World at War captain walker (axis) vs dawgoneit


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Hokkaido
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 T.Boat moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
            2 Adv.Fighters moved from 85 Sea Zone to Hokkaido
            3 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to Hokkaido
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Bomber moved from Hong Kong to N.French Indochina
            1 Bomber moved from Malaya to N.French Indochina
            3 Transports moved from 110 Sea Zone to 105 Sea Zone
            6 Infantrys moved from S.Thailand to 105 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            6 Infantrys and 3 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery moved from Java to Lombok
            1 Artillery and 7 Infantrys moved from 110 Sea Zone to Lombok
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            2 Fighters moved from 110 Sea Zone to Lombok
            4 Adv.Fighters and 1 Fighter moved from Malaya to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 14 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 3 Adv.Fighters and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in 76 Sea Zone
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Destroyer
            Battle in Iwo Jima
                Yamamoto attack with 4 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 2/2 hits, 1.17 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 4 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hokkaido
                Yamamoto attack with 3 Adv.Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Hokkaido
                Yamamoto win, taking Hokkaido from British with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in N.French Indochina
                Yamamoto attack with 2 Bombers and 4 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Bombers and 4 Infantrys in N.French Indochina, round 2 : 0/6 hits, 2.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers and 4 Infantrys in N.French Indochina, round 3 : 0/6 hits, 2.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers and 4 Infantrys in N.French Indochina, round 4 : 3/6 hits, 2.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 2 Bombers and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Lombok
                Yamamoto attack with 4 Adv.Fighters, 2 Artillerys, 3 Fighters and 8 Infantrys
                Anzac defend with 11 Infantrys; Dutch defend with 2 Bunkers
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 3 Fighters and 8 Infantrys in Lombok, round 2 : 5/17 hits, 5.33 expected hits
                    Dutch roll dice for 2 Bunkers and 11 Infantrys in Lombok, round 2 : 4/13 hits, 4.67 expected hits
                    4 Infantrys owned by the Yamamoto lost in Lombok
                    5 Infantrys owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 3 Fighters and 4 Infantrys in Lombok, round 3 : 4/13 hits, 4.67 expected hits
                    Dutch roll dice for 2 Bunkers and 6 Infantrys in Lombok, round 3 : 5/8 hits, 3.00 expected hits
                    1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Lombok
                    4 Infantrys owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Artillery and 3 Fighters in Lombok, round 4 : 3/8 hits, 3.33 expected hits
                    Dutch roll dice for 2 Bunkers and 2 Infantrys in Lombok, round 4 : 3/4 hits, 1.67 expected hits
                    1 Artillery owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in Lombok
                    2 Infantrys owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                4 Adv.Fighters owned by the Yamamoto and 1 Fighter owned by the Yamamoto retreated
                Dutch win with 1 Bunker remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 8 Infantrys
                Casualties for Anzac: 11 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Lombok to 110 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Lombok to Malaya
            1 Adv.Fighter moved from Lombok to Malaya
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            1 Artillery and 1 Infantry moved from S.Thailand to Malaya
            1 Bomber moved from N.French Indochina to Malaya
            1 Bomber moved from N.French Indochina to Hong Kong
            1 Artillery and 5 Infantrys moved from Kwangtung to Hunan
            4 Infantrys moved from Kiangsi to Hunan
            3 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            4 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            3 Adv.Fighters moved from Hokkaido to 85 Sea Zone
            3 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 Artillery and 4 Infantrys placed in Malaya
            1 Artillery and 4 Infantrys placed in Hong Kong
            1 Adv.Fighter, 1 B.Carrier and 1 T.Boat placed in 85 Sea Zone
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.17
    Americans regular : 0.67
    French regular : 0.00
    Dutch regular : 2.67
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 2 Infantrys moved from Peking to Chahar
            1 Artillery, 1 Elite and 2 Infantrys moved from Shantung to Anhwei
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery moved from Soembawa to Lombok
            2 Adv.Fighters and 2 Infantrys moved from 111 Sea Zone to Lombok
            2 Infantrys moved from West Papua to Merauke
            2 Adv.Fighters moved from 112 Sea Zone to Merauke
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 1 Elite, 17 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 0/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker in Lombok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 3 : 1/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Bunker in Lombok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                    1 Bunker owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 ArmoredCar and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 3 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 4 : 3/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Merauke
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Merauke, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Merauke, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Merauke
                    1 Infantry owned by the Anzac lost in Merauke
                Hisaichi win, taking Merauke from Dutch with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 ArmoredCar and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Chahar, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 6 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry moved from Liaoning to Peking
            2 Infantrys and 1 Marine moved from Chita to N.Buryat Mongolia
            2 ArmoredCars and 1 Tank moved from Heilungchiang to N.Buryat Mongolia
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Adv.Fighters moved from Lombok to 111 Sea Zone
            1 Tank moved from Timor to 112 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 1 Tank and 2 Transports moved from 112 Sea Zone to 107 Sea Zone
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
            2 Adv.Fighters moved from Merauke to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
    
        Place Units - Hisaichi
            4 Infantrys placed in Banjarmasin
            2 Adv.Fighters, 1 Destroyer and 1 Submarine placed in 84 Sea Zone
            3 Infantrys placed in Chita
            1 Artillery and 2 Infantrys placed in Heilungchiang
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            4 Infantrys placed in Davao
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Dutch regular : 1.67
    Hisaichi regular : -3.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Artillery and 4 Infantrys moved from S.Karelia to Arkhangelsk
            2 Tanks moved from S.Karelia to Arkhangelsk
            1 Fighter moved from S.Karelia to Yaroslavl
            1 Tank moved from S.Karelia to Yaroslavl
            4 Infantrys moved from S.Karelia to Yaroslavl
            1 ArmoredCar moved from S.Karelia to Yaroslavl
            1 ArmoredCar moved from S.Karelia to Arkhangelsk
            2 ArmoredCars moved from S.Karelia to Arkhangelsk
            2 Infantrys moved from S.Karelia to Arkhangelsk
            2 Infantrys moved from S.Karelia to Yaroslavl
            2 Infantrys moved from S.Karelia to Arkhangelsk
            2 Tanks moved from S.Karelia to Arkhangelsk
            1 Mot.Inf moved from Vyborg to Arkhangelsk
            1 Mot.Inf and 1 Tank moved from S.Karelia to Arkhangelsk
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Mech.Inf and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank
                Russians defend with 1 Elite and 3 Infantrys
                    Finns roll dice for 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank in Yaroslavl, round 2 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Elite and 3 Infantrys in Yaroslavl, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians lost in Yaroslavl
                    Finns roll dice for 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank in Yaroslavl, round 3 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Elite in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Elite and 3 Infantrys
            Battle in Arkhangelsk
                Finns attack with 3 ArmoredCars, 1 Artillery, 8 Infantrys, 2 Mot.Infs and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory and 6 Infantrys
                    Finns roll dice for 3 ArmoredCars, 1 Artillery, 8 Infantrys, 2 Mot.Infs and 5 Tanks in Arkhangelsk, round 2 : 5/19 hits, 5.67 expected hits
                    Russians roll dice for 6 Infantrys in Arkhangelsk, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Finns lost in Arkhangelsk
                    5 Infantrys owned by the Russians lost in Arkhangelsk
                    Finns roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Mot.Infs and 5 Tanks in Arkhangelsk, round 3 : 3/16 hits, 5.17 expected hits
                    Russians roll dice for 1 Infantry in Arkhangelsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 3 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 6 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Yaroslavl to S.Karelia
            1 Elite and 1 Infantry moved from Vyborg to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            2 Artillerys moved from Tampere to Oulu
            1 Mech.Inf moved from Helsinki to Vyborg
            2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
    
        Place Units - Finns
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.17
    Russians regular : -1.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 Infantrys moved from Rostov to Penza
            1 Adv.Fighter moved from Kursk to Penza
            1 Artillery moved from Rostov to Penza
    
        Purchase Units - Romanians
            Romanians buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Penza
                Romanians attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Penza, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Penza to Kursk
            1 AAGun and 1 Elite moved from Rostov to Tula
            1 Infantry moved from Kursk to Rostov
            1 Artillery and 1 Elite moved from Kursk to Tula
            3 Infantrys moved from Odessa to Donetsk
            2 ArmoredCars and 1 Tank moved from Odessa to Kursk
            1 Artillery moved from Bucharest to E.Romania
            2 ArmoredCars moved from Bucharest to Odessa
            1 Elite moved from E.Romania to Odessa
    
        Place Units - Romanians
            3 Infantrys placed in Kursk
            2 Infantrys and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Adv.Fighter moved from Bangkok to Burma
            2 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Marine; Remaining resources: 2 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Adv.Fighter and 2 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Infantry moved from Bangkok to S.Thailand
            1 AAGun moved from Bangkok to S.Thailand
            1 Adv.Fighter moved from Burma to Malaya
    
        Place Units - Thai
            1 Elite, 4 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    British regular : 0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Adv.Fighter moved from Bangkok to Burma
            2 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Marine; Remaining resources: 2 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Adv.Fighter and 2 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Infantry moved from Bangkok to S.Thailand
            1 AAGun moved from Bangkok to S.Thailand
            1 Adv.Fighter moved from Burma to Malaya
    
        Place Units - Thai
            1 Elite, 4 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from 23 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport
            EDIT: Adding units owned by Finns to 24 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    British regular : 0.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Germans
            1 Battleship, 1 Destroyer, 1 Submarine and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            2 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 6 S.Submarines, 8 Submarines and 10 T.Boats moved from 23 Sea Zone to 22 Sea Zone
            2 Stukas moved from Normandy to Aquitaine
            4 Infantrys moved from Orleanais to Aquitaine
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Stuka moved from El Agheila to 51 Sea Zone
            1 Infantry moved from Kufra to Darfur
            1 ArmoredCar moved from El Agheila to Darfur
            1 Artillery, 1 Infantry and 1 Tank moved from Middle Norrland to Upper Norrland
            2 Infantrys moved from Denmark to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Upper Norrland
            1 Stuka moved from Hamburg to Upper Norrland
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 1 Elite, 27 Infantrys, 7 Mech.Infs and 6 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 51 Sea Zone
                Germans attack with 1 Stuka and 1 Submarine
                British defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Stuka in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Germans win with 1 Stuka and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in 22 Sea Zone
                Germans attack with 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 2 Fighters, 6 S.Submarines, 9 Submarines and 11 T.Boats
                Russians defend with 1 Cruiser, 1 Destroyer and 2 Transports
                    Germans roll dice for 6 S.Submarines and 9 Submarines in 22 Sea Zone, round 2 : 5/15 hits, 6.00 expected hits
                    Russians roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 22 Sea Zone, round 2 : 2/4 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                1 T.Boat owned by the Germans lost in 22 Sea Zone
                    2 Transports owned by the Russians, 1 Cruiser owned by the Russians and 1 Destroyer owned by the Russians lost in 22 Sea Zone
                Germans win with 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 2 Fighters, 6 S.Submarines, 9 Submarines and 10 T.Boats remaining. Battle score for attacker is 26
                Casualties for Germans: 1 T.Boat
                Casualties for Russians: 1 Cruiser, 1 Destroyer and 2 Transports
            Battle in Darfur
                Germans attack with 1 ArmoredCar and 1 Infantry
                French defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 3 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Darfur
                Germans win, taking Darfur from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Upper Norrland
                Germans attack with 1 Artillery, 3 Infantrys, 1 Stuka and 1 Tank
                Neutral defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 3 Infantrys, 1 Stuka and 1 Tank in Upper Norrland, round 2 : 0/6 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Upper Norrland
                    Germans roll dice for 1 Artillery, 2 Infantrys, 1 Stuka and 1 Tank in Upper Norrland, round 3 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Upper Norrland
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
                Germans win, taking Upper Norrland from Neutral with 1 Artillery, 2 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Aquitaine
                Germans attack with 4 Infantrys and 2 Stukas
                Americans defend with 2 Infantrys
                    Germans roll dice for 4 Infantrys and 2 Stukas in Aquitaine, round 2 : 3/6 hits, 2.00 expected hits
                    French roll dice for 2 Infantrys in Aquitaine, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Aquitaine
                    2 Infantrys owned by the Americans lost in Aquitaine
                Germans win, taking Aquitaine from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Aquitaine to Normandy
            6 Infantrys moved from Paris to Orleanais
            1 Artillery moved from Normandy to Orleanais
            1 Artillery and 3 Infantrys moved from Lorraine to Burgundy
            1 Artillery and 2 Infantrys moved from Stockholm to Middle Norrland
            1 Stuka moved from Upper Norrland to Middle Norrland
            1 Stuka moved from 51 Sea Zone to El Agheila
            2 Infantrys moved from El Agheila to Kufra
            1 Tank moved from El Agheila to Kufra
            1 Destroyer moved from 45 Sea Zone to 42 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 2 Transports moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from 22 Sea Zone to Oslo
            1 Stuka moved from Rostov to Kursk
            2 Tanks moved from Rostov to Tula
            8 Artillerys, 8 Elites, 29 Infantrys and 5 Tanks moved from Kursk to Tula
            1 HeavyTank, 1 Mech.Inf and 12 Tanks moved from Stalingrad to Tula
            3 Tanks moved from Georgia to Tula
            1 Artillery, 1 Elite and 12 Infantrys moved from Kiev to Kursk
            2 ArmoredCars and 6 Tanks moved from Vinnytsia to Kursk
            1 Infantry moved from Vinnytsia to Kiev
            7 Infantrys moved from Brest to Kiev
            4 ArmoredCars moved from Warsaw to Kiev
            1 Infantry moved from Danzig to Brest
            4 Infantrys moved from S.Karelia to Yaroslavl
            4 Infantrys moved from Leningrad to S.Karelia
            2 Stukas moved from Hamburg to Normandy
    
        Place Units - Germans
            6 T.Boats placed in 22 Sea Zone
            3 Mech.Infs placed in Kiev
            4 Mech.Infs placed in Leningrad
            2 Infantrys placed in El Agheila
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Artillery, 1 Elite and 6 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            1 Artillery and 3 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            2 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 142 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Russians regular : 0.83
    Germans regular : -1.00
    Neutral regular : -0.33
    British regular : -1.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Italians
            2 Infantrys moved from E.Morocco to N.Algeria
            4 Adv.Fighters moved from 46 Sea Zone to N.Algeria
            2 Infantrys moved from Tobruk to Mersa Matruh
            4 Fighters moved from 48 Sea Zone to Mersa Matruh
            1 Fighter moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 2 Destroyers, 18 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 5 Fighters and 2 Infantrys
                British defend with 2 Infantrys
                    Italians roll dice for 5 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 2.00 expected hits
                    British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 5 Fighters and 1 Infantry in Mersa Matruh, round 3 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win with 5 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in N.Algeria
                Italians attack with 4 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Italians roll dice for 4 Adv.Fighters and 2 Infantrys in N.Algeria, round 2 : 3/6 hits, 2.33 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                    1 Infantry owned by the Americans lost in N.Algeria
                Italians win, taking N.Algeria from French with 4 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Italians
            4 Adv.Fighters moved from N.Algeria to 46 Sea Zone
            1 Fighter moved from Mersa Matruh to Greece
            4 Fighters moved from Mersa Matruh to 48 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Tobruk to Kufra
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            1 Artillery moved from Provence to 44 Sea Zone
            1 Tank moved from Lombardy to 44 Sea Zone
            2 Infantrys moved from Lombardy to 44 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 46 Sea Zone to N.Tunisia
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            1 Cruiser and 2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            2 Artillerys, 1 Elite and 6 Infantrys moved from 48 Sea Zone to Tobruk
            4 Mot.Infs moved from Tunis to Hun
            1 ArmoredCar and 2 Tanks moved from S.Algeria to Ghadames
            1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
    
        Place Units - Italians
            1 Bunker and 2 Infantrys placed in Greece
            1 Destroyer and 1 Submarine placed in 48 Sea Zone
            1 Destroyer and 1 Submarine placed in 46 Sea Zone
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.17
    British regular : 1.00
    

    Savegame




  • @captainwalker
    i hope you didnt send anything

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Adv.Fighters and 2 Infantrys moved from 110 Sea Zone to Java
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Malaya to Java
            2 Artillerys and 2 Infantrys moved from Malaya to 110 Sea Zone
            1 Cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from S.Thailand to 105 Sea Zone
            1 Cruiser and 1 Infantry moved from 105 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from S.Thailand to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys and 5 Infantrys moved from 110 Sea Zone to Java
            1 T.Boat moved from 85 Sea Zone to 76 Sea Zone
            11 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Hunan to Kweichow
            1 Bomber moved from Hong Kong to Kweichow
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Battleship, 1 Elite, 11 Infantrys, 1 Submarine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 11 Adv.Fighters and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 11 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 10/12 hits, 5.83 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 11 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Kweichow
                Yamamoto attack with 1 Bomber and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                    1 Infantry owned by the British lost in Kweichow
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Java
                Yamamoto attack with 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 7 Infantrys
                Anzac defend with 11 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 7 Infantrys in Java, round 2 : 5/15 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 11 Infantrys in Java, round 2 : 4/12 hits, 4.17 expected hits
                    4 Infantrys owned by the Yamamoto lost in Java
                    4 Infantrys owned by the Anzac lost in Java
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Java, round 3 : 3/11 hits, 4.50 expected hits
                    Dutch roll dice for 1 Bunker and 7 Infantrys in Java, round 3 : 3/8 hits, 2.83 expected hits
                    3 Infantrys owned by the Yamamoto lost in Java
                    3 Infantrys owned by the Anzac lost in Java
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter in Java, round 4 : 4/8 hits, 3.67 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Java, round 4 : 5/5 hits, 1.83 expected hits
                2 Adv.Fighters owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Java
                    4 Infantrys owned by the Anzac lost in Java
                2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated
                Dutch win with 1 Bunker remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 7 Infantrys
                Casualties for Anzac: 11 Infantrys
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Java to 110 Sea Zone
            1 Bomber moved from Java to Malaya
            1 Bomber moved from Kweichow to Hong Kong
            1 Artillery and 3 Infantrys moved from Kwangtung to Hunan
            4 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Transport moved from 85 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Hokkaido to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kiangsi
            11 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 Artillery, 1 Elite and 4 Infantrys placed in Malaya
            1 Artillery and 4 Infantrys placed in Hong Kong
            1 Battleship, 1 Submarine, 1 T.Boat and 1 Transport placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 1.83
    Americans regular : -0.33
    Dutch regular : 3.17
    

    Savegame



  • @dawgoneit no…I accidentally tagged you

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Artillery moved from Lombok to Java
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            2 Adv.Fighters moved from 111 Sea Zone to Java
            1 Battleship, 2 Cruisers and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            4 Infantrys moved from Davao to 107 Sea Zone
            1 Cruiser, 4 Infantrys and 2 Transports moved from 107 Sea Zone to 113 Sea Zone
            2 Adv.Fighters moved from 107 Sea Zone to Townsville
            1 Infantry moved from Aroe to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Queensland
                  Hisaichi take Queensland from Anzac
            2 Cruisers and 1 Transport moved from 112 Sea Zone to 113 Sea Zone
            1 Battleship moved from 112 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Elite moved from West Papua to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Adv.Fighters moved from 84 Sea Zone to Chahar
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Shantung to Chahar
            1 Artillery and 1 Elite moved from Shantung to Anhwei
            2 Infantrys moved from Shantung to Anhwei
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
            2 Fighters moved from N.Buryat Mongolia to Irkutsk
            4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from 113 Sea Zone to Northern Territory
                  Hisaichi take Northern Territory from Anzac
            1 Artillery, 1 Elite and 5 Infantrys moved from 113 Sea Zone to Townsville
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 12 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Olyokminsk
                Hisaichi attack with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks in Olyokminsk, round 2 : 15/45 hits, 13.00 expected hits
                    Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 2 Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Irkutsk
                    1 Infantry owned by the Russians lost in Irkutsk
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Java
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 1/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    1 Bunker owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in Chahar
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 6 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 6 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Anhwei
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Townsville
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys
                Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
                    Anzac roll AA dice in Townsville : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 3 Cruisers in Townsville, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    1 Infantry owned by the Anzac lost in Townsville
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys in Townsville, round 2 : 5/9 hits, 2.67 expected hits
                    Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Townsville
                    2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville
                Hisaichi win, taking Townsville from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 Bunker and 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Townsville to 113 Sea Zone
            1 Infantry moved from Merauke to West Papua
            4 Infantrys and 1 Tank moved from Hollandia to West Papua
            1 Carrier and 1 Destroyer moved from 107 Sea Zone to 113 Sea Zone
            2 Adv.Fighters moved from Java to 113 Sea Zone
            1 Carrier moved from 111 Sea Zone to 113 Sea Zone
            2 Adv.Fighters moved from Chahar to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            2 Fighters moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from Chita to S.Buryat Mongolia
            2 Infantrys moved from Chita to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 2 Submarines
            EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 2 Submarines
            EDIT: Turning off Edit Mode
            2 Submarines placed in 84 Sea Zone
            4 Infantrys placed in Davao
            2 ArmoredCars and 1 Tank placed in Chita
            2 ArmoredCars and 1 Tank placed in Heilungchiang
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            4 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Anzac regular : -0.17
    Russians regular : 0.33
    Anzac AA : -0.33
    Dutch regular : 0.50
    Hisaichi regular : 2.50
    

    Savegame

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