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    Topics created by Sgt Mclusky

    • Sgt McluskyS

      Updates for AnA online?

      Axis & Allies 1942 Online
      • • • Sgt Mclusky
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      J

      I replied to Sgt privately, but for the thread I can say that we still want to release at least one other patch. However, we’ve been stuck in contract negotiations with Hasbro for a few years, so no news yet. We’re also a small team and there are other projects that need (probably quicker) attention, such as our Infinity Engine games.

    • Sgt McluskyS

      Finding pieces

      Customizations
      • • • Sgt Mclusky
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      Call77C

      @gen-manstein Yeah I know I missed that boat trying to find an alternative

    • Sgt McluskyS

      How to make Pacific Conflict historical

      Axis & Allies Global 1940
      • • • Sgt Mclusky
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      Sgt McluskyS

      @GEN-MANSTEIN oh I thought you had a rule set. I didnt know you meant you made an entire game. LOL. Nice

    • Sgt McluskyS

      [Global 1940] Destroyer and Destroyer Escorts

      House Rules
      • global 1940 • • Sgt Mclusky
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      N

      @sgt-mclusky I’ve been using those rules with my brother from when it first came out for every game version, up until I got the G40 version back in '17- nowadays I just use the oob rules for destroyers for simplicity purposes!

    • Sgt McluskyS

      What can be done to stop 3rd Turn India fall?

      Axis & Allies 1942 Online
      • • • Sgt Mclusky
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      V

      If you coordinate your defence of Russia really well with allied air support, USSR can afford a couple tanks and fighters built in Caucasus to retake india for UK. This means UK doesn’t miss a turn to build by the time it rolls around to the UK turn again. Good luck!

    • Sgt McluskyS

      Trying to Help the Devs.

      Axis & Allies 1942 Online
      • • • Sgt Mclusky
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      B

      Perceptions on biased or non-independent dice are due to a host of human perception biases rather than any issue with calculation. A pseudo RNG library is available in every major programming language. People love to complain about how the dice are “not fair” but never back it up with an empirical statistical test or propose an alternate hypothesis in number generation that differs from a [1,2,3,4,5,6] uniform and independent event space.

      The main way to solve user complains would be to implement Low Luck or implement a non-independent number generation. League of Legends implements that latter on critical hit chances where each non-critical attack increases the likelihood that the next attack is critical. Both of these would reduce the variance of the dice distributions.

    • Sgt McluskyS

      HISTORICAL DECALS for American Carriers.

      Customizations
      • • • Sgt Mclusky
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      Midnight_ReaperM

      @CWO-Marc said in HISTORICAL DECALS for American Carriers.:

      {snip}
      CV-4, Ranger, was America’s first purpose-built carrier, and was twice as fast as Langley, but was about 10,000 tons smaller than the Yorktown class, and as I recall most or all of her WWII service was in the Atlantic/Mediterranean theatre, against two countries (Germany and Italy) with no operational fleet carriers in their navies.

      Admiral King, the chief of the US Navy during World War II, wanted to refit the Ranger and send her to the Pacific. When his staff told him that the refit would cost just as much as a new-build Essex-class carrier, he changed his mind. The Ranger would be the only US carrier that was in commission on December 7th, 1941, to not face the Japanese Navy in World War II. Of course, not facing the Japanese Navy in no way prevented the Ranger from seeing action in World War II, just in the North African and European theaters.

      -Midnight_Reaper

    • Sgt McluskyS

      What are your comfortable game lengths?

      Axis & Allies Global 1940
      • • • Sgt Mclusky
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      Sgt McluskyS

      @seancb LoL just give me the state , date, place and time. That sounds amazing.

    • Sgt McluskyS

      [Global 1940] Capitol ship targets (priority carrier)

      House Rules
      • global 1940 • • Sgt Mclusky
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      General 6 StarsG

      Why don’t you post the rules here for all other people to see and if they want ? Be easier.

    • Sgt McluskyS

      [Global 1940] Reasons for a cruiser.

      House Rules
      • global 1940 • • Sgt Mclusky
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      baron MünchhausenB

      @baron-Münchhausen

      I reviewed the 2 hits Battleship values to 2.5 multiplier factor.
      It is an approximation but this is easier to use this value if you need to assess between two naval fleet during a live game with no AACalc allowed.

      It is based on the very even (almost 50%-50% survival equilibrium ) combat between 1 Destroyer @2 and 1 Cruiser @3 against 1 Battleship, 2 hits @4.
      http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=&aArt=&aArm=&aFig=&aBom=&aTra=&aSub=&aDes=&aCru=&aCar=&aBat=1&adBat=&dInf=&dArt=&dArm=&dFig=&dBom=&dTra=&dSub=&dDes=1&dCru=1&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem=

      1 Destroyer @2 and 1 Cruiser @3
      5 pips * 2 hits = 10 pips*hits

      1 Battleship, 2 hits @4.
      4 pips * 1 BB worth 2.5 hits = 10 pips*hits

    • Sgt McluskyS

      Axis n allies global 2nd edition disscussion

      Axis & Allies Global 1940
      • • • Sgt Mclusky
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      M36M

      @Sgt-Mclusky Unlike previous renditions of A+A I find that AA40 has so many options and paths to victory that were still playing it and seeing new strategies in my group. Granted I was late to the party with this version so I don’t have years of experience, but we do play an awful lot, and almost never see the same game twice.

    • Sgt McluskyS

      Is sealion mandatory for high level play?

      Axis & Allies Global 1940
      • • • Sgt Mclusky
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      K

      @Ichabod:

      @KGrimB:

      In your experience against the J1 DOW, do you move Chinese forces North or do you try to contest the Burma road as long as possible?

      What do you do?

      Normally retake Burma with existing forces and place new units in the North starting T2

    • Sgt McluskyS

      Trouble finding Hellcats

      Air Force
      • • • Sgt Mclusky
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      hkytown1H

      Here’s the home link.

      http://www.armamentsinminiature.com/

    • Sgt McluskyS

      Axis and Allies Expansions (1989-1992)

      House Rules
      • • • Sgt Mclusky
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      Caesar-SerionaC

      For me, it’s getting more historical accurate play of nations in WWII that actually fought. I find it very strange that Vichy France and Co-Belligerent Italy isn’t in the game, obviously it is hard to do this.

    • Sgt McluskyS

      No photos

      Player Help
      • • • Sgt Mclusky
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      GargantuaG

      You might also need to have a certain amount of posts (5-10?) to be able to download other users post attachments or make your own attachments.

    • Sgt McluskyS

      Looking for miniatures for Axis and Allies Boardgame

      Miniatures (Original)
      • • • Sgt Mclusky
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      D

      I’ll second Andy above.  HBG has some great pieces and they paint up really well because of the detail.  Good source for OOB pieces as well.  Their Fw-190’s are a bit smaller than the OOB versions, but everything else I’ve gotten from them has been great.  Especially the Hellcats, Vals, and Stuka G’s.

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