@fasthard said in L24 BM4 WindowWasher X vs fasthard L+21:
Battle score for attacker is 52
Thats nuts, i guess the dice gods were on your side
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Slovakia Hungary to 110 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
3 armour, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 armour, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 armour moved from 109 Sea Zone to Eire
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
Combat - Germans
Battle in Eire
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Eire from Neutral_Allies with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Southern France to France
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Nenetsia to Vologda
2 artilleries moved from Russia to Samara
4 bombers moved from Bryansk to Western Germany
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
4 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Caucasus to Northwest Persia
10 armour and 3 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Karelia to Finland
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Russia
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
3 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 18 infantry moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 4 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 battleships moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Aleutian Islands
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese win with 2 battleships, 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 tactical_bomber in Sumatra, round 3 : 0/2 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Sumatra, round 4 : 2/2 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 fighter, 12 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
4 destroyers placed in 6 Sea Zone
2 artilleries and 1 mech_infantry placed in Manchuria
2 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,67
I edited the Japanese units on Java. I won the battle without them (only with air), but I misclicked in the combat movement fase before, so they didn’t attack with the air units… Feel free to undo, if you don’t agree.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 carrier and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to Eire
1 fighter moved from Gibraltar to Eire
1 bomber moved from Eastern United States to Eire
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 bombers and 1 tactical_bomber moved from Egypt to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Eire
Americans attack with 2 bombers and 1 fighter
Germans defend with 3 armour
Americans roll dice for 2 bombers and 1 fighter in Eire, round 2 : 1/3 hits, 1.83 expected hits
Germans roll dice for 3 armour in Eire, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Eire
Americans roll dice for 2 bombers in Eire, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Eire, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 bomber owned by the Americans lost in Eire
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Germans: 3 armour
Non Combat Move - Americans
1 bomber moved from Eire to United Kingdom
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
4 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 92 Sea Zone to Gibraltar
2 mech_infantrys moved from Algeria to Morocco
Place Units - Americans
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 carrier and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to Eire
1 fighter moved from Gibraltar to Eire
1 bomber moved from Eastern United States to Eire
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 bombers and 1 tactical_bomber moved from Egypt to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Eire
Americans attack with 2 bombers and 1 fighter
Germans defend with 3 armour
Americans roll dice for 2 bombers and 1 fighter in Eire, round 2 : 1/3 hits, 1.83 expected hits
Germans roll dice for 3 armour in Eire, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Eire
Americans roll dice for 2 bombers in Eire, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Eire, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 bomber owned by the Americans lost in Eire
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Germans: 3 armour
Non Combat Move - Americans
1 bomber moved from Eire to United Kingdom
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
4 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 infantry moved from 92 Sea Zone to Gibraltar
2 mech_infantrys moved from Algeria to Morocco
Place Units - Americans
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 infantry moved from Iraq to Persia
British take Persia from Italians
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
2 bombers moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Northwest Persia to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter, 1 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,3,1,1,2,4,4,2
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -0.67
Italians : 0.67
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 carrier, 1 submarine and 1 transport
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
9 armour and 3 mech_infantrys moved from Kazakhstan to Kansu
2 fighters and 4 tactical_bombers moved from Volgograd to Kansu
3 artilleries, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour and 2 infantry moved from 111 Sea Zone to Scotland
1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 bomber moved from Western Germany to Scotland
1 bomber moved from Western Germany to Scotland
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Kansu
Germans attack with 9 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 10 infantry
Germans roll dice for 9 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 8/20 hits, 9,33 expected hits
Chinese roll dice for 10 infantry in Kansu, round 2 : 3/10 hits, 3,33 expected hits
1 infantry owned by the Germans, 8 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Kansu
Germans roll dice for 9 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Kansu, round 3 : 9/17 hits, 8,83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 9 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 10 infantry
Battle in Scotland
Germans attack with 2 armour, 2 bombers and 2 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 2 armour, 2 bombers and 2 infantry in Scotland, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 3 artilleries, 2 infantry and 4 mech_infantrys
British defend with 1 artillery
Germans roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 2/9 hits, 2,50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 104 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from Scotland to Western Germany
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
2 artilleries moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
3 armour moved from Russia to Novosibirsk
2 fighters moved from Kansu to Novosibirsk
4 tactical_bombers moved from Kansu to Novosibirsk
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
1 destroyer and 1 submarine placed in 112 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
1 fighter placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -1,00
Americans : -0,33
Chinese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 5 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 artillery, 13 infantry and 3 mech_infantrys moved from Amur to Buryatia
2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
2 artilleries and 1 mech_infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Jehol
1 armour moved from Hunan to Burma
3 armour moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 41 Sea Zone to 74 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Burma
Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 artilleries and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 mech_infantrys in Jehol, round 2 : 1/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 19 infantry
AA fire in Buryatia : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 2 tactical_bombers in Buryatia, round 2 : 6/22 hits, 6,00 expected hits
Russians roll dice for 1 aaGun and 19 infantry in Buryatia, round 2 : 5/19 hits, 6,33 expected hits
5 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Buryatia, round 3 : 3/17 hits, 5,17 expected hits
Russians roll dice for 14 infantry in Buryatia, round 3 : 5/14 hits, 4,67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Buryatia, round 4 : 6/12 hits, 4,33 expected hits
Russians roll dice for 11 infantry in Buryatia, round 4 : 2/11 hits, 3,67 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Buryatia, round 5 : 4/10 hits, 4,00 expected hits
Russians roll dice for 5 infantry in Buryatia, round 5 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 6 : 2/7 hits, 3,50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 13 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 19 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Buryatia to Amur
1 aaGun moved from Amur to Manchuria
2 infantry moved from Siberia to 5 Sea Zone
1 marine moved from Soviet Far East to 5 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from India to French Indo China
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
4 artilleries and 4 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 armour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : -0,50
Americans : -0,33
Chinese : -0,33
UK_Pacific : 0,67
AA fire in India : : 0,67
Russians : -1,67
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 30 Sea Zone to 11 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Libya to Alexandria
1 armour and 3 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Eastern United States to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Gibraltar to Scotland
1 bomber moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 airfield, 2 armour and 2 infantry
Americans roll dice for 3 bombers and 1 fighter in Scotland, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans roll dice for 3 bombers in Scotland, round 3 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 armour in Scotland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Scotland
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter
Casualties for Germans: 2 armour and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Crete
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Scotland to Gibraltar
2 bombers moved from Scotland to United Kingdom
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
Americans : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 30 Sea Zone to 11 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Libya to Alexandria
1 armour and 3 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Eastern United States to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Gibraltar to Scotland
1 bomber moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 airfield, 2 armour and 2 infantry
Americans roll dice for 3 bombers and 1 fighter in Scotland, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans roll dice for 3 bombers in Scotland, round 3 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 armour in Scotland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Scotland
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter
Casualties for Germans: 2 armour and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Crete
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Scotland to Gibraltar
2 bombers moved from Scotland to United Kingdom
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to Scotland
British take Scotland from Germans
3 armour, 2 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Egypt to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys
Germans defend with 3 artilleries, 2 infantry and 4 mech_infantrys
British roll dice for 3 armour, 2 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 7/12 hits, 5.33 expected hits
Germans roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3.00 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 4 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British roll dice for 3 armour, 1 artillery, 2 bombers and 2 fighters in Northwest Persia, round 3 : 7/8 hits, 4.17 expected hits
Germans roll dice for 2 artilleries in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 3 mech_infantrys
Casualties for Germans: 3 artilleries, 2 infantry and 4 mech_infantrys
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers and 2 fighters moved from Northwest Persia to Iraq
1 fighter moved from Eastern Persia to Persia
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.67
British : 6.17
Americans : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
1 fighter moved from 34 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
1 fighter moved from 34 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kansu to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Tsagaan Olom
Germans take Tsagaan Olom from Russians
1 armour moved from Kansu to Central Mongolia
Germans take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Yenisey to Dzavhan
Germans take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
3 armour, 2 artilleries and 1 infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
1 fighter and 3 tactical_bombers moved from Novosibirsk to Northwest Persia
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Timguska
Germans attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 3/8 hits, 3,67 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
British defend with 3 armour
Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers in Northwest Persia, round 2 : 4/11 hits, 4,00 expected hits
British roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from 104 Sea Zone to Western Germany
2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Timguska to Volgograd
3 armour moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Finland
7 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Place Units - Germans
3 mech_infantrys placed in Volgograd
2 transports placed in 113 Sea Zone
7 artilleries and 3 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 2 infantry placed in Germany
5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 1,33
British : 0,17
Americans : -0,33
Russians : -1,67