16L G40 Simon33(X) (Allies +16) vs ktylu (Axis)

  • '19 '17 '16

    Boo boo doing that bombardment.

    Assumed no scramble in SZ112. Or does that mean the units remaining are considered to have conducted combat? I don’t think so.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from West India to Turkmenistan
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd
                      Italians take Volgograd from Russians
                1 artillery and 2 infantry moved from Bryansk to Tambov
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                3 armour moved from Egypt to Tobruk
                2 fighters moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 fighter moved from Southern Italy to Tobruk

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tobruk
                    Italians attack with 3 armour and 1 fighter
                    British defend with 1 armour, 1 artillery and 1 infantry
                    Italians win, taking Tobruk from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 armour
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Egypt
                2 aaGuns moved from Bryansk to Tambov

    Place Units - Italians
                3 mech_infantrys placed in Persia
                3 armour placed in Egypt
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,2
                Italians collect 28 PUs (4 lost to blockades); end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs

    triplea_38689.0_Ita6.tsvg

  • '19 '17 '16

    Some error with the dice server. Let’s move this one forward anyway.

    SZ42, 3ftrs 1DD
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (4, 3, 2)

    Def
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (4)

    Java (provisional)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    Def
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '19 '17 '16

    Assuming you preserve the BB, I’ll lose the DD (you have to decide first)

    DiceRolling 1d6:
    (5)

    DefDiceRolling 1d6:
    (2)

  • '19 '17 '16

    Oops, there’s two more fighters

    DiceRolling 2d6:
    (2, 2)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship, 1 submarine and 2 transports
                EDIT: Removing units owned by Japanese from Java: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery, 2 fighters and 1 infantry moved from Queensland to Northern Territory
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_38689.0_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Kenya to Tanganyika Territory

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    triplea_38689.0_Fre6.tsvg

  • '19 '17 '16

    Noticed a few edits adding Axis units at the end of Allies turns, e.g: USSR6, F5, USSR5.

    What do they mean?

  • '17 '16 '13 '12

    @simon33:

    Noticed a few edits adding Axis units at the end of Allies turns, e.g: USSR6, F5, USSR5.

    What do they mean?

    Looks like Japan got a couple free armor to take India!

    Untitled.jpg


  • its my fault, ill show ya screenies tomm. posted wrong files, show ya after work

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