@pacifiersboard I’m realizing infrastructure bids in this format might not be a good idea. Unit bids can be wasted, or used to prevent better bids but their existence still represents a potential problem for the Axis. But infrastructure bids can be placed for the purpose of their capture by Axis. I would suggest we either step back a round and you revisit the s France air base or we proceed with it but with no further infrastructure bids.
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Kiangsi
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to Kiangsi
3 fighters and 3 tactical_bombers moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Kiangsi
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 2 bombers remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from Kiangsi to French Indo China
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 aaGun and 2 armour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
3 fighters moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Yunnan to Malaya
4 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese -
Scramble in sz 113?
Ool for sz 33 please.
Thank you. -
Ya know, i wondered as i did this… hrmm what will this do….hehe
got your attention :-D I have questions though, since the anzac planes are on US carriers do they partake in combat?
To be honest, i did not know if this was a bad idea or not, it seems my odds are not that bad. it gives you a 46% to win. However, i thought as i was doing it, is this smart?
One thing i did do wrong is not put a sea unit in sz 6, that is a mistake on my part for sure. I contemplated this move for hours, with a secondary option and was unsure of what was best.
maybe i should beg for mercy or is this a ok move? My other option was setting shop in the phillipines, and putting more planes on FIC,but i decided against it. Not knowing which was better idea.
If i pulled a boo boo, max defense sir :-D
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@ktylu:
Ya know, i wondered as i did this… hrmm what will this do….hehe
got your attention :-D I have questions though, since the anzac planes are on US carriers do they partake in combat?
No they don’t, if I should lose the CV’S or they get dent i will lose them.
@ktylu:
To be honest, i did not know if this was a bad idea or not, it seems my odds are not that bad. it gives you a 46% to win. However, i thought as i was doing it, is this smart?
This I don’t know.
I wondered why you would put your IJN in jepardy.
Ya i may have only a minor Chance of winning with the US but i have Anzak to wipe out the Rest.If you want to redo your Japan turn, I’ll be ok with that.
I assumed you have a plan since my attack can also turn the tides in your favour!
All I need is a good first round.It is your choice, let me know.
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Yea i would prefer not to loose my fleet over a silly error. I suppose its not worth the risk of loosin entire navy though 50/50. I will do something diff tonight when i get home. thank you for the advise :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from French Indo China to 37 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 carrier moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 4 tactical_bombers
Americans defend with 2 destroyers
Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from 37 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
4 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
1 aaGun, 1 armour and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 bomber and 3 fighters moved from Yunnan to Malaya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 fighters moved from Norway to 113 Sea Zone -
Scramble in sz 113?
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yes please :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 10 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 bomber and 3 fighters moved from Yunnan to Malaya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 fighters moved from Norway to 113 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 113 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 3 fighters
Battle in Malaya
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 armour and 1 harbour
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber and 2 fighters moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
2 infantry placed in Western United States
1 artillery and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
Russians take Samara from Italians
2 armour and 1 mech_infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tunisia to Libya
British take Libya from Italians
3 fighters moved from India to French Indo China
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
1 armour, 1 artillery, 1 bomber, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Samara
Russians take Samara from Italians
2 armour and 1 mech_infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tunisia to Libya
British take Libya from Italians
3 fighters moved from India to French Indo China
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
1 armour, 1 artillery, 1 bomber, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Volgograd
British attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry; Italians defend with 1 armour and 1 factory_minor
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Volgograd from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
British win, taking French Indo China from Japanese with 2 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 71
Casualties for British: 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 2 armour, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in Caucasus
British attack with 1 armour, 2 infantry and 6 mech_infantrys
Italians defend with 3 armour
British win, taking Caucasus from Italians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 3 armourNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 infantry moved from Burma to Shan State
4 infantry moved from India to West India
1 aaGun moved from India to West India
1 bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to YunnanPlace Units - British
1 factory_minor placed in Greece
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,2,6,3
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tambov to Volgograd
1 fighter moved from Ukraine to Volgograd
5 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Northern Italy to Albania
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Italians attack with 1 artillery and 1 fighter
British defend with 1 armour; Russians defend with 1 factory_minor
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Volgograd to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 112 Sea Zone to 113 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 113 Sea Zone
ANZAC attack with 1 destroyer
Germans defend with 2 submarines
Germans win, taking Malaya from Japanese with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Tunisia to Algeria
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 2 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to France
1 bomber moved from Novgorod to Russia
3 armour moved from Novgorod to Finland
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Bryansk to Vologda
2 armour moved from Germany to Eastern Poland
3 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 fighter moved from Novgorod to Caucasus
1 fighter moved from Novgorod to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Vologda
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 fighter and 3 infantry
British defend with 1 armour and 5 mech_infantrys
Germans win, taking Caucasus from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 5 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Caucasus to Volgograd
1 aaGun, 4 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to UkrainePlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Ukraine
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 5 PUs;
Russians buy nothing; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 fighter
Japanese defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 armour moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hopei to Kweichow
1 fighter moved from Timguska to SuiyuyanTurn Complete - Russians
Russians collect 12 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to AnhweCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 fighter placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total





