TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - JapaneseCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from Korea to Caroline Islands
1 tactical_bomber moved from Korea to Midway
1 fighter moved from Korea to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from French West Africa: 2 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Adding units owned by Americans to Nigeria: 1 infantry
EDIT: Adding units owned by British to French West Africa: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 13 PUs;
British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to Nigeria
2 fighters moved from 70 Sea Zone to 91 Sea Zone
1 carrier moved from 70 Sea Zone to 83 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
1 fighter moved from India to Northwest Persia
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,3,5,6,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in Southern France : : 0.83
AA fire in Normandy Bordeaux : : -0.17
Chinese : 0.50
Japanese : -0.33
Well, of course when i rolled for real…I got shot down. Looking grim right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 mech_infantry moved from Egypt to Trans-Jordan
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Poland to Greater Southern Germany
1 infantry moved from Romania to Yugoslavia
2 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
1 fighter moved from Persia to Greece
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Bulgaria to Egypt
1 bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 fighter moved from Korea to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 fighter moved from Korea to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Um. I did a monumental miscalculation for US ANZAC in Caroline Islands.
If you’ll let me I need to mod the US and ANZAC forces NCMs
Of course
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 fighter moved from Korea to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Midway: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry and 1 marine
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 marine
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
Combat Hit Differential Summary :
Ok, I panicked because I do lose Carolines, but it should be rather Pyrrhic for you.
This will just be ANZAC moves.
I moved units from New S. Wales upto Carolines (vice Queensland)
Swapped tac fighter on CV with Queensland Ftr
Brought marine on cruiser upto Carolines
Transport from Hawaii goes to Carolines bringing art.
Now since it sounds like you’re magnanimous, I’d like to move US transport to Midway. Moving it to Carolines never did me any good, and I’m pretty sure I overlooked that with the rest of the fleet
@surfer said in Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech:
Pyrrhic
really…I had to look the word up. Good one. Looks hard to pronounce. But anyway, I’ll get SeaLion on the way NLT tomorrow. Have a good day
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 2 artilleries, 2 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 fighter moved from Novosibirsk to Persia
1 armour moved from Novosibirsk to Tsinghai
2 armour moved from Novosibirsk to Turkmenistan
1 armour moved from Buryatia to Yenisey
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters and 11 infantry moved from Scotland to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 artilleries, 7 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Novosibirsk to Bulgaria
Finally SeaLion… you have scramble options
Pls allow the Marine on the cruiser to go overland from Scotland instead of on the ship for an amphibious attack. I will have to take the CR as a loss if you scramble
May I make a change to my purchase? If you haven’t rolled and you are agreeable pls use the new map I will send you shortly.
@max334
… so more ignorance on my part concerning subs and how they can be used to stop an amphibious assault. I will put a sub off of Southern France which will force you to bring in the carrier if you try that route.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 infantry moved from Baltic States to Novgorod
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
so just got back home and I’ve been obsessing on my plan for a long time, so I sent you the map and you may not even have looked at it, but I want to ask you if you will allow me a redo? In other words will you allow me to send you a new G11 attack plan
…this is like virgin territory for me… I’ve maybe only played 2 or 3 games for this many rounds