18L Giallo (x+4) vs Amonsul (l) BM3 Game III

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Timguska: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    British defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  2/9 hits
                        British roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from UK_Pacific with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Shantung
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shantung to Japan
                2 bombers moved from Kiangsi to Japan
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Japanese collect 14 PUs (2 lost to blockades); end with 14 PUs

    triplea_42059_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 2 factory_minors, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 marine moved from Midway to 25 Sea Zone
                1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
                1 battleship moved from 25 Sea Zone to 32 Sea Zone
                1 marine moved from Marshall Islands to 32 Sea Zone
                1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                5 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 2 marines in Caroline Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  4/10 hits
                        Italians roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship and 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 carriers moved from 91 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from 104 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 7 infantry, 1 marine and 3 mech_infantrys moved from Spain to Normandy Bordeaux
                1 bomber moved from 92 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Algeria to Morocco
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                2 carriers, 4 fighters and 6 submarines moved from 25 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Korea to Amur
                2 mech_infantrys moved from Korea to Jehol
                1 cruiser moved from 91 Sea Zone to 111 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 factory_minor placed in Brazil
                2 artilleries, 2 infantry and 1 marine placed in Central United States
                1 cruiser placed in 101 Sea Zone
                3 mech_infantrys placed in Korea
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,1,1,6,2,5,4,3,3,4,1,2,5,5,4,6,2,3,4
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    triplea_42059_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Shantung
                1 infantry placed in Kiangsi
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42059_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 2 factory_minors, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 marine moved from Midway to 25 Sea Zone
                1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
                1 battleship moved from 25 Sea Zone to 32 Sea Zone
                1 marine moved from Marshall Islands to 32 Sea Zone
                1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                5 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 2 marines in Caroline Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  4/10 hits
                        Italians roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship and 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 carriers moved from 91 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from 104 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 7 infantry, 1 marine and 3 mech_infantrys moved from Spain to Normandy Bordeaux
                1 bomber moved from 92 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Algeria to Morocco
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                2 carriers, 4 fighters and 6 submarines moved from 25 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Korea to Amur
                2 mech_infantrys moved from Korea to Jehol
                1 cruiser moved from 91 Sea Zone to 111 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 factory_minor placed in Brazil
                2 artilleries, 2 infantry and 1 marine placed in Central United States
                1 cruiser placed in 101 Sea Zone
                3 mech_infantrys placed in Korea
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,1,1,6,2,5,4,3,3,4,1,2,5,5,4,6,2,3,4
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Shantung
                1 infantry placed in Kiangsi
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Spain to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Turkey to Greece
                      British take Greece from Germans
                1 infantry moved from Turkey to Caucasus
                1 infantry moved from Turkey to Caucasus
                1 bomber moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus

    Combat - British
                British creates battle in territory 105 Sea Zone
                Battle in Caucasus
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking 105 Sea Zone from Germans, taking Caucasus from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 aaGun, 5 artilleries and 2 infantry moved from Iraq to Turkey
                1 bomber and 2 fighters moved from Caucasus to Turkey
                1 fighter moved from Egypt to Turkey
                1 armour moved from Trans-Jordan to Turkey
                1 infantry moved from Trans-Jordan to Syria
                2 armour and 1 infantry moved from West India to Eastern Persia
                2 armour moved from Eastern Persia to Persia
                4 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Hopei to Sikang
                2 armour and 5 mech_infantrys moved from Anhwe to Shensi
                3 aaGuns moved from Anhwe to Kweichow
                1 mech_infantry moved from Jehol to Suiyuyan
                1 aaGun moved from Hunan to Kweichow
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns and 5 infantry moved from Gibraltar to Spain
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 carrier placed in 110 Sea Zone
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,3
                British collect 37 PUs (8 lost to blockades); end with 37 PUs

    Place Units - UK_Pacific
                3 armour placed in West India
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 4 mech_infantrys
                    Some Units in West India change ownership: 3 armour

    triplea_42059_UK_9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Eastern Poland to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42059_Ita9.tsvg


  • anzac goes


  • will u use kamikaze at formosa?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Shan State to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 marine moved from 20 Sea Zone to Formosa
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 bomber moved from Queensland to 19 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone

    Combat - ANZAC

    triplea_42059_ANZ9.tsvg


  • i ll continue with my move as if u do not wish to use kamikazes, but if u wish just roll here on the forum and we ll adjust my IPC


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Shan State to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 marine moved from 20 Sea Zone to Formosa
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 bomber moved from Queensland to 19 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone

    Combat - ANZAC
                Battle in Formosa
                Battle in 19 Sea Zone
                    ANZAC attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 bombers in 19 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    ANZAC win, taking Formosa from Japanese with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 bombers moved from 19 Sea Zone to Korea
                1 infantry moved from Anhwe to Kweichow
                1 submarine moved from 30 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 infantry placed in Queensland
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    triplea_42059_Fre9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 4 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Caucasus
                2 bombers moved from Novgorod to Caucasus
                1 infantry moved from Russia to Samara
                1 bomber moved from Bryansk to Samara
                3 armour moved from Ukraine to Volgograd
                1 infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 bomber moved from Western Germany to Holland Belgium
                2 bombers moved from Western Germany to 111 Sea Zone
                2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
                6 armour and 29 mech_infantrys moved from Russia to Rostov

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 cruiser
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers in 111 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser in 111 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 cruiser owned by the Americans lost in 111 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  3/4 hits
                        British roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 :  2/7 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from Southern France to Western Germany
                2 bombers moved from 111 Sea Zone to Western Germany
                1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany
                3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                20 artilleries and 11 infantry moved from Russia to Bryansk
                1 aaGun and 1 infantry moved from Tambov to Rostov
                2 bombers moved from Caucasus to Bulgaria
                1 bomber moved from Samara to Bulgaria
                4 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Switzerland to Western Germany
                1 mech_infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Bryansk
                1 artillery moved from Switzerland to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                2 fighters placed in 113 Sea Zone
                Germans undo move 1.
                2 fighters and 8 mech_infantrys placed in Western Germany
                3 artilleries and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_42059_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Archangel to Belarus
                1 bomber moved from Anhwe to Caucasus
                1 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Urals to Belarus
                1 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  3/4 hits
                        Italians roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                        Russians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Caucasus to Turkey
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Vologda to Samara
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Urals to Novosibirsk
                1 infantry moved from Nenetsia to Vologda
                1 mech_infantry moved from Chahar to Kansu
                1 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Timguska to Tsinghai
                1 mech_infantry moved from Evenkiyskiy to Urals
                1 fighter and 1 tactical_bomber moved from Belarus to Archangel
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Archangel to Novgorod
                3 infantry moved from Archangel to Novgorod
                2 armour, 21 artilleries and 21 infantry moved from Archangel to Vologda
                2 armour moved from Vologda to Archangel

    Turn Complete - Russians

    triplea_42059_Rus10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to Korea
                1 bomber moved from Japan to 22 Sea Zone
                8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Korea
                        AA fire in Korea :  0/1 hits
                    Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Korea causes 3 damage total.
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber, 8 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 8 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 8 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                1 aaGun and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 9 PUs; end with 9 PUs

    triplea_42059_Jap10.tsvg


  • use kamikaze at okinawa if u wish


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 4 artilleries, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Morocco from Americans
                      French take French Equatorial Africa from British
                      French take Normandy Bordeaux from Americans
                      French take Algeria from Americans
                      French take Syria from British
                      French take Tunisia from Americans
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 marine moved from 19 Sea Zone to Okinawa
                2 artilleries, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
                1 bomber moved from Western United States to Venezuela
                1 bomber moved from Eastern United States to Chile

    Combat - Americans
                Battle in Okinawa
                Battle in Venezuela
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Okinawa from Japanese, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Chile
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Chile, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 :  0/4 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Chile
                        Americans roll dice for 1 artillery, 1 bomber and 1 marine in Chile, round 3 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
                    Americans win, taking Chile from Neutral_True with 1 bomber and 1 marine remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
                Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
                Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
                Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
                Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
                Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
                Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
                Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
                Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
                Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
                Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3

    Non Combat Move - Americans
                1 bomber moved from Chile to Brazil
                1 bomber moved from Venezuela to Brazil
                3 fighters moved from Midway to Caroline Islands
                1 destroyer moved from 25 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Amur to Yakut S.S.R.
                1 mech_infantry moved from Jehol to Korea
                1 mech_infantry moved from Jehol to Suiyuyan
                3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 marine and 4 mech_infantrys moved from Normandy Bordeaux to France
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 airfield and 3 fighters placed in Spain
                1 fighter placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Brazil
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports
                EDIT: Adding units owned by Americans to 102 Sea Zone: 7 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,4,4,3,1,6,6,2,6,5,5,2,5,4,6,6,3,3,5,1,1
                Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs

    triplea_42059_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Hunan
                1 artillery moved from Kiangsu to Anhwe
                1 artillery moved from Shantung to Anhwe
                1 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kweichow

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery placed in Anhwe
                1 artillery placed in Hunan
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42059_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 4 artilleries, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Morocco from Americans
                      French take French Equatorial Africa from British
                      French take Normandy Bordeaux from Americans
                      French take Algeria from Americans
                      French take Syria from British
                      French take Tunisia from Americans
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 marine moved from 19 Sea Zone to Okinawa
                2 artilleries, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
                1 bomber moved from Western United States to Venezuela
                1 bomber moved from Eastern United States to Chile

    Combat - Americans
                Battle in Okinawa
                Battle in Venezuela
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Okinawa from Japanese, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Chile
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Chile, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 :  0/4 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Chile
                        Americans roll dice for 1 artillery, 1 bomber and 1 marine in Chile, round 3 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
                    Americans win, taking Chile from Neutral_True with 1 bomber and 1 marine remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
                Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
                Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
                Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
                Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
                Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
                Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
                Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
                Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
                Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
                Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3

    Non Combat Move - Americans
                1 bomber moved from Chile to Brazil
                1 bomber moved from Venezuela to Brazil
                3 fighters moved from Midway to Caroline Islands
                1 destroyer moved from 25 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Amur to Yakut S.S.R.
                1 mech_infantry moved from Jehol to Korea
                1 mech_infantry moved from Jehol to Suiyuyan
                3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 marine and 4 mech_infantrys moved from Normandy Bordeaux to France
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 airfield and 3 fighters placed in Spain
                1 fighter placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Brazil
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports
                EDIT: Adding units owned by Americans to 102 Sea Zone: 7 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,4,4,3,1,6,6,2,6,5,5,2,5,4,6,6,3,3,5,1,1
                Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Hunan
                1 artillery moved from Kiangsu to Anhwe
                1 artillery moved from Shantung to Anhwe
                1 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kweichow

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery placed in Anhwe
                1 artillery placed in Hunan
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                British buy 1 aaGun, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from Spain to Southern France
                3 fighters and 2 infantry moved from Turkey to Greece
                1 armour and 1 mech_infantry moved from Sikang to Afghanistan
                4 mech_infantrys moved from India to Afghanistan
                3 armour moved from West India to Afghanistan
                1 infantry moved from Eastern Persia to Afghanistan
                2 armour moved from Egypt to Saudi Arabia
                1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
                2 armour moved from Persia to Saudi Arabia
                1 bomber moved from Turkey to Southern France

    Combat - British
                Battle in Greece
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Greece, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                    British win, taking Greece from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Saudi Arabia
                    British attack with 4 armour, 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 4 armour, 1 artillery and 1 infantry in Saudi Arabia, round 2 :  4/6 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Afghanistan
                    British attack with 4 armour, 1 infantry and 5 mech_infantrys
                    Neutral_True defend with 4 infantry
                        British roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Afghanistan, round 2 :  4/10 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Afghanistan
                    British win, taking Afghanistan from Neutral_True with 4 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry
                Battle in Southern France
                    British attack with 1 bomber and 5 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                        British roll dice for 1 bomber and 5 infantry in Southern France, round 2 :  0/6 hits
                        Germans roll dice for 2 mech_infantrys in Southern France, round 2 :  0/2 hits
                        British roll dice for 1 bomber and 5 infantry in Southern France, round 3 :  1/6 hits
                        Germans roll dice for 2 mech_infantrys in Southern France, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                        British roll dice for 1 bomber and 4 infantry in Southern France, round 4 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                    British win, taking Southern France from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Southern France to France
                1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Spain to Southern France
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to France
                3 fighters moved from Greece to France
                1 artillery and 1 infantry moved from Alexandria to Egypt
                3 infantry moved from Egypt to Trans-Jordan
                4 mech_infantrys moved from Eastern Persia to Northwest Persia
                4 aaGuns moved from Kweichow to Szechwan
                2 armour and 5 mech_infantrys moved from Shensi to Tsinghai
                2 armour and 5 mech_infantrys moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 aaGun and 1 infantry moved from Turkey to Caucasus
                3 infantry moved from Iraq to Turkey
                1 infantry moved from Syria to Turkey
                1 infantry moved from Turkey to Caucasus

    Place Units - British
                1 fighter placed in United Kingdom
                1 fighter placed in 110 Sea Zone
                1 aaGun and 2 infantry placed in Iraq
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,6
                British collect 38 PUs (5 lost to blockades); end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 armour placed in West India
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 4 mech_infantrys
                    Some Units in West India change ownership: 3 armour

    triplea_42059_UK_10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 marine moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 marine moved from 97 Sea Zone to Greece
                1 fighter moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Southern France
                2 artilleries and 2 mech_infantrys moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 fighter, 1 infantry and 1 marine
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter, 1 infantry and 1 marine in Greece, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter, 1 infantry and 1 marine in Greece, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries, 1 bomber and 2 mech_infantrys
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun and 4 infantry
                        AA fire in Southern France :  1/1 hits
                        1 bomber owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 2 mech_infantrys in Southern France, round 2 :  0/4 hits
                        French roll dice for 1 aaGun and 4 infantry in Southern France, round 2 :  2/4 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 :  1/2 hits
                        French roll dice for 1 aaGun and 4 infantry in Southern France, round 3 :  2/4 hits
                        1 mech_infantry owned by the Italians, 1 aaGun owned by the British and 1 artillery owned by the Italians lost in Southern France
                    French win with 4 infantry remaining. Battle score for attacker is -23
                    Casualties for Italians: 2 artilleries, 1 bomber and 2 mech_infantrys
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_42059_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 marine moved from Formosa to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Kweichow to Szechwan

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42059_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 marine moved from Formosa to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Kweichow to Szechwan

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 110 Sea Zone to France

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,5
                French collect 18 PUs (1 lost to blockades); end with 18 PUs

    triplea_42059_Fre10.tsvg

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