@cwglee51 Lol! What was that first round??
BM3 oysteilo (axis) vs. Giallo (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 13 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
5 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from India to Burma
1 artillery and 2 infantry moved from India to West India
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from 35 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 bomber placed in India
2 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 infantry placed in Malaya
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1,4,4,5,5,4,5,2,6,3,5,2,1
Japanese collect 58 PUs (17 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
9 fighters and 1 tactical_bomber moved from 22 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
4 fighters moved from Sardinia to Egypt
2 bombers moved from Sardinia to Egypt
1 fighter moved from Hopei to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 artilleries, 10 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 9 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Soviet Far East
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
8 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
2 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from 20 Sea Zone to Chahar
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour and 1 infantry placed in Norway
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Chahar to Jehol
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to KansuCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
9 fighters and 1 tactical_bomber moved from 22 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
4 fighters moved from Sardinia to Egypt
2 bombers moved from Sardinia to Egypt
1 fighter moved from Hopei to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 artilleries, 10 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 9 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Soviet Far East
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
8 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
2 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from 20 Sea Zone to Chahar
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour and 1 infantry placed in Norway
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Chahar to Jehol
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to KansuCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalPurchase Units - British
British buy 3 fighters; Remaining resources: 5 PUs;Combat Move - British
3 fighters moved from Norway to United Kingdom
3 fighters moved from United Kingdom to 91 Sea Zone
3 fighters moved from Union of South Africa to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 battleship moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Persia
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea ZoneCombat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 fighter; Japanese defend with 2 artilleries
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -11
Casualties for British: 1 bomber and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 29 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Italians creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 3 fighters; Americans defend with 2 carriers, 1 destroyer and 7 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 1 destroyer, 3 fighters and 7 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 2 submarines
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
1 fighter owned by the British forced to land in GibraltarNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
2 aaGuns moved from Iraq to Trans-Jordan
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs -
feel free to edit 91 if you like
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
5 submarines moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Guam to Chahar
1 battleship moved from 22 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
16 armour, 8 artilleries, 2 fighters, 3 infantry, 25 mech_infantrys and 7 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
4 fighters moved from Southern Italy to Egypt
1 fighter moved from Persia to Egypt
10 bombers moved from Western Germany to EgyptCombat - Germans
Battle in Egypt
Germans attack with 16 armour, 8 artilleries, 10 bombers, 7 fighters, 3 infantry, 25 mech_infantrys and 8 tactical_bombers
British defend with 6 armour, 9 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 15 infantry and 9 mech_infantrys; Americans defend with 2 bombers and 4 fighters
Germans win, taking Egypt from British with 15 armour, 10 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 160
Casualties for Germans: 1 armour, 8 artilleries, 3 infantry and 25 mech_infantrys
Casualties for British: 6 armour, 9 artilleries, 9 fighters, 15 infantry and 9 mech_infantrys
Casualties for Americans: 2 bombers and 4 fightersNon Combat Move - Germans
10 bombers, 7 fighters and 8 tactical_bombers moved from Egypt to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
3 infantry moved from Archangel to Novgorod
2 carriers, 1 cruiser, 3 destroyers, 4 submarines and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
1 armour moved from Novosibirsk to RussiaPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Germany
1 fighter placed in 113 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Germans collect 61 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
unless I mis somethingI hink that is the game……
You look for world domination with tech? I could be interested. My natural instincts want me to be allis in such a ame
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That’s it indeed, well played ill post it! let me know if you want a domination game with tech ill play as axis





