@sgt-mclusky I’ve been using those rules with my brother from when it first came out for every game version, up until I got the G40 version back in '17- nowadays I just use the oob rules for destroyers for simplicity purposes!
If you coordinate your defence of Russia really well with allied air support, USSR can afford a couple tanks and fighters built in Caucasus to retake india for UK. This means UK doesn’t miss a turn to build by the time it rolls around to the UK turn again. Good luck!
Perceptions on biased or non-independent dice are due to a host of human perception biases rather than any issue with calculation. A pseudo RNG library is available in every major programming language. People love to complain about how the dice are “not fair” but never back it up with an empirical statistical test or propose an alternate hypothesis in number generation that differs from a [1,2,3,4,5,6] uniform and independent event space.
The main way to solve user complains would be to implement Low Luck or implement a non-independent number generation. League of Legends implements that latter on critical hit chances where each non-critical attack increases the likelihood that the next attack is critical. Both of these would reduce the variance of the dice distributions.
CV-4, Ranger, was America’s first purpose-built carrier, and was twice as fast as Langley, but was about 10,000 tons smaller than the Yorktown class, and as I recall most or all of her WWII service was in the Atlantic/Mediterranean theatre, against two countries (Germany and Italy) with no operational fleet carriers in their navies.
Admiral King, the chief of the US Navy during World War II, wanted to refit the Ranger and send her to the Pacific. When his staff told him that the refit would cost just as much as a new-build Essex-class carrier, he changed his mind. The Ranger would be the only US carrier that was in commission on December 7th, 1941, to not face the Japanese Navy in World War II. Of course, not facing the Japanese Navy in no way prevented the Ranger from seeing action in World War II, just in the North African and European theaters.
I reviewed the 2 hits Battleship values to 2.5 multiplier factor.
It is an approximation but this is easier to use this value if you need to assess between two naval fleet during a live game with no AACalc allowed.
@Sgt-Mclusky Unlike previous renditions of A+A I find that AA40 has so many options and paths to victory that were still playing it and seeing new strategies in my group. Granted I was late to the party with this version so I don’t have years of experience, but we do play an awful lot, and almost never see the same game twice.
For me, it’s getting more historical accurate play of nations in WWII that actually fought. I find it very strange that Vichy France and Co-Belligerent Italy isn’t in the game, obviously it is hard to do this.
I’ll second Andy above. HBG has some great pieces and they paint up really well because of the detail. Good source for OOB pieces as well. Their Fw-190’s are a bit smaller than the OOB versions, but everything else I’ve gotten from them has been great. Especially the Hellcats, Vals, and Stuka G’s.