Romania to Yugoslavia
Russians take Bulgaria from Germans
Russians take Yugoslavia from Germans
4 artilleries and 7 infantry moved from Romania to Yugoslavia
2 artilleries and 3 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 artilleries and 5 infantry moved from Novgorod to Karelia
Russians take Karelia from ItaliansCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 3 infantry
Germans defend with 4 infantry
1 artillery owned by the Russians retreated to Romania
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 armour moved from Caucasus to Tsinghai
2 mech_infantrys moved from Volgograd to Tsinghai
1 artillery moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Kansu to Tsinghai
22 artilleries and 22 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
8 infantry moved from Novgorod to Baltic States
3 artilleries and 6 infantry moved from Belarus to Baltic States
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from Romania to Yugoslavia
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Ukraine
1 artillery and 1 infantry placed in Ukraine
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 3 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Paulau Island to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 mech_infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
3 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 fighters moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Soviet Far East to 4 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Chinese defend with 5 infantry
1 mech_infantry owned by the Japanese retreated to Shensi
Chinese win with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 infantry moved from 6 Sea Zone to Japan
4 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
4 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Shensi
2 tactical_bombers moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
2 bombers moved from Tsinghai to Anhwe
3 mech_infantrys moved from Persia to Northwest Persia
1 aaGun and 2 artilleries moved from Persia to Northwest Persia
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 fighters placed in 6 Sea Zone
3 marines placed in French Indo China
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 3 infantry
EDIT: Adding units owned by Japanese to West India: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters moved from Norway to Germany
1 bomber moved from Romania to Germany
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Soviet Far East
Cleaning up after air battlesNon Combat Move - Americans
4 transports moved from 123 Sea Zone to 106 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
4 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 carrier, 1 destroyer and 1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 bomber and 3 fighters moved from Germany to 113 Sea Zone
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
2 fighters moved from Western United States to 4 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 battleship, 2 carriers and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 113 Sea Zone to France
2 fighters moved from Norway to France
2 fighters moved from 110 Sea Zone to France
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
British take French Equatorial Africa from Italians
5 artilleries and 1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Holland Belgium
British attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in France
British attack with 3 artilleries, 6 fighters and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
British win, taking France from Italians, taking French Equatorial Africa from British with 3 artilleries and 4 fighters remaining. Battle score for attacker is 5
Casualties for British: 2 fighters and 2 infantry
Casualties for Italians: 2 aaGuns, 3 artilleries and 3 infantryNon Combat Move - British
2 fighters moved from France to 110 Sea Zone
2 fighters moved from France to 113 Sea Zone
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
2 mech_infantrys moved from Tanganyika Territory to Union of South Africa
2 artilleries moved from Tanganyika Territory to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Denmark
Germans take Denmark from Americans
1 armour moved from Finland to Novgorod
1 fighter moved from Iraq to Kazakhstan
3 mech_infantrys moved from Northwest Persia to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
6 armour moved from Iraq to Caucasus
1 armour moved from French Central Africa to French Equatorial AfricaCombat - Italians
Battle in Novgorod
Italians attack with 1 armour
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians win, taking French Equatorial Africa from French with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Southern Italy to Egypt
3 transports moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Germany to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters, 7 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 41 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 37 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs





