@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
L16 G40 AetV(Axis) vs StuckTojo(Allies+21)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
-
Hmm still not working.
We need to inform them.
Let’s leave a note in the Discussion and Software Forums and go from there. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Tsinghai from Chinese
2 infantry moved from Anhwe to Hunan
1 bomber moved from French Indo China to Hunan
1 mech_infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 9/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 6/15 hits
Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
1 submarine owned by the ANZAC, 1 submarine owned by the Americans, 3 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 9/13 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/10 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters remaining. Battle score for attacker is 130
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 carrier, 4 submarines and 3 tactical_bombers
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 bomber moved from Hunan to French Indo China
1 aaGun and 2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Amur
2 mech_infantrys moved from Amur to Siberia
2 fighters moved from 21 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
1 fighter and 2 infantry placed in French Indo China
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 fighter and 1 infantry placed in French Indo China
2 fighters and 2 infantry placed in Japan
Japanese undo move 4.
2 fighters placed in Japan
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
This one worked fine StuckTojo.
Please try this, Thank you! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
2 fighters moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns, 1 carrier, 1 fighter and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
2 bombers and 2 fighters moved from 42 Sea Zone to SumatraPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 2 bombers, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 2.
1 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
5 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 2 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 armour moved from Persia to CaucasusCombat - British
Battle in 39 Sea Zone
British attack with 2 destroyers and 1 fighter
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
2 armour moved from Persia to Iraq
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 39 Sea Zone to Sumatra
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to IndiaPlace Units - British
3 armour placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2
British collect 28 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Welcome home. Hope you had a good vacation.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 units repaired.
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Rostov to Caucasus
1 armour moved from Caucasus to Volgograd
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 2 submarines
Italians win, taking 97 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for Americans: 2 submarines
Battle in Volgograd
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Ukraine
1 submarine and 1 transport placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;Combat Move - ANZAC
2 fighters moved from 80 Sea Zone to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 fighters
Italians defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Trans-Jordan to 80 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 bomber moved from New South Wales to Brazil
1 artillery and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,1,2,5,3,3,4,5,4,4,6,6,6,6,1
ANZAC collect 8 PUs (2 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Romania to Belarus
1 fighter moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 bomber and 2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
8 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to TambovCombat - Germans
Germans creates battle in territory Anglo Egyptian Sudan
Battle in 114 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 8 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 1 infantry
Russians defend with 2 armour
Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Iraq
Germans attack with 1 bomber and 2 fighters
British defend with 2 armour
retreated to Iraq
Russians win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from Iraq to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Archangel to Rostov
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 112 Sea Zone to 95 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 6 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Romania to Bulgaria
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Romania
2 fighters placed in Western Germany
2 infantry placed in Normandy Bordeaux
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
3 infantry moved from Russia to TambovCombat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kwangtung to Hunan
2 bombers moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan StateCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers and 5 mech_infantrys
Chinese defend with 1 artillery and 5 infantry
1 mech_infantry owned by the Japanese retreated to Anhwe
Chinese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry; Russians defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
2 bombers moved from Hunan to French Indo China
1 aaGun and 2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Siberia to Amur
1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 54 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 mech_infantry placed in Manchuria
1 fighter placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,3,6,5
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Sumatra to Yunnan
1 bomber moved from Sumatra to Yunnan
2 fighters moved from Sumatra to Shan State
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 bomber
Battle in Shan State
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Shan State to Burma
1 bomber moved from Yunnan to India
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 aaGuns moved from Alaska to 2 Sea Zone
2 aaGuns and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 aaGuns moved from 3 Sea Zone to Soviet Far East
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western United States to Soviet Far East
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from 104 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from 96 Sea Zone to TobrukPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
1 armour moved from Ethiopia to Egypt
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from India to Northwest PersiaCombat - British
Battle in 41 Sea Zone
British attack with 2 destroyers and 1 fighter
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
British attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 2 bombers and 1 fighter; Italians defend with 1 aaGun, 1 factory_minor, 2 fighters and 1 harbour
Italians win with no units remaining. Battle score for attacker is 28
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 3 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 aaGun and 2 fightersNon Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 armour moved from Persia to Iraq
2 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to BurmaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
3 armour placed in PersiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry





