XDAP Semifinal: JDOW+ME1945 vs Adam+AxisDominion Allies+35

  • 15 14

    Well remembered. It was 47% and -9 for China, but 60% and -1,5 in case the US bomber would have hit in a suicide mission before.

  • 19 17

    I strongly believe that the side that won sz19 would win the game. Without those tps and capital ships there’s no way Japan would get back the DEI, and even Philippines would have to be traded at best.

    The best I found was 43% on turn 3, those aren’t good enough odds really, in that position.

    Not sure what you expect from Russia in vanilla  :lol:, but we also had to choose between denying Germany from getting Caucasus and Volgograd for a few turns or countering the Japanese push on India, since they were in sync. After that Russia can’t be pushy.

    Likewise!

  • 15 14

    Yeah, without the 4 TTs Japan would have had a hard time to become a real threat. We would have not conceded in case the Russians would have finished off but very likely been behind after that.

    Re Russia: I tend to keep the tanks in Europe and buy more fast and powerful units in order to challenge the German position next to a Russian stack more. Even willing to sack some inf+aa to block Italian can opener off if important. The downside is of course Moscow being less of a fortress then.

    In the end your strategy was to get Japan down and holding Moscow in order to let rich US do the Job against the Germans. And it almost worked, MARTI made a decision though^^

  • 15 14

    Yeah, without the 4 TTs Japan would have had a hard time to become a real threat. We would have not conceded in case the Russians would have finished off but very likely been behind after that.

    Actually I stated the opposite on top^^ I guess the game would have been winnable for both sides after Russians clear sz19, still believing Axis had a potent position, but so had the Allies too.

  • 21 20 18 17 16 15 14 13

    Thanks for the game guys. Overall the luck was in our side. Don’t go to casinos. :-)

  • 21 20 18 17 16 15 14 13

    @Adam514:

    It was a great game for my last vanilla game, thanks.

    How about 2016 league play off?

  • 19 17

    @Me1945:

    @Adam514:

    It was a great game for my last vanilla game, thanks.

    How about 2016 league play off?

    After releasing BM to the public I had the firm intention of not starting another vanilla (league) game, and that would also apply to the playoffs. I doubt I would participate in them if they are vanilla, and they should be vanilla since that’s how the league year started (unless everyone wants BM). That’s why I won’t mind sitting out the playoffs this year.

  • 21 20 18 17 16 15 14 13

    You believe the game is still unbalances even with the extra 100 PU for Allies?

  • 19 17

    You mean with a 100 bid? Allies would probably win, just because they have enough bid to skew all battles in their favor for the first few rounds, as if they were dicing Axis.

    However, BM is not only about balance. It’s about improving gameplay and making use of the map a lot better than vanilla does. Both sides have a lot more options at their disposal, and it definitely breathes new life into G40 if ever that was needed.

  • 21 20 18 17 16 15 14 13

    I am not blaming BM rules. Honestly, I did not even read it. You might be right.
    The point is, instead of blaming the original rules and skipping the league final you may want to think about higher bid.

  • 19 17

    Bids can pretty much fix any balance problem, but there comes a certain point when the bid significantly reduces the gameplay and fun factor. Why would I go back to a version of the game I appreciate less? You can think of it as if you had the choice between Revised and G40 (if you came from Revised).

  • 21 20 18 17 16 15 14 13

    OK.

    I strongly believe that the side that won sz19 would win the game.

    Another thing I feel I am not following you. Let’s assume the luck finally kissed you and Rus won sz19 with, say, a plane remaining.
    Adam, I offer you to continue this game out of the XDAP with this assumption. We can count it as the league game, if you want.

  • 19 17

    @Me1945:

    OK.

    I strongly believe that the side that won sz19 would win the game.

    Another thing I feel I am not following you. Let’s assume the luck finally kissed you and Rus won sz19 with, say, a plane remaining.
    Adam, I offer you to continue this game out of the XDAP with this assumption. We can count it as the league game, if you want.

    You think Axis still have the advantage? The attack was pretty much the worst it could be for an Allied win there, all Japanese planes survived.

    Let’s continue here as a casual game, I’m curious to see what you have planned.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
                2 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Germans
                1 fighter moved from Russia to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Samara to Tsinghai

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 19 Sea Zone
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier and 4 transports
                    Japanese win with 2 battleships, 1 carrier and 4 transports remaining. Battle score for attacker is -21
                    Casualties for Russians: 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 battleships, 1 carrier and 4 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Jehol: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Tobruk from Italians to Russians
                EDIT: Turning off Edit Mode
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 armour moved from Egypt to Tobruk
                2 mech_infantrys moved from Kansu to Suiyuyan
                1 fighter moved from Kazakhstan to Russia
                1 fighter moved from Tsinghai to Samara
                1 mech_infantry moved from Suiyuyan to Kansu

    Place Units - Russians
                8 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 10 infantry
                EDIT: Adding units owned by Russians to Samara: 10 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 19 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_38271_Rus9.tsvg

  • 15 14

    Btw: What now? Does anybody report the win? Is Garg around? According to the bracket we’d have to play nerqueen plus ally. However, as far as I know, nerqueen quit playing A&A?

  • 19 17

    @JDOW:

    Btw: What now? Does anybody report the win? Is Garg around? According to the bracket we’d have to play nerqueen plus ally. However, as far as I know, nerqueen quit playing A&A?

    I sent a message to nerquen after we lost and he answered. I’m pretty sure nerquen is continuing the XDAP, he just left the league.

  • 15 14

    Excellent, thanks!

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to Paulau Island
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Celebes
                1 cruiser moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                      Japanese take 44 Sea Zone from Americans
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 mech_infantrys moved from French Indo China to Kweichow
                1 mech_infantry moved from Hunan to Hopei
                2 mech_infantrys moved from Hunan to Chahar
                1 armour moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Manchuria to Jehol
                1 infantry moved from Shantung to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 fighter moved from Hunan to Shensi
                2 bombers moved from French Indo China to Shensi
                1 tactical_bomber moved from French Indo China to Hopei
                1 fighter moved from Hunan to Hopei
                1 fighter moved from Kiangsu to Hopei
                1 bomber moved from French Indo China to Chahar

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 fighter
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 1 fighter in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Paulau Island
                    Japanese attack with 1 fighter
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 fighter in Paulau Island, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber in Paulau Island, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Paulau Island, round 3 :  0/1 hits
                        ANZAC roll dice for 1 bomber in Paulau Island, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in Paulau Island, round 4 :  1/1 hits
                        ANZAC roll dice for 1 bomber in Paulau Island, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Paulau Island
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  2/3 hits
                        1 artillery owned by the Chinese, 2 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 fighter; Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 :  1/7 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 :  2/6 hits
                        Chinese roll dice for 1 fighter in Jehol, round 3 :  0/1 hits
                        1 fighter owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 bomber and 1 infantry
                        Japanese roll dice for 1 cruiser in Celebes, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 :  1/3 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Manchuria to Korea
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from Jehol to Japan
                1 fighter moved from Paulau Island to 34 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
                1 carrier and 1 cruiser moved from 20 Sea Zone to 34 Sea Zone
                1 submarine moved from 43 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 carrier moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from India to Burma
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from Chahar to Manchuria
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
                1 tactical_bomber moved from Jehol to Manchuria
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter moved from Kiangsu to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Shensi to Shan State
                1 fighter moved from Shensi to Anhwe
                1 fighter moved from Hopei to Kiangsi
                1 tactical_bomber moved from Hopei to Anhwe
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 infantry placed in Manchuria
                1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shan State: 1 bomber
                EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 fighter and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
        Manchuria : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 2 tactical_bombers
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Hunan : 1 flag
        Chahar : 1 flag, 2 mech_infantrys
        Anhwe : 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
        Shan State : 1 flag, 1 bomber and 1 infantry
        Burma : 1 flag, 1 artillery
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        34 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 1 transport
        55 Sea Zone : 1 destroyer
        West India : 1 flag

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 19 / 26
        Japanese : 48 / 53
        Americans : 61 / 93
        Chinese : 5 / 12
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 15 / 17
        ANZAC : 18 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38271_Jap9.tsvg

  • 21 20 18 17 16 15 14 13

    You think Axis still have the advantage?

    I merely disagree that sz19 battle’s result makes the game per your statement. Let’s see.

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 4 fighters, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 bombers moved from Gibraltar to Western Germany
                2 fighters moved from Norway to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                2 bombers moved from Queensland to 55 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                3 infantry and 2 tactical_bombers moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone

    triplea_38271_Ame9.tsvg

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