Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
16L G40 BM 2.0 VonAlba(axis) vs Giallo(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 1 carrier, 1 destroyer, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Urals to Nenetsia
21 artilleries, 37 infantry and 7 mech_infantrys moved from Russia to Smolensk
5 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Bryansk to Baltic States
2 armour moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
3 armour moved from Volgograd to Bryansk
3 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
21 armour and 13 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea Zone
5 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Egypt
Germans attack with 21 armour, 5 bombers, 2 fighters and 13 mech_infantrys
British defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 3 infantry, 8 mech_infantrys and 3 tactical_bombers
Germans win, taking Egypt from British with 15 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 101
Casualties for Germans: 6 armour, 1 fighter and 13 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 6 artilleries, 9 fighters, 3 infantry, 8 mech_infantrys and 3 tactical_bombers
Battle in 91 Sea Zone
Germans attack with 7 fighters and 2 submarines
Americans defend with 1 destroyer, 2 submarines and 7 transports
2 submarines owned by the Americans Submerged
Germans win with 7 fighters and 2 submarines remaining. Battle score for attacker is 57
Casualties for Americans: 1 destroyer and 7 transportsNon Combat Move - Germans
7 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 125 Sea Zone to Norway
5 bombers moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 battleship, 1 carrier, 1 destroyer and 3 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
I don’t do scramble from gibiltair and sub don’t combat because you have 0% chances to win, but if you want i remake my turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
11 artilleries and 46 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 fighters and 1 tactical_bomber moved from Ethiopia to Union of South Africa
1 infantry moved from Shensi to TsinghaiCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Korea to Amur
Japanese take Amur from Americans
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Americans
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery and 4 infantry moved from Buryatia to Amur
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Java to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 artillery and 6 infantry moved from Novosibirsk to KazakhstanCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
UK_Pacific win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to French Indo China
1 submarine moved from 20 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
2 destroyers and 1 fighter placed in 6 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 bombers moved from Eastern United States to Hawaiian IslandsCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Burma to YunnanPlace Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
forgot to attack scotland
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 6)2@3: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 23 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 armour moved from Malaya to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 aaGuns, 2 artilleries and 8 infantry moved from India to West India
1 aaGun moved from India to Burma
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 cruiser and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,3,2
British collect 19 PUs (6 lost to blockades); end with 19 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 22 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
UK_Pacific collect 6 PUs (7 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to Morocco
3 artilleries and 5 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Libya
2 marines moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
6 infantry moved from Bulgaria to Greece
2 bombers moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 68 Sea Zone to 70 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Alexandria to EgyptPlace Units - Italians
2 submarines and 2 transports placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Western Australia to Northern Territory
6 fighters moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 6 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC win with 6 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 54 Sea Zone
6 fighters moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 8 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 2 PUs;Combat Move - Germans
2 submarines moved from 91 Sea Zone to 84 Sea Zone
1 fighter moved from Morocco to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Eire to Scotland
1 infantry moved from Eire to Scotland
1 fighter moved from Norway to Scotland
1 fighter moved from Morocco to 105 Sea Zone
5 infantry and 3 mech_infantrys moved from Baltic States to Belarus
2 armour, 21 artilleries, 37 infantry and 8 mech_infantrys moved from Smolensk to Belarus
3 armour moved from Bryansk to Belarus
3 mech_infantrys moved from Ukraine to Belarus
2 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
3 infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 infantry moved from Eastern Persia to Turkmenistan
1 battleship, 1 carrier, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 105 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo Egyptian Sudan from British
Germans take French Equatorial Africa from French
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from ANZAC
1 armour moved from Egypt to Kenya
Germans take Kenya from British
10 armour moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Iraq
1 fighter moved from Alexandria to Persia
5 bombers moved from Alexandria to Western GermanyCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
retreated to Scotland
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
1 fighter moved from Scotland to Eire
4 fighters moved from 105 Sea Zone to 110 Sea Zone
1 aaGun moved from France to Western Germany
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Russia to SmolenskPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
2 artilleries and 6 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Egypt
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
22 infantry moved from Novgorod to Baltic States
6 artilleries moved from Novgorod to Baltic States
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
1 tactical_bomber moved from Union of South Africa to RhodesiaCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Baltic StatesTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Shan State
3 fighters moved from French Indo China to Shan State
1 infantry moved from Central Mongolia to Tsagaan Olom
1 artillery and 6 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Tambov to Kazakhstan
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 infantry moved from Amur to Siberia
2 artilleries moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Korea
2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine; ANZAC defend with 1 transport -
gb sub subemerge or fight?
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fight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Shan State
3 fighters moved from French Indo China to Shan State
1 infantry moved from Central Mongolia to Tsagaan Olom
1 artillery and 6 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Tambov to Kazakhstan
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 infantry moved from Amur to Siberia
2 artilleries moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Korea
2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine; ANZAC defend with 1 transport
British win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
3 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs total -
hi, continuing the match?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
6 bombers moved from Hawaiian Islands to Manchuria
7 bombers moved from Western United States to Manchuria
1 submarine moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 8 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Iwo Jima
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 3 artilleries, 3 carriers, 3 destroyers, 5 fighters, 3 infantry, 8 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 submarine
Americans win with 3 carriers, 3 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 artilleries and 3 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
6 bombers placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 armour moved from India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 8 infantry moved from West India to Eastern Persia
2 fighters moved from Gibraltar to United KingdomCombat - British
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
2 aaGuns moved from West India to Eastern PersiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,4
British collect 16 PUs (6 lost to blockades); end with 18 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 21 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour