L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Trans-Jordan
            22 armour and 28 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Volgograd to Kazakhstan
            3 bombers moved from Ukraine to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 25 armour and 29 mech_infantrys
                British defend with 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 19/54 hits, 17.33 expected hits
                    British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 25 armour and 29 mech_infantrys remaining. Battle score for attacker is 30
                Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Samara
            1 infantry moved from Volgograd to Samara
            1 artillery and 2 infantry moved from Russia to Samara
            3 bombers moved from France to Southern Italy
            6 mech_infantrys moved from Karelia to Archangel
            6 armour moved from Caucasus to Iraq
            3 bombers moved from Kazakhstan to Iraq
            5 fighters and 5 tactical_bombers moved from Persia to Iraq
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 bombers placed in Ukraine
            3 bombers placed in France
            1 artillery, 1 infantry and 1 mech_infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            Germans undo move 4.
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Russia
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -2.33
    Russians : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - Russians
            4 infantry moved from Ulaanbaatar to Buryatia
            4 infantry moved from Manchuria to Korea
            14 infantry moved from Novosibirsk to Samara
            3 armour, 1 fighter and 10 mech_infantrys moved from Egypt to Trans-Jordan
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 4 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Buryatia
                    Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 5 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 6 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 7 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 8 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Russians attack with 4 infantry
                Japanese defend with 1 aaGun and 10 infantry
                    Russians roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 0/10 hits, 3.33 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 7 infantry in Korea, round 5 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win with 7 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun and 3 infantry
                Casualties for Russians: 4 infantry
            Battle in Trans-Jordan
                Russians attack with 3 armour, 1 fighter and 10 mech_infantrys
                Germans defend with 25 armour and 29 mech_infantrys
                    Russians roll dice for 3 armour, 1 fighter and 10 mech_infantrys in Trans-Jordan, round 2 : 3/14 hits, 3.67 expected hits
                    Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 24/54 hits, 22.17 expected hits
                    10 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Trans-Jordan
                Germans win with 25 armour and 26 mech_infantrys remaining. Battle score for attacker is -56
                Casualties for Russians: 3 armour, 1 fighter and 10 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
            Battle in Samara
                Russians attack with 14 infantry
                Germans defend with 4 artilleries, 3 infantry and 3 mech_infantrys
                    Russians roll dice for 14 infantry in Samara, round 2 : 2/14 hits, 2.33 expected hits
                    Germans roll dice for 4 artilleries, 3 infantry and 3 mech_infantrys in Samara, round 2 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Russians roll dice for 10 infantry in Samara, round 3 : 2/10 hits, 1.67 expected hits
                    Germans roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 7 infantry in Samara, round 4 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 4 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 5 infantry in Samara, round 5 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 5 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Russians roll dice for 3 infantry in Samara, round 6 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 6 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 4 artilleries in Samara, round 7 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win with 4 artilleries remaining. Battle score for attacker is -21
                Casualties for Russians: 14 infantry
                Casualties for Germans: 3 infantry and 3 mech_infantrys
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Russians : -0.67
    Japanese : -7.33
    

    Savegame

  • '22 '16

    @AndrewAAGamer Wow! It happened again in Trans-Jordan. Zero defensive hits. I guess MARTI really wants to make sure I have a 0% chance to win.

  • 2025 2024 '23 '22 '21 '20

    I would say so. This is one of the worst rolling games I have ever seen. Your dice have been abysmal. Allies cannot win with this kind of dice.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from Malaya to 44 Sea Zone
            3 fighters moved from Malaya to 19 Sea Zone
            2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Korea to Amur
            2 infantry moved from Buryatia to Sakha
            1 infantry moved from Korea to Amur
            1 fighter moved from Japan to Sakha
            1 fighter moved from Japan to Amur
            1 mech_infantry moved from Buryatia to Sakha
            1 infantry moved from Korea to Amur
            7 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport
                    Japanese roll dice for 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 19/26 hits, 14.17 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 19 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 destroyers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 95
                Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sakha
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Amur
                Japanese attack with 1 fighter and 3 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Amur
                Japanese win, taking Amur from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Amur to Buryatia
            1 fighter moved from Sakha to Buryatia
            1 aaGun, 2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
            1 fighter moved from 41 Sea Zone to Malaya
            2 fighters moved from 42 Sea Zone to Malaya
            1 bomber moved from 44 Sea Zone to Malaya
            4 transports moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
            4 fighters moved from 19 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            1 infantry moved from Evenkiyskiy to Yenisey
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Iraq: 4 fighters and 4 tactical_bombers
            EDIT: Adding units owned by Japanese to Trans-Jordan: 4 fighters and 4 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,3,5
            Japanese collect 23 PUs (10 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 5.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter, 1 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 70 Sea Zone to 71 Sea Zone
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Siberia to Amur
            2 bombers moved from Manchuria to Amur
            1 bomber moved from Manchuria to Sakha
            1 bomber moved from India to Trans-Jordan
            4 artilleries, 12 fighters and 4 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            4 fighters moved from Gibraltar to Egypt
            1 bomber moved from Burma to West India
            13 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in West India
                Americans attack with 1 bomber
                Italians defend with 1 armour
                    Americans roll dice for 1 bomber in West India, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in West India
                Americans win, taking 43 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Amur
                Americans attack with 2 bombers and 1 infantry
                Japanese defend with 3 infantry
                    Americans roll dice for 2 bombers and 1 infantry in Amur, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 2 bombers in Amur, round 3 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 bombers in Amur, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                Americans win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Caroline Islands
                Americans attack with 13 fighters and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 13 fighters and 1 tactical_bomber in Caroline Islands, round 2 : 9/14 hits, 7.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Sakha
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha
                    Americans roll dice for 1 bomber in Sakha, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Sakha
                Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 71 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 71 Sea Zone
                Americans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Trans-Jordan
                Americans attack with 4 artilleries, 2 bombers, 12 fighters and 4 infantry
                Germans defend with 25 armour and 26 mech_infantrys; Japanese defend with 4 fighters and 4 tactical_bombers
                    Americans roll dice for 4 artilleries, 2 bombers, 12 fighters and 4 infantry in Trans-Jordan, round 2 : 8/22 hits, 10.00 expected hits
                    Germans roll dice for 25 armour, 4 fighters, 26 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 25/59 hits, 25.83 expected hits
                    4 infantry owned by the Americans, 12 fighters owned by the Americans, 2 bombers owned by the Americans, 4 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Trans-Jordan
                Germans win with 25 armour, 4 fighters, 18 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -140
                Casualties for Americans: 4 artilleries, 2 bombers, 12 fighters and 4 infantry
                Casualties for Germans: 8 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from West India to India
            1 battleship, 7 carriers, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            9 fighters moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            10 submarines moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from Amur to Manchuria
            2 transports moved from 1 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            1 carrier moved from 92 Sea Zone to 93 Sea Zone
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            1 bomber and 1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            1 bomber, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,4,2,3,6,5,5,4,2,1,3,4,3,2,2,1,6,1,3,2,5,4,4,6,6,6,2,3,5,2,1,3,6,3
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Jehol
            1 artillery placed in Shantung
            1 artillery placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            2 fighters moved from Union of South Africa to Egypt
            1 infantry moved from India to West India
                  UK_Pacific take West India from Italians
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 mech_infantrys moved from Shan State to French Indo China
            2 mech_infantrys moved from Burma to India
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                  British take 99 Sea Zone from Italians
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 25 armour and 18 mech_infantrys; Japanese defend with 4 fighters and 4 tactical_bombers
                    British roll dice for 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 8/20 hits, 8.67 expected hits
                    Germans roll dice for 25 armour, 4 fighters, 18 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 19/51 hits, 23.17 expected hits
                    2 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans, 5 artilleries owned by the British, 7 fighters owned by the British, 1 infantry owned by the British and 4 armour owned by the British lost in Trans-Jordan
                    British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 25 armour, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 3 : 22/43 hits, 20.50 expected hits
                    1 fighter owned by the British lost in Trans-Jordan
                Germans win with 25 armour, 4 fighters, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -103
                Casualties for British: 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 8 mech_infantrys
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
            British collect 25 PUs (3 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -3.50
    Italians : -0.50
    British : -1.17
    Americans : -1.17
    AA fire in Caroline Islands : : -0.50
    Japanese : -1.00
    

    Savegame

  • '22 '16

    @AndrewAAGamer The pain and suffering is almost over! Be gentle please.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 19 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Persia to West India
            1 bomber and 1 fighter moved from Persia to West India
            3 fighters moved from Persia to West India
    
        Combat - Italians
            Battle in West India
                Italians attack with 1 bomber, 4 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 4 fighters and 2 mech_infantrys in West India, round 2 : 4/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from West India to Persia
            2 mech_infantrys moved from Bessarabia to Rostov
    
        Place Units - Italians
            1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,4,5
            Italians collect 15 PUs (4 lost to blockades); end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    UK_Pacific : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            25 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt
            6 armour moved from Iraq to Egypt
            3 bombers moved from Iraq to 99 Sea Zone
            8 bombers moved from Southern Italy to Gibraltar
            3 bombers moved from France to 93 Sea Zone
            10 bombers moved from Southern Italy to 93 Sea Zone
            5 fighters and 5 tactical_bombers moved from Iraq to 99 Sea Zone
            3 bombers moved from Ukraine to 99 Sea Zone
            2 bombers moved from Southern Italy to Gibraltar
            3 bombers moved from Southern Italy to 99 Sea Zone
            5 bombers moved from Southern Italy to 93 Sea Zone
            1 artillery moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 31 armour and 10 mech_infantrys
                British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters and 1 harbour; Americans defend with 2 artilleries, 4 fighters and 2 infantry
                    Germans roll dice for 31 armour and 10 mech_infantrys in Egypt, round 2 : 14/41 hits, 17.17 expected hits
                    British roll dice for 3 aaGuns, 2 artilleries, 9 fighters and 2 infantry in Egypt, round 2 : 8/13 hits, 7.33 expected hits
                    3 aaGuns owned by the British, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 8 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Egypt
                    Germans roll dice for 31 armour and 2 mech_infantrys in Egypt, round 3 : 17/33 hits, 15.83 expected hits
                    British roll dice for 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 31 armour remaining. Battle score for attacker is 79
                Casualties for Germans: 10 mech_infantrys
                Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry
                Casualties for British: 3 aaGuns and 5 fighters
            Battle in 93 Sea Zone
                Germans attack with 18 bombers
                British defend with 2 destroyers; Americans defend with 1 carrier and 1 cruiser
                    Germans roll dice for 18 bombers in 93 Sea Zone, round 2 : 13/18 hits, 12.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 93 Sea Zone
                Germans win with 17 bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 carrier and 1 cruiser
                Casualties for British: 2 destroyers
            Battle in 99 Sea Zone
                Germans attack with 9 bombers, 5 fighters and 5 tactical_bombers
                British defend with 2 carriers and 1 destroyer
                    Germans roll dice for 9 bombers, 5 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 10/19 hits, 11.83 expected hits
                    British roll dice for 2 carriers and 1 destroyer in 99 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    1 destroyer owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 99 Sea Zone
                Germans win with 9 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for British: 2 carriers and 1 destroyer
            Battle in Gibraltar
                Germans attack with 10 bombers
                British defend with 1 airfield and 1 harbour; Americans defend with 1 bomber and 1 fighter
                    Germans roll dice for 10 bombers in Gibraltar, round 2 : 5/10 hits, 6.67 expected hits
                    British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
                Germans win with 9 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 bomber and 1 fighter
    
        Non Combat Move - Germans
            17 bombers moved from 93 Sea Zone to Western Germany
            9 bombers moved from Gibraltar to Southern France
            3 fighters and 4 tactical_bombers moved from 99 Sea Zone to Southern Italy
            8 bombers moved from 99 Sea Zone to Western Germany
            1 bomber moved from 99 Sea Zone to Western Germany
            1 infantry moved from Kazakhstan to Turkmenistan
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 artilleries moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            6 mech_infantrys moved from Archangel to Bryansk
            1 aaGun, 4 artilleries and 9 infantry moved from France to Western Germany
            2 aaGuns and 15 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
            1 factory_minor placed in Iraq
            2 bombers and 1 fighter placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 68 PUs (4 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : 3.50
    Americans : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Well that is the game. It is impossible for the Allies to take back a Europe Victory City since there are no ground troops in position to make any attacks.

    Thank you for the game! Sorry about the piss poor dice you had. You never had a chance because of it.


  • @AndrewAAGamer GG I will post. I did have a lot of poor dice but I also made a lot of mistakes. Playing as the Allies is not my strong suit plus I tried some stuff I don’t usually do as the Allies. And as you saw it didn’t work at all. Your Japan game was impressive and is what ultimately won you the game. I have never seen someone prosper so much ignoring China. I usually am able to gut Japan if people do that. Bravo to you! I am also used to BM so the freebie capital take back hurt as well. Just reinforces for me how much the regular version favors the Axis immensely. I would like a rematch if you are up for it. Same bid. Same sides. Unless you want to try the BM. Then I would be up for that as well. No rush if you want to concentrate on other games. Let me know and happy gaming!!!


  • @majikforce
    I have not played BM3 yet however I agree that it makes a big difference not being able to reloot a capital. I doubt this Japan strategy would work in BM3. It is costly to trade India for Japan and that extra money makes the difference. For BM3 I am guessing a China first strategy is what I would use.

    Happy to play again. Please let me know your placement of $35.


  • Oh! I should post my revised edit policy to see if you agree using it. It is VERY lenient. Trying to fit in with the easy going people on this website. :)

    a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
    b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
    c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.


  • @AndrewAAGamer Give me another day or two to get ready to start this game. Work has been real busy this week. I will agree to the edit policy. Seems fair.

  • '22 '16

    @AndrewAAGamer Sent you a PM with my new bid placement. Whenever you are ready.

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