Where can I find actual examples. My rule book only has examples without altitude changes.
If I want to go down just one altitude, is that really a special movement. So you can’t go down one altitude and then do a tight turn?
There isn’t anything for ground and sea. There is integration with ground and air, check the back of the manual for Bandits or Angels 20 and it gives each planes cost and breakdown.
That’s fine. I just think that forums are the place for discussion. Stuff like his reviews are gold but they just get buried in the rest of the discussions.
It’s not to say A&A.org isn’t perfectly organized from an information architecture standpoint but it is much better venue than a forum. In the future, I hope to improve this even more.
I get my shipment, starter pack and case of 8 boosters, on Wednesday. I will post on the other thread what comes in each booster. Reminds me of the days when I would buy a box of baseball cards.
I think the starters retail for $40 and contain 4 planes. Not a serious amount of more in this world. All indications from demo games they have played it is pretty fun.
The Starter contains 6 Planes, 2 Bf-109s, 1 Bf-110, 2 Hurricanes, and 1 Spitfire. The starter also contains the cards for all 31 planes in the set. The boosters contain 3 Random planes.
There isn’t anything for ground and sea. There is integration with ground and air, check the back of the manual for Bandits or Angels 20 and it gives each planes cost and breakdown.
That’s fine. I just think that forums are the place for discussion. Stuff like his reviews are gold but they just get buried in the rest of the discussions.
It’s not to say A&A.org isn’t perfectly organized from an information architecture standpoint but it is much better venue than a forum. In the future, I hope to improve this even more.