Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
Wiz (X) vs Dizz (L+12) BM3 G3
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 14 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to 46 Sea Zone 4 bombers moved from Queensland to Burma Combat - Americans Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Burma Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 7 bombers moved from India to Egypt 4 bombers moved from Burma to India 1 bomber moved from Caroline Islands to India 2 bombers moved from 46 Sea Zone to India 2 submarines moved from 30 Sea Zone to 28 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 4 bombers moved from Western United States to Queensland 1 armour, 1 artillery, 2 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 3 marines, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 submarines placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 14 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 3/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India Combat - British Non Combat Move - British 6 fighters moved from Persia to Russia 1 fighter moved from 80 Sea Zone to Persia 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from Union of South Africa to 79 Sea Zone 1 fighter moved from Egypt to Persia Place Units - British 1 airfield and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -1.67 Chinese : 0.17 Japanese : -1.33
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Ukraine to Tambov 1 bomber and 1 fighter moved from Bryansk to Tambov
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Ukraine to Tambov 1 bomber and 1 fighter moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 3 marines moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone 3 marines moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Ukraine to Rostov 2 aaGuns and 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Tambov to Rostov 1 bomber moved from Tambov to Southern Italy 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 factory_minor placed in Rostov Turn Complete - Italians Italians collect 23 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 infantry moved from Iraq to Persia 3 fighters moved from Caroline Islands to Hawaiian Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 infantry moved from Iraq to Persia 3 fighters moved from Caroline Islands to Hawaiian Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 aaGuns, 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Smolensk 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Rostov to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 2 bombers moved from Bryansk to Kazakhstan 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 aaGuns, 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Smolensk 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Rostov to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Caucasus to Kazakhstan 2 bombers moved from Bryansk to Kazakhstan 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk Combat - Germans Battle in Volgograd Germans attack with 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Smolensk Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Volgograd to Bryansk 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 2 bombers moved from Kazakhstan to Bryansk 2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Germany to Baltic States 2 mech_infantrys moved from Bryansk to Volgograd 4 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 factory_minor placed in Western Ukraine 1 aaGun, 1 armour and 1 mech_infantry placed in Novgorod 2 aaGuns and 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : -2.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vologda to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery and 2 infantry moved from Vologda to Samara 1 tactical_bomber moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Samara Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 tactical_bomber in Samara, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : -1.83
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 artilleries, 3 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 2 infantry moved from Amur to Ulaanbaatar 1 bomber moved from Anhwe to Ulaanbaatar 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 artilleries, 3 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 2 infantry moved from Amur to Ulaanbaatar 1 bomber moved from Anhwe to Ulaanbaatar 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Midway Battle in Wake Island Battle in Ulaanbaatar Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Ulaanbaatar, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Ulaanbaatar from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Hunan to Anhwe 1 armour moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe 1 bomber moved from Ulaanbaatar to Anhwe 2 fighters moved from Japan to Anhwe 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 aaGuns and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria 2 artilleries and 2 infantry placed in Japan 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians : 0.67 Japanese : 0.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 artilleries, 3 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 2 infantry moved from Amur to Ulaanbaatar 1 bomber moved from Anhwe to Ulaanbaatar 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Midway Battle in Wake Island Battle in Ulaanbaatar Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Ulaanbaatar, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Ulaanbaatar from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Hunan to Anhwe 1 armour moved from Yunnan to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe 1 bomber moved from Ulaanbaatar to Anhwe 2 fighters moved from Japan to Anhwe 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 aaGuns and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria 2 artilleries and 2 infantry placed in Japan 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Soviet Far East: 1 mech_infantry EDIT: Adding units owned by Japanese to Amur: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0.67 Japanese : 0.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea 3 bombers moved from Queensland to Burma 7 bombers moved from India to Volgograd 7 bombers moved from Egypt to Volgograd Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Americans attack with 14 bombers Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys AA fire in Volgograd : 0/3 hits, 0.50 expected hits Americans roll dice for 14 bombers in Volgograd, round 2 : 13/14 hits, 9.33 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2.50 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Volgograd Americans win with 11 bombers remaining. Battle score for attacker is -3 Casualties for Americans: 3 bombers Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Burma, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Burma to India 11 bombers moved from Volgograd to Russia 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from New Guinea to Queensland 2 submarines moved from 28 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to Queensland Place Units - Americans 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Volgograd : : -0.50 Americans : 3.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 11 infantry moved from Shensi to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea 3 bombers moved from Queensland to Burma 7 bombers moved from India to Volgograd 7 bombers moved from Egypt to Volgograd Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Americans attack with 14 bombers Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys AA fire in Volgograd : 0/3 hits, 0.50 expected hits Americans roll dice for 14 bombers in Volgograd, round 2 : 13/14 hits, 9.33 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2.50 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Volgograd Americans win with 11 bombers remaining. Battle score for attacker is -3 Casualties for Americans: 3 bombers Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 4 mech_infantrys Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Burma, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Burma to India 11 bombers moved from Volgograd to Russia 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from New Guinea to Queensland 2 submarines moved from 28 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to Queensland Place Units - Americans 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 11 infantry moved from Shensi to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 3 fighters and 1 tactical_bomber moved from India to 41 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone British attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 submarine British roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sumatra Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour and 5 mech_infantrys moved from India to Eastern Persia 2 fighters moved from Persia to Russia 2 fighters moved from Egypt to Persia 1 bomber moved from 96 Sea Zone to Egypt Place Units - British 1 destroyer placed in 81 Sea Zone 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,2,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,6 British collect 22 PUs (7 lost to blockades); end with 25 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 0.33 AA fire in Volgograd : : -0.50 Americans : 3.33 Chinese : 0.00 Japanese : -0.17
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 aaGuns, 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 submarine moved from 91 Sea Zone to 106 Sea Zone Italians take 106 Sea Zone from British
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 aaGuns, 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 submarine moved from 91 Sea Zone to 106 Sea Zone Italians take 106 Sea Zone from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 3 marines moved from Southern Italy to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 marines and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone 3 marines moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to 93 Sea Zone 2 aaGuns moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 carrier and 1 submarine placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 2 aaGuns and 1 infantry placed in Rostov Italians undo move 2. 2 aaGuns and 1 artillery placed in Rostov 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 2 infantry moved from Persia to Northwest Persia Combat - ANZAC Battle in Northwest Persia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia ANZAC win, taking Northwest Persia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to Persia Place Units - ANZAC 1 factory_minor placed in Iraq 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 2 infantry moved from Persia to Northwest Persia Combat - ANZAC Battle in Northwest Persia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia ANZAC win, taking Northwest Persia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to Persia Place Units - ANZAC 1 factory_minor placed in Iraq 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.67
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 aaGuns, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Rostov to Samara 3 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Novgorod to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Vologda 1 bomber moved from Bryansk to Smolensk 1 bomber moved from Southern Italy to Tambov