18L Giallo (x+4) vs Amonsul (l) BM3 Game III


  • sorry, i have somehow missed Ur move.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 marine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Guam

    Non Combat Move - ANZAC
                1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 marine placed in New South Wales
                1 cruiser placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Adding units owned by ANZAC to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42059_Fre6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom
                2 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Belarus to Smolensk
                1 bomber moved from Belarus to Smolensk
                1 infantry moved from Nenetsia to Vologda
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Belarus to Smolensk
                20 artilleries and 21 infantry moved from Belarus to Bryansk
                9 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Bessarabia to Ukraine
                5 mech_infantrys moved from Bessarabia to Western Ukraine
                5 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Novgorod to Finland
                1 mech_infantry moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 aaGun and 2 infantry
                        AA fire in Smolensk :  0/1 hits
                        Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 aaGun owned by the Russians lost in Smolensk
                        Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 3 :  0/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 :  2/3 hits
                        Russians roll dice for 2 infantry in Smolensk, round 4 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Bryansk
                    Germans attack with 10 armour, 20 artilleries, 21 infantry and 17 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 10 armour, 20 artilleries, 21 infantry and 17 mech_infantrys in Bryansk, round 2 :  20/68 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 20 artilleries, 21 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 4 bombers
                        AA fire in United Kingdom :  2/9 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 2 :  5/9 hits
                        British roll dice for 3 aaGuns, 4 bombers and 3 infantry in United Kingdom, round 2 :  0/7 hits
                        2 bombers owned by the Americans and 3 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 :  6/9 hits
                        British roll dice for 2 bombers and 3 infantry in United Kingdom, round 3 :  1/5 hits
                        2 bombers owned by the Americans, 1 fighter owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
                    Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for French: 2 infantry
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for British: 3 aaGuns and 1 infantry
                    Casualties for Americans: 4 bombers
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 cruiser
                        Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 cruiser in 112 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Holland Belgium
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                4 artilleries and 2 infantry moved from France to Holland Belgium
                6 mech_infantrys moved from Western Germany to Southern Italy
                11 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                3 aaGuns moved from Belarus to Bryansk
                1 bomber moved from Smolensk to Western Germany

    Place Units - Germans
                2 carriers and 1 destroyer placed in 110 Sea Zone
                2 submarines placed in 113 Sea Zone
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_42059_Ger7.tsvg


  • stupid dices


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 33 PUs;
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Samara to Urals
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Vologda
                1 bomber moved from Russia to Urals

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 3 :  1/2 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    retreated to Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter and 2 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 bomber in Urals, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Tambov to Rostov
                2 armour moved from Samara to Russia
                1 mech_infantry moved from Siam to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from Urals to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_42059_Rus7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters moved from 19 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Shantung to Manchuria
                2 fighters moved from Kiangsu to Manchuria
                1 mech_infantry moved from Shantung to Chahar
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
                2 bombers and 2 tactical_bombers moved from Kiangsu to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to Chahar
                2 armour moved from Hunan to Chahar
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 battleships, 3 carriers and 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                2 carriers moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers and 2 cruisers
                    British defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 5 carriers and 2 cruisers in 20 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 20 Sea Zone
                    Japanese win with 2 battleships, 5 carriers and 2 cruisers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Chahar
                    Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                        Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 :  7/10 hits
                        British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 36 Sea Zone, round 2 :  6/9 hits
                        2 carriers owned by the British, 2 tactical_bombers owned by the British, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 :  4/4 hits
                        British roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 36 Sea Zone, round 3 :  2/4 hits
                        1 battleship owned by the British, 1 fighter owned by the Japanese, 2 fighters owned by the British, 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone
                        2 transports owned by the British lost in 36 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 44
                    Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                    Casualties for Japanese: 4 fighters and 4 tactical_bombers
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                2 fighters moved from Manchuria to 20 Sea Zone
                3 fighters moved from 21 Sea Zone to 20 Sea Zone
                1 aaGun moved from Hunan to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter moved from Chahar to Anhwe
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 bombers moved from 36 Sea Zone to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,3,3
                Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs

    triplea_42059_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 factory_minor, 6 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters in 6 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Korea
                5 fighters moved from 6 Sea Zone to Korea
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                2 aaGuns, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from 106 Sea Zone to Quebec
                4 carriers and 1 fighter moved from 91 Sea Zone to 106 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Gibraltar

    Place Units - Americans
                4 infantry placed in Central United States
                6 fighters placed in Eastern United States
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_42059_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Yunnan to Hunan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Hunan, round 2 :  3/7 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Burma

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow
                1 infantry placed in Manchuria
                2 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_42059_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 factory_minor, 6 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters in 6 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Korea
                5 fighters moved from 6 Sea Zone to Korea
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                2 aaGuns, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from 106 Sea Zone to Quebec
                4 carriers and 1 fighter moved from 91 Sea Zone to 106 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Gibraltar

    Place Units - Americans
                4 infantry placed in Central United States
                6 fighters placed in Eastern United States
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Yunnan to Hunan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Hunan, round 2 :  3/7 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Burma

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow
                1 infantry placed in Manchuria
                2 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    Purchase Units - British
                British buy 3 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 armour moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung

    Combat - British
                British creates battle in territory 35 Sea Zone
                Battle in Kwangtung
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking 35 Sea Zone from Japanese, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Libya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 marine
                        British roll dice for 1 artillery and 1 infantry in Libya, round 2 :  2/2 hits
                        Italians roll dice for 1 marine in Libya, round 2 :  0/1 hits
                        1 marine owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 marine

    Non Combat Move - British
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from British Somaliland to Anglo Egyptian Sudan
                1 fighter moved from Iraq to Egypt
                2 aaGuns and 3 mech_infantrys moved from Yunnan to Hunan
                2 armour and 4 mech_infantrys moved from India to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Northwest Persia
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Egypt to Alexandria
                5 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                3 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 98 Sea Zone to 94 Sea Zone
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                3 aaGuns, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 bomber and 1 fighter placed in India
                1 factory_minor placed in West India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6,2,5,5,6,3,1,4,2,5,2,5,4,2,2
                UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Some Units in India change ownership: 1 bomber and 1 fighter

    triplea_42059_UK_7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kweichow: 1 aaGun
                EDIT: Adding units owned by British to Hunan: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_42059_Ita7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kweichow: 1 aaGun
                EDIT: Adding units owned by British to Hunan: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42059_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kweichow: 1 aaGun
                EDIT: Adding units owned by British to Hunan: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    British defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship and 1 destroyer
                    British defend with 1 submarine
                        Italians roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from British with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 destroyer placed in 93 Sea Zone
                Italians undo move 1.
                1 destroyer placed in 97 Sea Zone
                1 submarine placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_42059_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Philippines
                Battle in Marianas

    Non Combat Move - ANZAC
                1 marine moved from New South Wales to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Yunnan to Hunan

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 106 Sea Zone to United Kingdom

    Turn Complete - French

    triplea_42059_Fre7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Finland to Norway
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from British
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                3 bombers moved from Holland Belgium to 105 Sea Zone
                1 infantry moved from Bryansk to Rostov
                1 bomber moved from Western Germany to Rostov
                1 submarine moved from 113 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 marine
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 :  2/6 hits
                        Americans roll dice for 1 marine in Norway, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 marine owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 marine
                Battle in 105 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 :  1/4 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Rostov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Smolensk from Russians to Germans
                EDIT: Turning off Edit Mode
                3 bombers moved from 105 Sea Zone to Germany
                1 bomber moved from Rostov to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                11 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Western Germany to Poland
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                2 fighters moved from 110 Sea Zone to Southern Italy
                3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter and 2 tactical_bombers moved from Norway to Western Germany
                1 aaGun, 4 artilleries and 2 infantry moved from Holland Belgium to Western Germany
                3 infantry moved from Bulgaria to Romania
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                2 bombers placed in Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42059_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 mech_infantry moved from Russia to Nenetsia
                      Russians take Nenetsia from Germans
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Germans
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Yunnan to Hunan
                1 aaGun moved from Korea to Manchuria
                2 aaGuns, 2 armour, 21 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Vologda
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Vologda

    Place Units - Russians
                1 infantry placed in Volgograd
                1 aaGun and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    triplea_42059_Rus8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Shantung to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from Anhwe to Hopei
                1 bomber moved from Kiangsu to Hopei
                2 armour moved from Chahar to Suiyuyan
                1 bomber moved from Kiangsu to Chahar
                1 bomber moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Japan to 22 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                4 fighters moved from 20 Sea Zone to Kiangsi
                2 battleships, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 armour
                Battle in Manchuria
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 aaGun; Chinese defend with 1 infantry
                        AA fire in Manchuria :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/7 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
                    EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
                    EDIT: Turning off Edit Mode
                Battle in Kwangtung
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour

    Non Combat Move - Japanese
                1 bomber moved from Suiyuyan to Kiangsu
                1 bomber moved from Hopei to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun moved from Anhwe to Kiangsu
                1 fighter moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in Kiangsu
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,4,1,5,5,1,4
                Japanese collect 14 PUs (10 lost to blockades); end with 15 PUs

    triplea_42059_Jap8.tsvg


    1. why hAve u attacked Kwangtung with 1 mech only?

    2. since U ve decided to undo that attack (edit move) why havent U spared Ur transport and pull it back to sz 6 (since it did not loaded and offloaded to Kwangtung) ?

    please redo Ur ncm,

    then I ll continue.

    its not good that u loose ur only transport for nothin

    cheers

  • '21 '20 '19 '18 '17 '16

    I made a mistake, I used all my planes for the other attack. But I undid my combat phase. Thanks

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Shantung to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from Anhwe to Hopei
                1 bomber moved from Kiangsu to Hopei
                2 armour moved from Chahar to Suiyuyan
                1 bomber moved from Kiangsu to Chahar
                1 bomber moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Japan to 22 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                4 fighters moved from 20 Sea Zone to Kiangsi
                2 battleships, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 armour
                Battle in Manchuria
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 aaGun; Chinese defend with 1 infantry
                        AA fire in Manchuria :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/7 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
                    EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
                    EDIT: Turning off Edit Mode
                Battle in Kwangtung
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour

    Non Combat Move - Japanese
                1 bomber moved from Suiyuyan to Kiangsu
                1 bomber moved from Hopei to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun moved from Anhwe to Kiangsu
                1 fighter moved from Manchuria to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in Kiangsu
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,4,1,5,5,1,4
                Japanese collect 14 PUs (10 lost to blockades); end with 15 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_42059_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 marine moved from Quebec to 106 Sea Zone
                3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                1 cruiser, 3 infantry, 1 marine, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                3 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 tactical_bomber moved from United Kingdom to Spain
                3 fighters moved from United Kingdom to 105 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                5 submarines moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 105 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters in 105 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Spain
                    Americans attack with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 :  5/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria
                2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
                2 aaGuns, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
                6 fighters moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from Spain to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 105 Sea Zone to 91 Sea Zone
                2 transports moved from 101 Sea Zone to 91 Sea Zone
                7 fighters moved from Korea to 25 Sea Zone
                3 fighters moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Spain to Gibraltar
                2 fighters moved from 105 Sea Zone to United Kingdom

    Place Units - Americans
                4 destroyers and 6 submarines placed in 101 Sea Zone
                1 bomber placed in Western United States
                3 mech_infantrys placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,1,5,1,2,3,6,6,3,5,3,1,3,5,5,4,1,6,2,5,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,1,4
                Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_42059_Ame8.tsvg

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