@gamerman01 Thanks for pointing that out! I was originally hoping to move it to Borneo, but as that is now in range of the British bomber in Xinjiang I will just leave it in the Japan sea zone for extra defense.
16L G40 BM2.0 Giallo(axis) vs Hobo(allies)
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again I love marti’s dice engine, you hit 11 out of 13 in the critical first round… I keep reminded why I always ask for low luck, then I get hosed on the odd lot rolls there too :lol:
:evil: :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 carrier and 2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Tobruk to AlexandriaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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anzac planes are on its own carrier in z33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Southern France to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Germany to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Ukraine
1 bomber moved from Belarus to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Southern France to France
1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 42 PUs (10 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 armour moved from Vyborg to Norway
Russians take Norway from Germans
1 armour moved from Finland to Norway
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Kazakhstan to Samara
2 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 armour moved from Vyborg to Norway
Russians take Norway from Germans
1 armour moved from Finland to Norway
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Kazakhstan to Samara
2 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
oh why did you hit so many times in z97 :|
having 4-5 less uk fighters just changed the game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Chahar to Kansu
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Shensi to Kansu
1 submarine moved from 41 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
3 artilleries and 3 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Kansu to Anhwe
2 bombers moved from Kansu to French Indo China
2 tactical_bombers moved from Philippines to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 armour and 2 mech_infantrys moved from Yunnan to Kweichow
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 battleships, 4 carriers, 3 fighters, 1 marine and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Anhwe: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Battle in BorneoNon Combat Move - Americans
4 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from French West Africa to United KingdomPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to Caucasus
1 fighter moved from India to Yunnan
1 destroyer moved from 71 Sea Zone to 74 Sea ZoneCombat - British
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
3 aaGuns, 3 artilleries and 25 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Bryansk
1 bomber moved from Caucasus to Bryansk
1 aaGun and 3 infantry moved from Syria to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 armour moved from French Guiana to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Egypt
2 transports placed in 109 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
1 armour and 1 mech_infantry moved from Algeria to Morocco
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to RostovCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 fighter and 1 infantry
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,4,5,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
2 fighters moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from 33 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from South Australia to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 39 Sea Zone to 44 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Albania to Greece
Germans take Greece from British
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Bulgaria to RomaniaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking 125 Sea Zone from Russians, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Belarus to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 bombers moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Finland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 47 PUs (9 lost to blockades); end with 47 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 armour, 3 fighters and 1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 armour, 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns and 15 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Russia to Bryansk
3 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Russia to Samara
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
1 armour, 1 fighter, 5 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 2 bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Yunnan to Anhwe
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
4 armour and 4 mech_infantrys moved from Amur to Manchuria
2 artilleries moved from Amur to Manchuria
1 artillery and 1 infantry moved from Amur to Manchuria
2 tactical_bombers moved from Kiangsu to French Indo China
1 tactical_bomber moved from Anhwe to Kiangsu
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Malaya from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in KiangsiNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 20 Sea Zone
4 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Western United States to Wake Island
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 91 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 fighter and 1 tactical_bomber moved from Eastern United States to Iceland
2 carriers, 3 destroyers and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from United Kingdom to Syria
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Eastern United States
3 fighters and 3 tactical_bombers placed in Western United States
Americans undo move 2.
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total





