@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L G40 Ktylu (Allies+21) vs AetV (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
1 infantry moved from Western Ukraine to Bryansk
3 artilleries and 14 infantry moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 4 artilleries and 19 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 aaGuns, 15 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
4 armour and 1 mech_infantry moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 mech_infantry moved from 110 Sea Zone to United KingdomPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
Germans undo move 2.
Germans undo move 1.
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 112 Sea Zone
5 armour placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Vologda to Archangel
4 fighters moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Bryansk
17 infantry moved from Buryatia to AmurCombat - Russians
Battle in Archangel
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters moved from Archangel to Russia
2 aaGuns and 5 infantry moved from Vologda to Russia
12 artilleries moved from Russia to Tambov
10 infantry moved from Russia to Tambov
2 infantry moved from Russia to TambovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
EDIT: Turning off Edit Mode
1 armour and 2 artilleries placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Sikang to Yunnan
1 armour, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 bomber moved from Paulau Island to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Tsinghai to Kazakhstan
2 artilleries and 1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 2 aaGuns, 3 infantry and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 2 artilleries and 2 infantry
British defend with 4 mech_infantrys
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber and 1 fighter moved from Yunnan to French Indo China
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
Japanese undo move 1.
1 fighter placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in United Kingdom
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Americans retreated
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from United Kingdom to 109 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Libya to Alexandria
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to India
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Novosibirsk
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Novosibirsk from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belarus to Bryansk
3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
1 bomber moved from Greece to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Bryansk to UkrainePlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to CelebesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Libya to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 artillery and 6 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Smolensk
1 fighter moved from United Kingdom to 106 Sea Zone
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_AlliesCombat - Germans
Battle in Rostov
Germans attack with 15 armour, 4 artilleries, 18 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 15 armour, 4 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 infantry, 1 mech_infantry and 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 44
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry, 1 mech_infantry and 3 transportsNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from 106 Sea Zone to 107 Sea Zone
1 submarine moved from 110 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
3 mech_infantrys moved from Eastern Poland to Ukraine
5 armour moved from Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Belarus to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Belarus to Archangel
1 bomber moved from Smolensk to Novgorod
2 infantry moved from Greece to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Germans
3 submarines placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5,5,4,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
12 artilleries and 12 infantry moved from Tambov to Volgograd
5 fighters moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
17 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4
Russians collect 25 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Burma
1 bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 fighter and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter moved from French Indo China to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Kiangsu to Kweichow
1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports moved from 109 Sea Zone to 107 Sea Zone
1 cruiser moved from 101 Sea Zone to 107 Sea Zone
1 armour moved from British Columbia to Alaska
1 fighter moved from 10 Sea Zone to Alaska
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline IslandsCombat - Americans
Battle in 107 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 transports
Germans defend with 1 carrier, 1 fighter and 1 submarine
Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 4 transports remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Alaska
Americans attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Alaska to 10 Sea ZonePlace Units - Americans
1 battleship, 3 destroyers and 1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships moved from 109 Sea Zone to 107 Sea Zone
1 armour moved from Alexandria to Egypt
3 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 mech_infantrys moved from Novosibirsk to VolgogradCombat - British
Non Combat Move - British
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Ukraine to SmolenskCombat - Italians
Battle in Libya
Battle in Smolensk
Italians attack with 1 bomber
Russians defend with 1 artillery
Italians win, taking Libya from British with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Italians attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from Smolensk to NovgorodPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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We have 2 white, literally ghost troops in sz 96 :roll:
ha!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Archangel to Russia
Germans take Smolensk from Russians
1 artillery and 4 infantry moved from Archangel to Vologda
6 mech_infantrys moved from Ukraine to Russia
18 armour and 2 mech_infantrys moved from Rostov to Russia
1 bomber moved from Novgorod to Russia
3 bombers moved from Western Germany to Russia
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus





