Turn and round done.
Germany may proceed…
Godspeed :)
sorry, i have somehow missed Ur move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 marine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Guam
Non Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 marine placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
EDIT: Adding units owned by ANZAC to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Belarus to Smolensk
1 bomber moved from Belarus to Smolensk
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Belarus to Smolensk
20 artilleries and 21 infantry moved from Belarus to Bryansk
9 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Bessarabia to Western Ukraine
5 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 aaGun and 2 infantry
AA fire in Smolensk : 0/1 hits
Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 0/2 hits
1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bryansk
Germans attack with 10 armour, 20 artilleries, 21 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 20 artilleries, 21 infantry and 17 mech_infantrys in Bryansk, round 2 : 20/68 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 20 artilleries, 21 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 4 bombers
AA fire in United Kingdom : 2/9 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 2 : 5/9 hits
British roll dice for 3 aaGuns, 4 bombers and 3 infantry in United Kingdom, round 2 : 0/7 hits
2 bombers owned by the Americans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/9 hits
British roll dice for 2 bombers and 3 infantry in United Kingdom, round 3 : 1/5 hits
2 bombers owned by the Americans, 1 fighter owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for French: 2 infantry
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 3 aaGuns and 1 infantry
Casualties for Americans: 4 bombers
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 cruiser
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser
Non Combat Move - Germans
3 bombers moved from United Kingdom to Holland Belgium
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 2 infantry moved from France to Holland Belgium
6 mech_infantrys moved from Western Germany to Southern Italy
11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Smolensk to Western Germany
Place Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
stupid dices
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 armour moved from Samara to Urals
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Vologda
1 bomber moved from Russia to Urals
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/2 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Urals
Russians attack with 1 armour and 1 bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 bomber in Urals, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Rostov
2 armour moved from Samara to Russia
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Urals to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
2 fighters moved from Kiangsu to Manchuria
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
2 bombers and 2 tactical_bombers moved from Kiangsu to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Chahar
2 armour moved from Hunan to Chahar
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 5 carriers and 2 cruisers
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 5 carriers and 2 cruisers in 20 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 2 battleships, 5 carriers and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 7/10 hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 6/9 hits
2 carriers owned by the British, 2 tactical_bombers owned by the British, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 2/4 hits
1 battleship owned by the British, 1 fighter owned by the Japanese, 2 fighters owned by the British, 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone
2 transports owned by the British lost in 36 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Casualties for Japanese: 4 fighters and 4 tactical_bombers
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
2 fighters moved from Manchuria to 20 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Chahar to Anhwe
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from 36 Sea Zone to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,3,3
Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 6 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Korea
5 fighters moved from 6 Sea Zone to Korea
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
1 fighter moved from 91 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from Central United States to 101 Sea Zone
2 aaGuns, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from 106 Sea Zone to Quebec
4 carriers and 1 fighter moved from 91 Sea Zone to 106 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
4 infantry placed in Central United States
6 fighters placed in Eastern United States
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Hunan, round 2 : 3/7 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in Manchuria
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 6 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Korea
5 fighters moved from 6 Sea Zone to Korea
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
1 fighter moved from 91 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from Central United States to 101 Sea Zone
2 aaGuns, 1 cruiser, 1 destroyer, 5 infantry, 1 marine, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 5 infantry, 1 marine and 3 mech_infantrys moved from 106 Sea Zone to Quebec
4 carriers and 1 fighter moved from 91 Sea Zone to 106 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
4 infantry placed in Central United States
6 fighters placed in Eastern United States
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Hunan, round 2 : 3/7 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in Manchuria
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 3 aaGuns, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking 35 Sea Zone from Japanese, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits
Italians roll dice for 1 marine in Libya, round 2 : 0/1 hits
1 marine owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 fighter moved from Iraq to Egypt
2 aaGuns and 3 mech_infantrys moved from Yunnan to Hunan
2 armour and 4 mech_infantrys moved from India to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Northwest Persia
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Egypt to Alexandria
5 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
3 aaGuns, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 bomber and 1 fighter placed in India
1 factory_minor placed in West India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6,2,5,5,6,3,1,4,2,5,2,5,4,2,2
UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 bomber and 1 fighter
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 1 aaGun
EDIT: Adding units owned by British to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 1 aaGun
EDIT: Adding units owned by British to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 1 aaGun
EDIT: Adding units owned by British to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 battleship and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 destroyer placed in 93 Sea Zone
Italians undo move 1.
1 destroyer placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Philippines
Battle in Marianas
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Yunnan to Hunan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 106 Sea Zone to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
3 bombers moved from Holland Belgium to 105 Sea Zone
1 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
1 submarine moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/6 hits
Americans roll dice for 1 marine in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 marine owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
3 bombers moved from 105 Sea Zone to Germany
1 bomber moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
11 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 fighters moved from 110 Sea Zone to Southern Italy
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to Western Germany
1 aaGun, 4 artilleries and 2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Bulgaria to Romania
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Germans
1 transport placed in 112 Sea Zone
2 bombers placed in Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 57 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Yunnan to Hunan
1 aaGun moved from Korea to Manchuria
2 aaGuns, 2 armour, 21 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Vologda
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Vologda
Place Units - Russians
1 infantry placed in Volgograd
1 aaGun and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hopei
2 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to Kiangsi
2 battleships, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in Manchuria
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 aaGun; Chinese defend with 1 infantry
AA fire in Manchuria : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Kwangtung
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,4,1,5,5,1,4
Japanese collect 14 PUs (10 lost to blockades); end with 15 PUs
why hAve u attacked Kwangtung with 1 mech only?
since U ve decided to undo that attack (edit move) why havent U spared Ur transport and pull it back to sz 6 (since it did not loaded and offloaded to Kwangtung) ?
please redo Ur ncm,
then I ll continue.
its not good that u loose ur only transport for nothin
cheers
I made a mistake, I used all my planes for the other attack. But I undid my combat phase. Thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hopei
2 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to Kiangsi
2 battleships, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in Manchuria
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 aaGun; Chinese defend with 1 infantry
AA fire in Manchuria : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Kwangtung
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,4,1,5,5,1,4
Japanese collect 14 PUs (10 lost to blockades); end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 marine moved from Quebec to 106 Sea Zone
3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
1 cruiser, 3 infantry, 1 marine, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 tactical_bomber moved from United Kingdom to Spain
3 fighters moved from United Kingdom to 105 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
6 fighters moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Spain to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 105 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Korea to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Spain to Gibraltar
2 fighters moved from 105 Sea Zone to United Kingdom
Place Units - Americans
4 destroyers and 6 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
3 mech_infantrys placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,1,5,1,2,3,6,6,3,5,3,1,3,5,5,4,1,6,2,5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,1,4
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs