Here is the comparative values based on 12 IPCs Cruiser put at 5.00 as the benchmark for YG numbers.
Formula is 144*power/Cost^2.
*2.618034 for 2 hits Battleship or Carrier
If Battleship was A7 D7 C20, you would get a strength factor of 6.60 power*hit.
If Destroyer is A2 D2 C8, you would get 4.50
2 hits Carrier A0 D3 C16 is 0.00, 4.42
Comparison:
YG’s Arty A3 D2 strength 27.0, 18.0
Vann’s Arty A2 D2 : 18.0
YG Arty+Inf combos: Attack: 29.39 Defense: 23.51
Vann Arty+Inf combos: Attack/Defense: 23.51
YG Arty+MechInf combos: Attack: 22.5 Defense: 18.00
Vann Arty+MechInf combos: Attack/Defense: 18.00
YG’s StBomber A5 D1 C12: 5.00 , 1.00
Vann’s StBomber A6 D1 C12 6.00, 1.00
YG’s Destroyer A3 D3 C8: Attack/Defense: 6.75
Vann’s Destroyer A2 D2 C8: 4.50
YG’s Submarine A3 D2 strength 12.00 first strike 18.00, 8.00 first strike 10.64
Vann’s 8.00 or first strike: 12.00, 4.00 or first strike: 5.32
YG’s 2 hits Carrier A0 D2 strength 2.95
Vann’s 2 hits Carrier A0 D3 strength 4.42
YG’s Carrier+ 2 Fgs A8 D12 C36 strength: attack 4.65 defense approx. 5.33
Vann’s Carrier+2 Fgs A8 D13 C36 strength: attack 4.65 defense approx. 5.78
First thing I can see is that Subs - Destroyer - Cruiser - Battleship - Full Carrier get a different strength progression:
YG’s attack: 12.00 _____ 6.75 ______ 5.00 ______ 3.77 ____ 4.65
Vann’s attack: 8.00 _____ 4.50 ______ 5.00 ______ 3.77 ____ 4.65
YG’s is following a clean decreasing order of strength which worked accordingly to OOB decrease (except for Cruisers which was broken).
Vann’s is following a weaker path but Destroyer 4.50 is now under the strength of Cruiser 5.00.
Why did you make this choice Vann?
And if following the increasing in strength from DD to Cruiser, why not increase Battleship A7 D7 to keep a constant rising such as:
attack: 8.00 _____ 4.50 ______ 5.00 ______ 3.77 6.60?
That way, the costlier the unit, the better you can afford to your fleet.
Second, on Subs, both are proportionate to DDs. A3 D2 Sub meet A3 D3 DD / A2 D1 Sub meet A2 D2 DD
Any particular reason to have chosen this value?
Is it only because Destroyer is at a lower combat value?
Also, you choose to keep the high attack value of 6.00 to StBomber instead of the lower 5.00 which make it even with Cruiser.
Is it only because you need to follow BB value (Attack 6)?
YG’s nerfed Bombers because of Dark Sky, IMO.
However you did not give defense 6 to Fighter but only 5, and this will nerfed a lot aircraft defense against bombers:
Fighter A4 D5 strength 5.76, 7.20
Any reason?
Third, Vann’s Full Carrier get a better defense factor: 5.78 which is slightly above Cruiser than YG’s 5.33.
To me, it seems OK, but did you boost Full Carrier defense because it is linked to Fighter nerfing?
Finally, it seems that keeping Artillery moving 1 as low as Inf and MechInf make Tank (16.0) much more competitive particularly both offense and defense compared to MI (18.0):
YG Arty+Inf combos: Attack: 29.39 Defense: 23.51
Vann Arty+Inf combos: Attack/Defense: 23.51
YG Arty+MechInf combos: Attack: 22.5 Defense: 18.00
Vann Arty+MechInf combos: Attack/Defense: 18.00
Tank: Attack/Defense: 16.00
MInf: Attack/Defense: 9.00 / 18.00
Don’t you think it might make Tank too much interesting on offense when paired to MI?
Tank+MI A5 D6 C10, 2 hits: Attack/Defense: 14.40 / 17.28
The destroyer strength is lower then the cruiser, and the combo of the cruiser&battleship makes the cruiser, and battleship worth buying (not obsolete). Having a higher defense strength for the carrier composites the lower fighter defense strength.
With the s-bomber&tank combo, it will make the tank more viable, and you are maybe right having the s-bomber being C12/M6/A5/D1 because of dark sky.
Having the art to a A3 will down grade the tank, and having the art to a A2 makes the tank more viable. The only good feature the tank has is blitzing.