TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
1 unit repaired.
2 ballistas, 1 leader and 5 legionaires moved from Veldidena to Aemona
2 skirmishers moved from Patavium to Aemona
2 cataphracts, 2 catapults and 6 legionaires moved from Patavium to Aemona
1 catapult moved from Valentia to Tarraco
2 legionaires moved from Valentia to Tarraco
2 skirmishers moved from Valentia to Tarraco
1 cataphract moved from Valentia to Tarraco
Purchase Units - RomanRepublic
Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 biremes, 2 catapults, 2 legionaires, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers
AI_Barbarians defend with 3 warriors
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers in Tarraco, round 2 : 4/6 hits, 2.33 expected hits
AI_Neutral roll dice for 3 warriors in Tarraco, round 2 : 2/3 hits, 1.00 expected hits
3 warriors owned by the AI_Barbarians and 2 skirmishers owned by the RomanRepublic lost in Tarraco
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Barbarians: 3 warriors
Battle in Aemona
RomanRepublic attack with 2 ballistas, 2 cataphracts, 2 catapults, 1 leader, 11 legionaires and 2 skirmishers
AI_Barbarians defend with 1 spearman and 3 warriors; AI_Neutral defend with 4 archer_neutrals, 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 2 catapults, 1 leader, 11 legionaires and 2 skirmishers in Aemona, round 2 : 8/20 hits, 8.33 expected hits
AI_Neutral roll dice for 4 archer_neutrals, 2 skirmisher_neutrals, 1 spearman, 3 warriors and 3 warrior_neutrals in Aemona, round 2 : 8/13 hits, 5.33 expected hits
Units damaged: 1 leader owned by the RomanRepublic
1 spearman owned by the AI_Barbarians, 2 skirmisher_neutrals owned by the AI_Neutral, 2 warriors owned by the AI_Barbarians, 3 warrior_neutrals owned by the AI_Neutral, 2 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Aemona
2 catapults owned by the RomanRepublic, 1 ballista owned by the RomanRepublic, 2 cataphracts owned by the RomanRepublic, 7 legionaires owned by the RomanRepublic and 1 leader owned by the RomanRepublic retreated to Patavium
AI_Neutral win with 4 archer_neutrals and 1 warrior remaining. Battle score for attacker is -19
Casualties for RomanRepublic: 1 ballista, 4 legionaires and 2 skirmishers
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Casualties for AI_Barbarians: 1 spearman and 2 warriors
Non Combat Move - RomanRepublic
1 legionaire moved from Patavium to Veldidena
1 legionaire and 1 skirmisher moved from Ariminum to Patavium
1 catapult and 1 legionaire moved from Castulo to Valentia
1 legionaire moved from Toletum to Valentia
1 legionaire moved from Castulo to Valentia
1 skirmisher moved from Toletum to Castulo
Place Units - RomanRepublic
1 catapult, 1 legionaire and 1 wall placed in Valentia
2 biremes, 1 flagship and 1 quadrireme placed in SZ 28
1 catapult, 1 legionaire and 2 skirmishers placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,1,3 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 64 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 64 PUs
Combat Hit Differential Summary :
RomanRepublic : 1.33
AI_Neutral : 3.67
Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 legionaire
Croton : 1 legionaire
Barcino : 2 legionaires and 2 skirmishers
Arretium : 1 wall
Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires
Castulo : 1 flag, 1 skirmisher
Toletum : 1 flag
Capua : 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
SZ 28 : 6 biremes, 1 flagship, 5 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
Genua : 1 flag, 1 legionaire
Valentia : 2 catapults, 1 city, 5 legionaires, 4 skirmishers and 5 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts, 3 catapults, 1 city, 1 leader, 9 legionaires, 3 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 26
Pergamon : 18 / 36
Carthage : 62 / 70
Macedonia : 64 / 70
Bosporus : 41 / 40
Pontus : 11 / 18
Seleucid : 79 / 86
Egypt : 46 / 44
Parthia : 38 / 39
Armenia : 21 / 21
AI_Barbarians : 15 / 30
AI_Neutral : 120 / 1126
Savegame